Chapter 135 Identity Voting, Rules Containment

Chapter 135 Identity Voting, Rules Containment

The original altar.

Qi Sheng is browsing the latest information on the forum.

One of the most recently updated posts caught his attention.

The post was published by the well-known forum player "Night is Coming".

As usual, any post he made would attract a large number of players to watch and discuss in a short period of time.

He is also the player with the most followers in the forum. Basically all the old and new players have clicked to follow him, and they will receive system notifications every time a post is updated.

But what Dark Night is releasing this time is not a strategy post, but a discussion of the power structure based on the background of the known monster world, and a round of voting was also initiated in the post.

[Regarding the power of the monster world, I recently had a sudden idea, brothers, come in and discuss it. 】

Posted by: The night is coming
Contents:

The Paradise Palace event was very lively these days. I didn’t go there, but I watched many live videos.

This raises a question, and I would like to ask everyone's opinion.

In the background of the game Dark Land, "Monster World", we have come into contact with many powerful racial forces. Suppose we are not players, but enter the Monster World as travelers. Now we give everyone a chance to choose their identity background. What will you choose?

I would like to state in advance that the identities I set are based on existing intelligence information and may not be consistent with the facts.

If you have different ideas, please leave a message and I will make modifications accordingly.

The following are the racial forces participating in this selection.

Option 1: The Black Tide of Terror.

When you travel through the monster world, you will become a new intelligent evil spirit with an evil eye (refer to the earth evil spirit) to assist your growth. The legion you control will develop from low-level evil spirits of levels 1-3, and in the process gradually build a multi-system terrifying black tide legion, including natural disasters, plagues, death disasters, destruction, and so on.

The huge troop library contains countless evil templates that can be selected and generated. As long as you have enough black tide energy, you can have any troop you want.

You can also gradually expand your territory by covering node areas and obtain more black tide nutrients until it becomes a horrific natural disaster sweeping across the monster world.

But in this process, you may also encounter a powerful force and die instantly (after all, the monster world is full of dangers, and theoretically it may be destroyed at any time by a powerful force that suddenly arrives, such as the sudden arrival of the Mechanical Legion last time, which instantly wiped out us and the Black Tide).

Risk Factor: 3 stars (1-10 star rating)

Development speed: 10 stars
Development potential: unlimited

Option 2: Fight the Zerg.

After choosing this identity, you will travel to the monster world and become a low-level Zerg mastermind.

When you first enter the monster world, you can gain energy to breed Zerg warriors by eating the land (stones, plants, spiritual materials and all other resources).

As you develop and grow, you will constantly collect pheromones released by hostile forces, learn about their racial characteristics, and breed new Zerg warriors who can restrain this ability.

As you obtain more and more pheromones, the Zerg warriors you breed will become stronger and stronger, gradually adapting to various combat environments.

Theoretically, there is no upper limit to your ability. Although you are nurturing a single type of soldier, the soldier you nurture can evolve infinitely, just like a skill tree that branches out and develops into different soldier systems. Any racial force will eventually become a sheep with no lethality after a long and protracted war with you, completely losing the threat to you and eventually becoming food for you to obtain nutrients for growth.

As your strength grows, the speed at which you can produce troops will become faster and faster. Wherever your consciousness points, there will be extreme noise and all things will wail.

Of course, it is still possible to die suddenly during the development process.

Risk factor: 3 stars
Development speed: 10 stars
Development potential: unlimited

Option three: The Legion of Counter-Tide.

By making this choice, you will become an alien creature in humanoid form (you can find that the majority of intelligent creatures in the monster world are humanoid in form. Although there are obvious differences in features, the overall life structure tends to be humanoid). Next, you need to participate in the selection of the Against the Tide Legion and become a representative of the group to go to the first training camp for training.

But if you want to become a real warrior, you still need to pass the rigorous assessments of training camps 1-5.

This process has a higher safety factor than the options of crossing the black tide and insect tide.

