Chapter 121 Version Update: Weaponized Vehicles

Chapter 121 Version Update: Weaponized Vehicles (asking for monthly tickets)

The original altar.

Qi Sheng watched the entire battle between the Player Legion and the Black Wind Clan.

After the battle, the players reaped rich rewards, with more than 826 warships producing a total of million sacrificial power resources.

After the player makes a sacrifice, he gets 30% of the resource benefits as a commission, and the hourly sacrifice power output gradually returns to normal levels.

But in this battle, he also discovered many problems with the settings.

The first problem is the insufficient space of the Novice Village.

When players from the Novice Village of the Emperor's Tomb Mountains and the Colorful Mist Coast gather in any of these spaces, it will become so crowded that it will be difficult to even move.

This problem can only be solved by waiting for the player to accommodate new domain nodes.

What he needs to do is to expand the two spaces as much as possible first, and then consider dividing and opening up new spaces.

Otherwise, if the battlefield where one of the spaces is located encounters an invasion or other unknown troubles, a large number of players rushing to support will be severely restricted in the range of space activities. As the number of players increases, this problem will become more serious.

Before accommodating new domain nodes, the only thing he could do was to open up more passages leading to the outside of the space to avoid congestion.

The second issue is the optimization of space luggage.

He found that many players' space bags were no longer able to hold their items.

In the initial setting, he equipped the players with 30 cubic meters of storage space, with one grid for every 1 square meter.

Small props such as medicines can be stacked in the same space.

If the item exceeds the volume of a single grid, it will occupy other baggage grids.

As for goods that exceed the accommodation area, they cannot be loaded into the space bag.

For example, the player who sacrificed the Broken Star Shuttle last time first loaded the shuttle into the space bag, and then turned on the sacrifice function to sacrifice it.

The reason why the warship needs to be dismantled before being sacrificed this time is because the warship is too large to be loaded into the player's space bag.

In the initial stage of server launch, 30 cubic meters of space was completely sufficient, and players didn’t even know what to put in it.

Bored players will also put in stones, branches and other useless items from the roadside.

Spiritual food, potions, spiritual plants... As the game progresses, more and more props can be packed into the space bag.

The current situation is that many players' space bags are already full, and they need to be cleaned out every day to make room.

Especially for arms dealers, fishing parties and other players who have a lot of props, they have a great demand for space bags, and the current baggage space can no longer meet their needs.

In the foreseeable future, as players’ strength increases and the scope of exploration expands, the situation of insufficient space luggage will become more serious.

This is obviously an issue that needs to be addressed urgently.

Qi Sheng plans to give players the permission to burn sacrificial power to open up space grids, so that players in need can expand the luggage area on their own.

As for the cost of opening up a space grid, the cost is 50 points of sacrifice power.

Unlike other races, creating space props requires complex technical processes and the consumption of precious materials.

Players with sacrificial power can save most of the useless expenses. They only need 50 points of sacrificial power to open up new space, and there is no limit on the number of space grids.

This function is also built based on the guidance clone.

Essentially, the space bag is not on the player, but in the body of the guide who follows the player.

The last question is the player's travel speed.

Players who go out to explore have a love-hate relationship with the huge world environment.

What I love is the unlimited freedom of exploration. You can go wherever you want. In the eyes of players, there is no repeated modeling of all scenes, and all details are extremely perfect.

What I hate is that the map is so large but there is no means of transportation, so it is very troublesome to explore. If you walk too far, it will take a lot of energy and time to get back to the village. It is better to just die and go back to the village.

But many players feel distressed by the 10 points of sacrifice power consumed every time they die.

Many players have already made suggestions on the forum, hoping that the official can set up more space teleportation nodes to cover the entire map, so that it will be convenient for players to explore.

Or create some special vehicles for players to facilitate travel efficiency.

Qi Sheng realized this problem just a few days after the server was launched.

The conditions were limited at the time. It wasn’t that we didn’t want to solve the problem, but that we didn’t have the money to solve it.

Now, he has a clear solution.

