Chapter 9 Two Businesses
Chapter 9 Two Businesses
Around nine o'clock in the morning, An Rushong took a taxi to the toy factory.
The people from the Nambu-dong faction only gave Sun Manzhu a buffer period of more than three months. Raising 20 billion won in these three months was an impossible task in itself, unless they robbed a bank.
However, in An Rushong's opinion, although the Nanbu Dongpai is a gang, all they want is money. Therefore, as long as they are sure that it is profitable, their behavior will not be too excessive.
The final repayment date for this high-interest loan is indeed November, but as long as this side can make the other party see hope of repaying the loan, it is certainly not impossible to delay the final repayment date for a while.
Therefore, the toy factory must be profitable and create considerable profits. This is what An Rushong needs to do now.
In the past two days, An Rushong has come up with a product design. He even found time to find a lawyer and asked him to apply for two patents for the design: appearance and utility model. Not counting the lawyer fees, just applying for these two patents cost him three million won.
Of course, as he had told Sun Manzhu before, the patent for the product belonged to him, but he could license it to the toy factory for free use.
In workshop No. 1 of the toy factory, An Rushong, who had just arrived, called the only two mold-making masters in the factory and showed them his product designs.
When looking at his exterior design, the two experienced mold makers couldn't help but look at each other in bewilderment. This is not to say that An Rusong's design is so novel and unexpected. Of course, it is unexpected, but it is too ugly, so ugly that the mold makers can't bear to look at it.
On the design drawing provided by An Rushong, what is actually shown is a plucked rooster, with each of the raised, textured goose bumps clearly visible.
Moreover, the rooster seemed to have been hung by its neck for several months. Its whole body was stretched straight, its eyes bulged out on its big head, and its pointed mouth was wide open, as if it was screaming loudly before being strangled to death.
That's right, the design that An Rusong came up with was the "Screaming Chicken", a venting toy that was popular all over the world in his previous life. Well, it was also called "Screaming Chicken". Even in 2024, before An Rusong was reborn, this thing was still a best-seller in South America.
A 15-centimeter screaming chicken sells for more than $10, and nearly a thousand are sold in a month. It is easy to imagine how popular it is and how high the potential profit is.
Of course, in An Rushong's previous life, this venting toy was the first to become popular in South Korea. The reason for this is nothing more than the high competition pressure in South Korea and the high living pressure of the people.
However, as far as An Rushong knows, the copyright of "Screaming Chicken" is not in the hands of Koreans. It was registered by an American company as early as 2003, but this American company only registered a design patent, and that was only the head of the "Screaming Chicken" design.
So, after the "Screaming Chicken" toy became popular, no one actually claimed the copyright of the design.
But An Rushong is different. He only made some modifications to the original head shape of the "Screaming Chicken", and then applied for both its appearance design and utility model patents.
The so-called appearance design here refers to the appearance of the "screaming chicken", and the utility model patent refers to the principle of this toy. To put it simply, a BB whistle is installed on the chicken's neck, and it will make a screaming sound when squeezed.
With these two patents, any toy company that produces such toys in the future will have to pay patent fees to An Rushong.
At this moment, the two mold-making masters in the factory did not understand An Rushong's design, but it didn't matter at all. He did not need the mold-making masters' understanding. He just wanted them to make the enamel mold according to his requirements.
Now the chairman of the toy factory, Sun Zhiji, has died, and his only daughter, Sun Manzhu, has inherited the business. Sun Manzhu obeys An Rushong's orders, so An Rushong has the final say in the toy factory now.
After handing over the mold-making task, An Rusong walked around the two workshops again, mainly checking the existing equipment and the material preparation in the factory. His predecessor had worked in this factory for more than five years, so he naturally knew everything here. To be honest, the workers in the factory might be able to deceive Sun Zhiji in some things, but they could not deceive his eyes.
Nowadays, the factory has stopped production and can no longer produce the original vinyl dolls. After all, they cannot be sold even if they are produced, which means that they lose money for every doll produced, and the more they produce, the more they lose.
If it were a normal factory, the workers would be given a holiday at this time, the purpose is naturally to save money. But An Rusong did not choose to do so. After all, the workers are in a state of uncertainty. If they were given a holiday at this time, the workers would probably lose their minds.