As a new recruit, you will be protected by the Against Tide Legion, but after completing the final trial, you will be sent to the brutal front-line battlefield, where you will have the opportunity to grow rapidly, but the probability of dying in battle will also increase significantly.

When you grow to this stage, your safety factor is much lower than that of the evil spirit in the rear commander mode, or even the Zerg mastermind.

But there is also a possibility that you have survived countless brutal wars and gained a powerful force comparable to that of a god through the Seal of War.

Risk factor: 1-7 stars
Development speed: 7 stars.

Development potential: 9 stars.

Option 4: Ancient Gods.

When you descend into the monster world, you become a member of the ancient god tribe. You gain the power of fighting spirit by supervising the operation of the arena. Although your tribesmen are not numerous (this is my guess, because the creatures that have come into contact with the nearby seas seem to have never seen the appearance of the ancient god tribe members, so I think this tribe is relatively small in number and follows an elite development route), each member of the tribe has a high starting point for growth and can be allocated the power of fighting spirit to quickly improve their strength.

With slaves working for you, your life is easy every day. You just need to check the income of the arena.

(I don't have accurate information, but I think the safety factor of traveling through time and space to become a member of the ancient gods is relatively high. You don't need to participate in small-scale wars in person, and you have a large number of slaves you can command to help you fight.)
Risk factor: 2 stars
Development speed: 8 stars
Development potential: Theoretically unlimited (lower than the explicit unlimited of Terror Black Tide and Combat Zerg, but only based on theory)
Option five: Return of the soul.

As a member of the Soul Returning Clan, you have the regular ability to spread soul-shaping seeds. All creatures that are hostile to you will be devoured and possessed by soul beasts (reshaping their bodies) after being killed by you. The soul beast army you form needs to start from a weak force and develop, devour and replicate one hostile force after another, and control a huge and diversified army. Your main hostile force is the Against Tide Army, and the crisis of genocide may come at any time.

So you need to lie dormant and develop, accumulating as much strength as possible until you completely defeat the counter-tide army.

Risk factor: 6 stars.

Development speed: 9 stars
Development potential: Depends on the quality of the opponent, theoretically unlimited (invincible in a favorable situation, beaten in an unfavorable situation).

Option six: The Paradise Tribe.

You will become a new generation warrior following the Lord of Bliss, responsible for supervising multiple branch node scenes of Bliss, and obtaining part of the energy of the power of Bliss by hunting other creatures in the monster world (the majority of the energy has to be paid as taxes to the Lord of Bliss, so you can only obtain part of the power of Bliss).

Compared with several other options, your survival risk factor is the lowest. You can hide in an independent space scene and do not need to compete with external creatures for growth resources.

The important thing is that you can use the power of bliss to entertain yourself occasionally, and stay in the bliss space scene while watching the bloody fight between various forces in the monster world.

When you become strong enough, you will follow the Lord of Bliss into the world of monsters.

Risk factor: 1 stars
Development speed: 7 stars
Development potential: 8 stars.

Finally, the whole job provides an option for a higher starting identity.

Option seven: Mechanical Legion.

This option is difficult to achieve. The starting point to directly become a Mechanical Overlord is too high.

So I specifically asked for guidance.

The guidance indicates that there are also node command-type warriors in the mechanical army, which can be called low-level overlords.

In the initial stage, you travel through time and space to become a low-level overlord, gaining the ability to devour metal substances to become stronger, and you can also receive "divine gold (an active metal that can repair itself automatically, the low-end version can be found in the old movie T1000)" enlightened by the rules from the overlord.

With the assistance of the Overmind, you can see rapid technological development. New technologies enter your mind every day. Through these technologies, you can quickly update your physical strength and build a huge mechanical army to sweep across the world.

Risk factor: 3 stars
Development speed: 9 stars
Development potential: Theoretically unlimited.

Option eight: Skyfire Clan.

This time, you travel directly through time and space to become the leader of the Skyfire tribe, the Skyfire King (there is no other way, the starting points and potential of other races are too high, so this time you will directly become the boss).