An hour ago, he received hyperdimensional feedback that the test of the armed vehicle function docking with the Challenger system had been completed and perfectly matched the system operation.

In other words, the long-awaited armed vehicle function can now be officially launched.

Qi Sheng had no hidden thoughts about this.

He plans to start a major version update of the game content and launch new features to provide players with a better gaming experience.

Five minutes later, the game update prompt sounded in the minds of all players, and the update details were published in real time on the forum:
[Version update reminder (all channels): The game is about to undergo a major version 2.0 update, the content of this update is as follows. 】

Posted by: Guidance (official certification)
Contents:

Update 1: Weaponized Vehicle Functionality

Function introduction: After this update, a new functional building "Armed Vehicle Factory" will be added to Tezuka Village. Players can enter the simulation room through this functional building and use "Armed Modules" to freely match and combine weapons and vehicles that can switch between different forms. For details, please go to the Armed Vehicle Hall for details.

Update 2: Space bag expansion.

Content introduction: After this update, players can upgrade their space bag through the function panel. For every 60 points of sacrifice power consumed, an additional storage space (1 cubic meter) will be opened up.

Update 3: Added space exit

Content introduction: After this update, two new exits will be added to the east, west, south and north of Dizhong Village, and two new exits will be added to the east, west, south and north of Caiwu Coast Space.

Update 4: Weaponized Vehicle Innovation Competition (Limited Time)

Content introduction: After the armed vehicle function is opened in this update, the vehicle innovation competition will be opened for a limited time of 72 hours. Players can match and participate in the simulation space, and the top ten players will receive generous rewards.

Activity requirements: Assemble an armed vehicle with the highest strength score within 10,000 points of sacrifice power.

(Tip: This update is an online update, players do not need to log off and wait.)
……

Along with the update notification, the Dizhong Village shook and brand new buildings rose from the ground.

The building is shaped like a giant steel beast, with its surface covered with a layer of flowing silver film, shining with a cold luster under the illumination of the golden wheel above the space. The walls are not simple straight lines or planes, but are constructed of countless intricate geometric shapes, presenting a kind of orderly beauty in disorder. The roof design is particularly unique, with a steel robotic arm hanging above it.

The new functional building was quickly assembled after it was erected from the ground. The main entrance of the factory was like a giant gate made of alloy slowly opening, like the open mouth of a giant beast, waiting for the input of raw materials and technology.

Through the gate, you can see the intertwining spatial spiritual patterns inside, as well as the assembly line machinery in operation.

The appearance of the new functional building immediately attracted a large number of players.

At this time, outside Dizhong Village.

Pei Yun was following a group of individual players as they charged into the black tide of evil.

After hearing the update notification, he immediately thought of going back to the village to learn about the new features.

At this time, there were only three people left in the team still fighting. The gargoyle player in front was already low on health and could not hold on for long.

"Captain, make a way for me. I want to go back to the village to test the new function."

"I'll clear the way for you. I hope to see your strategy post when I come out of my small dark room." After saying that, the captain who played the stone statue style turned around and grinned at him, revealing his white teeth, and then began to charge out.

"Thank you, Captain." After expressing his gratitude, Pei Yun followed the captain and charged out.

Fortunately, the intensity of this wave of black tide was not high, and he followed the captain and easily rushed out of the evil encirclement. The captain chose to cover him at this time and waved goodbye to him:
"Brother Heiye, I'm waiting for your strategy."

"no problem."

While giving the response, Pei Yun poured a bottle of medicine into his mouth and started running rapidly towards Dizhong Village.

Half an hour later, he passed through the invisible barrier and entered the space of Dizhong Village.

Calling up the map function, in addition to the Soul Test Tower and the Guild Hall, there is a new building sign in the eastern area of ​​Dizhong Village, with six large characters "Armed Vehicle Factory" printed on it.

When he arrived at the armed factory, he was immediately shocked by the huge steel factory in front of him.

You can see a large number of players gathering nearby, entering the factory and starting to experience the armed vehicle functions.