But they couldn't be left idle in the factory without giving them holidays, so after arranging tasks for the two mold-making masters, An Rusong called together the remaining workers, led by the original team leaders, and asked them to discuss the future direction of the factory and what needs to be improved in the factory, so that the workers can give their opinions and speak freely. As the actual decision-maker of the toy factory, An Rusong was not interested in listening to the opinions of the workers. The reason he made such an arrangement was just to prevent these people from being idle. After all, people will only do things and have wild thoughts when they are idle.
In addition, organizing activities like this can also give workers the illusion that they are the protagonists of the factory, thereby rallying people's hearts to a certain extent.
After all the factory affairs were arranged and everyone had found work to do, An Rushong went to the office that previously belonged to Sun Manzhu and continued his programming work using the ThinkPad T61p notebook.
It was just after mid-July, and the whole of South Korea had not yet calmed down from the excitement of "becoming a developed country" when a breaking news that shocked the world quickly spread across the entire peninsula - 23 South Korean citizens were kidnapped by the Taliban in Afghanistan.
In response, the Taliban also publicly stated its demands for the release of hostages, including South Korea's withdrawal of troops from Afghanistan and the Kabul government's release of captured Taliban militiamen within a specified period of time.
This sudden incident quickly caused an uproar in South Korea. All kinds of comments were made in the media and even on the Internet. Of course, the loudest voice was still for President Roh Moo-hyun to accept the Taliban's conditions as soon as possible, or at least withdraw South Korean troops from Afghanistan.
In fact, when the decision to send troops to Afghanistan was made, there was huge controversy in South Korea. This sudden incident has only given those who opposed the dispatch of troops an excuse.
In the 80-square-meter residence of Songquandong Xinghe City, An Rushong was sitting behind the large desk in the study, watching the game running on the computer screen.
The computer he is using now is not a laptop, but a desktop computer that he just bought this morning. As for the game running on the screen, it is DNF, which was very popular in An Rushong's previous life, also known as "Dungeon and Fighter".
In South Korea, Dungeon & Fighter started internal testing in August of the previous year, and it has been less than a year since its public beta. It is very popular, and the number of players online at the same time broke the record for the number of players online at the same time in South Korea.
However, there is a problem with DNF nowadays, that is, its game difficulty and game experience are very unfriendly to novice players. Players who have played version 60 should still remember that at that time, DNF was too difficult to brush maps, the monsters' attack power was unacceptably high, and the few resurrection coins given in the game were definitely not enough.
In addition, the game frequently disconnects, which makes people very angry.
So, at this time, players, especially those who like to show off and want to fully experience the thrill of the game without spending much money, really need a little help, and this help is what An Rushong is about to take out - game plug-ins.
For An Rushong, writing a plug-in for DNF is extremely easy. After all, he had done similar work for a period of time in his previous life. In his eyes, it is relatively easy to make plug-ins for any game launched in South Korea.
The reason is very simple. The online games launched by South Korea are designed to make quick money. At the beginning of making the games, they tried their best to cut costs.
In the operation behind Korean games, most of the data calculation tasks for the game are assigned to individual players and undertaken by the players' computers. Their servers are only responsible for a very small part. To be precise, they are only responsible for receiving the final feedback results of the game operation.
Let me give you an inappropriate example: in a battle in a game, the player's character fights for more than ten minutes, using various moves to cause various cumulative damage to the BOSS, and finally kills the BOSS. All the calculations involved in this whole process are undertaken by the player's computer.
After the battle is over, the client will feed back the result of the battle to the server, and the server will make a record of which player won the battle and what rewards he got, and finally record it in the database.
With such a set of logic in place, when writing programs, plug-in makers only need to modify the calculation process on the player's computer. For example, they can increase the damage intensity of the moves used by the player, and the server will not be able to detect it anyway.
Not to mention the Korean model, for example, in "World of Warcraft", Blizzard imposed such strict restrictions on the servers used by agents, but it still failed to completely prevent the emergence of plug-ins, right?
Thanks to the book friend (April 23, Qidian Reading iOS Qiu Fangyi Jiuxi) for his appreciation
(End of this chapter)