Pei Yun also followed the crowd into the factory at this time. As the space spiritual pattern under his feet lit up, a prompt popped up in his mind:
[Challenger Tip: Do you want to open the Armed Vehicle Factory mode? Each experience consumes 2 points of sacrifice power. Yes/No. ]

After touching the option with consciousness, a strong feeling of weightlessness came over me and my vision became blurred.

When his vision cleared, he found himself in a room full of technology. Looking through the transparent glass in front of him, he saw a venue similar to a racing track.

After a quick look around, no other players were spotted nearby.

This made him realize that the armed vehicle factory space and the Soul Test Tower were similar, both being independent test scenes.

In front of him was a control panel and a streamlined seat that was full of technology.

With doubts, he came to the control panel and sat down.

Suddenly a virtual screen popped up in front of me:

[Weaponized Vehicle Factory]:
Function introduction: Players can freely assemble and match armed vehicles in the factory. The assembled armed vehicles can be used as armor or switched to transport vehicles.

After you scroll through the text description, the product list will automatically drop down.

【Weaponized Vehicle Shop】:
Armed Module (Basic): You can use modules to freely assemble armed vehicle shapes. Basic vehicles can have up to two switchable forms. Each module can provide 1 point of armor defense. 10 modules can be fused into 1 intermediate armed module, and 10 intermediate armed modules can be fused into an advanced armed module. After the fusion is advanced, the armor defense is greatly improved.

Price: 10 points of sacrifice power.

Power tires (primary): Only in vehicle mode, can provide forward momentum for the vehicle. The power provided by primary power tires is: 1 (can be fused and upgraded).

Price: 50 points of sacrifice power.

Energy Core (Primary): The core component of an armed vehicle, which can continuously charge the armed vehicle and automatically absorb energy from heaven and earth to repair damaged areas of the vehicle (can be fused and upgraded).

Price: 300 points of sacrifice power.

Spiritual Pattern Coating (Primary): You can enchant vehicles with spiritual pattern coating to speed up the energy intake speed and energy operation efficiency of armed vehicles (can be fused and upgraded)
Price: 100 points of sacrifice power.

Fuel system (primary): With the fuel system, you can store and burn fuel to ensure the continuous operation of the vehicle (Tip: fuel consumption requires additional energy crystals, which can be purchased in the mall).

Price: 100 points of sacrifice

Automatic driving system: After being equipped with this system, the vehicle can automatically go to the marked location through map positioning.

Price: 100 points of sacrifice

……

Through the introduction of functions and products, Pei Yun has understood how to use the armed vehicle function.

Just like Lego blocks, players need to match different mall components to design transportation tools to carry players.

This tool can also be attached to the player in the form of armor to provide additional defense.

The degree of freedom in assembly is very high. As long as you have a talent for design, you can try to assemble any type of vehicle.

After a preliminary understanding, Pei Yun began to assemble and match the armed vehicles.

Swipe the panel to enter the assembly interface. The panel background is mainly composed of deep cosmic blue and cool mechanical gray. In the center is his 3D rotatable character model, and the right border is the vehicle assembly area that can be inlaid.

Reach out and press the primary armed module on the left border, drag it onto your model, and suddenly a light blue square will appear on the chest, with freely adjustable color options and module shape selections below.

After half an hour of continuous experimentation, a fully armed suit of armor was added to the 3D character model.

This set of silver armor is very domineering in shape, shining with a cold glow under the simulated light. The overall shape is smooth and full of power.

The helmet part of the armor adopts an almost fully enclosed design, leaving only a narrow line of sight gap to ensure that the outside field of view can be clearly seen when worn. A pair of sharp silver horns extend from the top of the helmet. This design is purely for enhancing recognition and to increase the overall beauty of the armor.

The breastplate is the core of the whole set of armor. It is in a wide V shape with a glowing energy core in the center. He has printed the word "Night" on the surface of the breastplate with spiritual patterns. The shoulder armor is wide and thick, with sharp blade-like edges, which can provide additional protection in battle and can also be used as an offensive weapon.

Between the shoulder armors, the armed module structure is connected to form a solid neck guard that can protect his neck.

The arm part of the armor adopts a flexible joint design, which allows the wearer to obtain defensive protection without affecting the smoothness of the movement.

The design of this set of armor consumed a total of 397 armed vehicle modules, one energy core, and three spiritual pattern paints... a total of 5328 points of sacrificial power was consumed, and all the materials used were primary props.

When I touched the "Wear Experience" on the panel with my consciousness, my vision suddenly became blurred.

When his vision cleared, he found himself entering a panel environment, already wearing the silver armor he had designed himself.

I tried jumping, running, and moving around without any discomfort, but there were problems with my vision.

The nearly closed helmet designed to protect the head is obviously not suitable for a magic player like him. The range of observation of the environment is severely compressed, and there is only a gap to see the outside scene.

Switching back to the assembly panel, he disassembled all the weapon modules on the helmet and spent five minutes reassembling an open-front helmet that only protected the skull and the back of the head, saving eight weapon modules.

After trying the simulation experience again, Pei Yun nodded with satisfaction.

After the simulation test of the armament part was completed, he switched the panel to the vehicle assembly panel.

The assembly and matching of vehicles is the same as that of weapons. The modules used on weapons can be reconstructed and assembled into a means of transport that can carry players.

How to assemble it? The small tip on the right shows that you need to assemble it on the energy core first.

Drag the energy core into the simulation interface and place it in the center of the grid, followed by the coverage of the weapon module.

The assembly of vehicles is far more complicated than the assembly of weapons.

The simulation test panel includes functions such as wind resistance and complex terrain to ensure that the vehicle can drive normally in different environments.

One of the most important parts of a primary vehicle is the powered tire.

If you have money, you can also assemble a flying vehicle, but the amount of energy required will become very terrifying, and you will have to equip it with an additional fuel system and embed disposable consumable energy crystals.

The 389 armed modules were quickly used up, and Pei Yun was shocked to find that he had only assembled half of the shape of an off-road vehicle.

So he decisively restored it with one key, reduced the size of the vehicle and reloaded it.

But this attempt still ended in failure, as the armed vehicle modules were apparently not enough.

He had no choice but to add additional weapon modules and complete the assembly of the vehicle by consuming more sacrificial power.

One hour later, a scaled-down off-road vehicle appeared in the simulation scene.

This is followed by performance testing.

The first thing he did was a wind resistance test.

The first test environment was on a flat desert road.

The pop-up interface has settings such as wind strength, wind direction angle, etc. that can be changed at will.

The first is a test at low wind speed.

During the measurement process, the changes in the resistance parameters of the small off-road vehicle he assembled can be seen in the upper right corner, which is used to determine the aerodynamic performance of the vehicle and measure the resistance of the vehicle in the flowing medium.

This round of testing took half an hour, during which Pei Yun kept switching back to the assembly interface to optimize the vehicle's shape.

The second is environmental testing. The environments that can be selected include swamps, sand, mountains, jungles, Gobi, snow, sea, etc.

Each scene can also adjust the weather changes. The weather conditions that can be selected include: rainy, snowy, thunderstorm, sunny, etc.

The intensity can be adjusted in detail for each type of weather.

In this round of testing, Pei Yun once again discovered local problems in the assembly and switched back to the assembly interface to make detailed modifications, adding or removing parts.

After completing the preliminary tests, Pei Yun began to drive the car himself.

In driving mode, the use of the vehicle is not as complicated as in reality, and there are no steering wheels, brakes, clutches and other functions.

Controlled through consciousness connection.

You can also adjust the direction of the vehicle, even forward or backward, through consciousness.

During the in-depth testing phase, Pei Yun was completely speechless with his own assembly. Many problems were discovered after personally doing it, but they were not noticed during the initial testing phase.

Especially in the test environment on bumpy roads, he almost vomited.

This made him realize that a suitable vehicle must be equipped with suspension function.

So a new round of assembly begins again.

After continuous testing and debugging, Pei Yun finally obtained a small off-road vehicle that can adapt to almost all terrains.

Except for the lack of assembly accessories that can be loaded for sailing on the sea, the vehicle can easily cope with other terrains and the driving experience is also very comfortable.

Switching back to the arming function, he fused the extra arming modules of the vehicle into a new piece of silver armor to ensure that no extra modules were wasted.

After completing the in-depth testing, he began to enter the actual combat simulation scenario.

Suddenly, he had a set of silver-white armor on his body. In a flash, the silver-white armor decomposed and reconstructed in front of him, turning into a small off-road vehicle.

With a thought, the small off-road vehicle automatically disintegrated and flew towards him, clinging to his body surface and re-forming into silver-white armor.

The switching between weapons and vehicles is very smooth.

Calling up the simulation panel, he began to test whether the armed vehicle in combat would affect his operational efficiency.

The weapon looks heavy, but is actually made of light material. Pei Yun is very satisfied with the test results.

After this round of testing, Pei Yun returned to the console and glanced at the total consumption value of the simulated combination.

When he saw the sacrifice power consumption value of 15293, he was immediately shocked:
"Damn, this is too expensive!"

Looking at the "Confirm Assembly" option below, Pei Yun shook his head repeatedly.

This button is worth millions.

As a civilian player, this set of armed vehicles is so good that he cannot afford it even if he sells it.

After saving this vehicle template, he decisively clicked the initialization option and returned all the weapon modules and accessories to the armed vehicle mall.

After doing all this, he began to think about a question.

How to use the least amount of armed modules to assemble vehicles that match economic strength.

After much thought, only one idea of ​​a vehicle came to his mind.

That's a bicycle.

The extremely simple skeleton can fully support and connect various components, saving a lot of weapon modules.

As long as the energy core and two power tires are installed, it can be transformed into a power bicycle. It can travel at high speed without pedaling and can adapt to most complex terrain environments.

Apart from having to face wind resistance while driving and having no external protection, there seems to be no other problems.

With the idea in mind, Pei Yun immediately started a new round of armed vehicle assembly.

This simulation was conducted entirely from an economic and practical perspective, and props were used sparingly wherever possible.

First of all, there is the combination of weapons.

Since you want to save energy, choose light cloth and black as the color.

Ok?
Pei Yun, who was assembling the cloth clothes, suddenly paused, then looked down at the black cloth clothes that came with the system, his expression looking a little embarrassed.

He felt that the assembly process looked so familiar, as if it were the clothes he was wearing.

"It has to be something different. At least when I wear it out, others can see that I'm wearing an armed vehicle."

After a brief thought, Pei Yun used his consciousness to touch the "Free Paint" option in the assembly panel and changed black to blue.

Once the color changes, the smell of money appears.

"Well, it does look more valuable than black."

Pei Yun nodded with satisfaction, and then continued to load the modules. During this time, he constantly used the "Automatic Layout" in the simulation panel to adjust the fit between the clothes and the 3D model to ensure that there would be no discomfort after wearing them.

After finishing the simple cloth clothes, he started to assemble the bicycle.

Pei Yun enjoyed this process and time passed by unknowingly.

……

The open use of the armed vehicle function has attracted a large number of players to participate in the testing experience.

Players in the Colorful Mist Coast space also came to the East District of Dizhong Village through the teleportation array and entered the factory to try to assemble various armed vehicles.

During this period, the player forums were also dominated by posts about creative combinations of armed vehicles.

The development and use of armed vehicles continues to gain popularity in the forum.

At this time, the forum's popular list is full of powerful vehicle templates that have already been developed.

[Mechanical Ares template, friends who need it can pick it up by themselves. In armed mode, it is the Ares suit, and after switching to the vehicle, it becomes a Gundam mecha, which is suitable for all-terrain use and needs to add fuel (Spirit Stone) to fly. ]

The materials used are as follows:

Armament Module (Advanced): 95224
Energy core (basalt level): 8
Energy coating (basalt level): 523
Wing shield weapon (basalt level): 12
Rage Engine (Basalt): 3
Gravity Reconstruction...

……

Total sacrifice power consumed: 18942820
Author's comment: It's strong enough. It's difficult for the enemy to penetrate your armor. The defense is probably more than 100 hunting levels (my own estimate). The key point is that the price is reasonable, barely reaching the wealth passing line of the forum players. You can just use it. The cost-effectiveness is maximized for you.

[Tyrannosaurus God template, players with money can try it. Although this template failed the wind resistance test, it still uses two legs to travel, which consumes too much energy... But it is handsome, riding Tyrannosaurus to travel, it is very cool, it is recommended to choose red paint, it is the most handsome. 】

Total sacrifice power consumed: 9427240
[Steel fortress, invincible barrier, this set of armed vehicles will build a steel fortress on the spot after switching to vehicle form, hiding inside will give you a full sense of security. As for how much sacrifice power it consumes, can the players in our forum be short of sacrifice power? ]

Total sacrifice power consumption: 23245250
[Invincible battleship, with a sea speed of 107 knots, equipped with wing shield defense, invincible in naval battles. ]

Total sacrifice power consumption: 3942420
[The Wing Dragon fighter is the only choice for traveling across the world. It only pursues speed and abandons everything else, even the landing gear. When it doesn't want to fly, it will free fall and rely on its armed functions to hit the ground. Its main feature is a falling meteor, which can both fly and act as a human bomb.]

Total sacrifice power consumption: 2832930
[The giant beast Leviathan can be used as a submarine in the deep sea...]

……

During the simulation test phase, players' ideas were extremely wild.

After all, simulation is free.

The main feature of the simulated assembly is to do as you please, without considering the issue of energy consumption, you can assemble it however you want.

As a result, many creative combinations were born.

Gundams, fortresses, fighter planes, battleships...a large number of armed vehicle templates emerged in a short period of time.

These assemblies generally use handsomeness as the first core standard. They assemble whatever expensive props are in the armed mall and max out all the configurations.

There are also players who are not interested in vehicles but are very interested in weapons.

This group of players designed a lot of beautiful weapons.

Star robe model, Jedi Knight model, Dark Warlock model, Future Armor model, Holy Angel model, Lava Shield model... Various armed templates have attracted a large number of players to copy them.

But it is limited to copying.

Many of the styles are gorgeous and the cost is not low.

The gorgeousness of the weapon module is affected by the module level. The higher the level of the weapon module, the better the visual performance.

Comparing the low-level armed modules with the high-level armed modules, the difference is very obvious.

The low-level armed module is shaped like a cubic translucent energy crystal. It is light grayish white in color, with wisps of light blue mist that expand and contract inside. The overall color is dark.

The advanced weapon module requires 100 low-level weapon modules to be fused and generated, and its initial shape is also a cubic translucent crystal.

But in terms of visual performance, the advanced weapon modules are like bright stars.

The appearance is a dreamy blue-purple color, as if the galaxy is contained inside, and the whole emits a soft and deep light. The surface is as smooth as a mirror, but it will combine into energy fluctuation stripes over time, like a string plucked by time, producing a faint resonance with the surrounding space.

The difference is already very obvious when comparing the individual modules, and even more so when assembled.

Compare with the most popular star robe style in the forum.

Players who tried to copy the template on the forum and entered the simulation space for testing found that the low-end and high-end models were like two completely different pieces of clothing.

Although the low-end version of the Star Robe is painted in starry blue, the overall tone is slightly dull, and it gives off a simple and rustic feel of a magic apprentice when worn.

The high-end version of the star robe can be described as luxurious. The main body is a deep blue-black color, just like the night sky covered with dotted stars. It will become brighter or darker, or gather or disperse as the light changes, just like the Milky Way pouring down, condensing the entire universe on this robe.

There are also obvious differences in the comfort of the materials. The high-end models fit the body as softly as clouds, setting off the wearer and giving them an otherworldly temperament. The cuffs, collar and hem of the robe are inlaid with winged shields in the shape of silver tassels, which sway gently with the wearer's breathing, like ripples in the galaxy, smart and elegant.

The same was true for other armed forces.

The difference in materials makes the performance of the entry-level version and the top-end version very different.

Although many players copied the armed vehicle templates shared on the forum, they could only collect and watch.

Each advanced weapon module requires as much as 1000 points of sacrifice power, which is simply beyond their ability to bear at this stage.

……

As time goes by, the popularity of popular brain-opening assembly posts begins to decline.

Many players are just joining in the fun, and the assembly options for armed vehicles will ultimately have to return to actual use.

Those practical assembly instruction posts began to top the popularity list.

One of the posts even received a large number of likes from players in a short period of time.

[No kidding, I'm going to share with you a set of civilian armed vehicle combinations. 】

Posted by: Super God Chicken

Contents:

Let me make it clear in advance that the armed vehicle combination I provide only pursues cost-effectiveness and does not consider any other factors. The main goal is to save as much as possible and minimize the consumption of energy. If you want the handsome brother in the upper right corner, go next door to see Gundam.

Now let's get to the point, starting with the weapons combination.

Taking into account that the armor of each armed module can transmit and bear damage (let me explain here, during the test, I found that the armor of a single armed module is 1. Assuming a combination of four modules, if one module is damaged, the damage will be transmitted to the other three connected modules and they will bear the damage together), our priority is the coverage area. As long as the coverage area is wide enough, there will be no fatal damage.

So I designed a winter style that covers the entire body except for the palms and head.

As for the helmet, I have considered it, but in practice I found that it greatly affects the output efficiency, especially for magic players.

I only recommend the use of helmets to stone statue players.

The overall shape is as follows (attached: screenshot of the simulated armed vehicle). It looks a bit ugly and a bit bulky, but in fact the material is light and does not affect its own movement.

Next is the design of the vehicle, which I call: the civilian unicycle (see picture).

首先放上使用的材料:103低级武装模块(1030)、1能量核心(300)、平衡系统(50)、1动力轮胎(50),总计消耗祭力1410点。

Although four wheels are more stable, in order to save money, you can choose to ride on one wheel. The overall structure will be smaller, the energy consumption required for driving will also be reduced, and the endurance will be stronger.

What everyone is most concerned about is the driving speed. If you only talk about the speed, you will definitely not have a clear concept. Here I will combine your own soul level and speed to give you a very intuitive data comparison.

I will use the attributes of my level 30 eagle-headed demon as a basic comparison.

Sand environment (64 km/h): 1.4 times the running speed under the inheritance of the Eagle Demon's attributes (full speed running).

Snow environment (speed 58): 1.2 times.

Tezuka Mountains (150 km/h): 1.6 times.

……

In fact, the speed increase is not obvious.

But the point is that continuous running consumes physical energy, but a unicycle can be easily driven with consciousness.

The battery life will vary significantly depending on the terrain conditions. On flat roads, the battery life can reach 5 hours. After that, you need to let the energy core recharge automatically, or directly use energy crystals purchased from the mall for instant charging.

It is important to mention here that the energy core needs to be placed outside for automatic charging and cannot be put into the space bag, otherwise the charging effect will be 0.

At the end of the post, a benefit is given to players in the Colorful Mist Coast area.

Attached: Surfboard carrier template.

This set of templates, like a unicycle, only pursues cost-effectiveness and abandons other fancy expenses, but it can only be used on the sea surface and cannot dive into the sea.

This is the end of the preliminary evaluation guide for the new features. If you like it, please give it a thumbs up to show your support. I will continue to develop new guides and share them with you.

Comment area:
This beaver: I just came across Brother Heiye’s post, your design is simpler than his, his is a two-wheeled bicycle and yours is a unicycle, the price-performance ratio is really perfect. Can you players who only care about strategies give us players who spend money some strategies, and give me an explosion-proof truck with a full sense of design (eating dirt and flipping the table, jpg).

The old hunter with the dog: It does look practical, but the price is still too expensive. With the more than 1400 sacrificial power, I will definitely prioritize improving my strength and would not consider armed vehicles. Is there a super beggar's version that costs less than 500 sacrificial power? Can the sacrificial power consumed on armed modules be compressed?

The head coach of the Billionaires' Elite Army replied to the old hunter who was walking his dog: Using your legs to run is not more economical, the point is that it can also exercise your body and increase your slight physical training experience (funny.jpg)

The old hunter with the dog replied to the head coach of the billion elite soldiers: What do I need from this little bit of physical training experience? The time saved by hurrying on the road is enough for me to kill several evil spirits.

Second Captain of the Rookie Battalion: I have got the template, and the price is within my acceptable range. As for those brothers who said in the post that the configuration is too simple, you should consider the Mechanical Gundam next door. It has a full appearance and defense, and only this kind of configuration can match your status. I strongly recommend you to buy it. If you don’t like the Mechanical Gundam, there are also Tyrannosaurus and Behemoth Titan. Use whichever you like. This is a civilian strategy post.

Qianyin Chunqiu: I like practical strategy posts like yours. Those shared on the hot list are all fake. At least at this stage, no player has the financial resources to get a super armed vehicle. In my opinion, the priority of sacrificial power consumption is soul, body forging experience, star veins, guidance upgrade, and finally the armed vehicle. Only when you are strong enough can you earn more sacrificial power benefits, and then configure better armed vehicles... Everyone needs to understand one thing, armed vehicles are just tools for us to become stronger, not the key to improving combat effectiveness.

……

Qi Sheng took note of the forum players' evaluations of armed vehicles.

Originally this feature was called "Vehicles" instead of Weaponized Vehicles as it is now.

This feature is also introduced to save players' time and energy when traveling, and to speed up their growth.

But after thinking deeply, he decided to give up this setting.

The reason is that the sacrificial energy consumption is too great, so it would be better for players to invest the sacrificial energy in improving their strength.

However, after subsequent discussions with Super Dimension, the conception of the vehicle's function settings changed.

In the new concept, weapons and vehicles are integrated. When not in use, the vehicle can provide players with surface defense, and when in use, it can be switched to a means of transportation to carry the players.

This greatly increases the value of the vehicle and becomes a part of improving the player's strength.

The customized assembly mode gives players the possibility to use their imagination to innovate and develop, so that every player can get satisfactory vehicle shape and functions.

Through the comments of players on the forum, Qi Sheng also found that this update gave players great motivation to grow, and further deepened their desire to earn sacrificial power.

It also led to a new wave of increases in the price of exchanging sacrificial power for cash.

But the situation remains the same as before.

Apart from sporadic purchases, even the presidents of several large guilds cannot purchase large amounts of sacrificial power in bulk.

In response to the problem of insufficient sacrificial power, players spontaneously organized themselves and began to cry out in the forum, hoping that the official would see and increase the output value of sacrificial power.

During this period, some players calculated all the functions that consume sacrificial power at this stage, and believed that the output of sacrificial power must be increased by 10 times to barely meet the consumption. They also said that increasing the output of sacrificial power by 100 times can meet the growth progress of players and speed up their exploration and development of the world.

Qi Sheng gave spiritual support to such ideas.

If possible, he also wants players to have a hundred times the sacrificial power output.

Since it was a fantasy, he felt that the players’ ideas were still too conservative.

A hundred times the output of sacrificial power may seem like a lot, but the sacrificial power consumed in the later stages of growth is also extremely terrifying.

The challenges that the player army will face in the future will be extremely daunting, and none of the forces that control the rules of the world are soft persimmons.

When the Emperor's Tomb Mountains and Colorful Mist Coast areas were just opened up, it was already clear that there were four hostile forces. Each of them had a strong racial heritage and development potential.

Players dream of spending their energy happily and expanding the map easily, but a 100-fold return is not enough.

So, be bold.

His fantasy is very bold. He wants to increase players' output revenue by 10,000 times or even more.

 (_) Two-in-one 10,000-word chapter
  
 
(End of this chapter)