You start with a hunting level of 76, the highest starting point in the game.

The moment before you crossed over, the Skyfire Dharma King had already started the plan to go to the monster world. You, who had just arrived, took over the body of the Skyfire Dharma King and were forced to descend into the monster world.

Next, you will lead your tribe to fight against thousands of races in the monster world, looking for ways to grow and break through.

Fortunately, this time you landed in a real novice village. The nearby forces are not very strong, but you are deeply aware that the outside world is full of dangers and you need to lead the tribe to develop rapidly as soon as possible to cope with future crises that may come at any time.

The only advantage is that the monster world is rich in resources, and you and your people can grow much faster than when you were in the small world.

Risk factor: 10 stars.

Development speed: 1 stars
Development potential: 1 star
Obtained special achievements: Leader of the tribe, Certificate of Warrior (starting as old, weak, sick and disabled, nightmare mode, highest difficulty of the game).

……

The above are the eight different faction identities I have set.

So among the eight identity options, which one would you choose to descend into the monster world?

No matter which choice you make, there is a possibility of sudden death. After all, the environment of the monster world is too complicated, with thousands of races and heroes fighting for power. Therefore, in the starting stage of the setting, the forces near the landing area are relatively weak, which belongs to the novice village environment.

Everyone, please vote quickly and let me see what you think. Speak freely.

Comment area:
Melee Mage: Isn't this a multiple choice question? I would definitely choose the Bliss Clan, which can occasionally entertain itself, live happily in the Bliss Space, and constantly capture creatures from other worlds to provide me with nutrients for growth. The name of the Bliss Clan says it all, and happiness is all that matters. As for the problem of lower development potential than other forces... Let's have fun first.

wordMaDuck: If it were me, I would definitely choose the terrifying black tide, with a loyal evil eye by my side, controlling the endless black tide to blow you all up. You still want to hide and have fun upstairs, then I will forcefully invade the Paradise Hall, throw you into the black tide, and then generate 100 strong men of the natural disaster system, so that you can feel the ultimate natural disaster oppression. What weak chicken is worthy of coming to the monster world to have fun? Only I, the black tide, can have fun. You all die, I want to see a river of blood (the brick-moving party grins.jpg)

A young actor: The setting of fighting Zerg is super exciting. By collecting pheromones, the soldiers created can constantly evolve. When I defeat countless races and forces, I will gain full abilities + full attribute resistance. You can hardly kill even one of my soldiers. This feature includes invincibility. You can refer to the Skyfire Battle at that time. In the later period, the abilities of the Skyfire tribe were almost ineffective against the Zerg. When I defeat all races, I will dominate the world and become the invincible Zerg King (Explorer, this is stable.jpg)

Strong Fat Man: I would definitely choose the Paradise Clan. It's not a problem at all that the growth potential is lower than other forces. The background of the monster world is too exciting. The probability of sudden death is frighteningly high. Survival is the first factor. As for the development potential and speed, you have to have a life to develop it.

Under the Star Core: What I want to ask is why no one chooses the Skyfire Clan. When you become the leader of a faction and start the lord's conquest mode, wouldn't it be nice to start with farming? (funny.jpg)

Like the wind that never asks when it will return replied to Under the Star Core: Very good, I choose the Zerg to bite you first, I wish you good luck.

Octogenarian: I like the Soul Returning Clan, give them all to me, I will inherit the soldiers you have worked so hard to train in seconds. Soul beasts give me the feeling of a pet system that can generate different types of pets. Theoretically, I can have soldiers from all forces in the monster world. The development potential is huge. The only drawback may be that I can't develop as fast as the insect tide and the black tide. But I don't need to develop, I want to grow by taking over another body.

……

The questions raised by Night is Coming sparked heated discussions in the forum.

Except for the Skyfire Clan that was added as a special feature, the other seven are all racial forces with unlimited development potential.

Each race has one or even multiple cheating rules.

In theory, after traveling through time, everyone can become a template for the protagonist, and can quickly grow and become stronger, eventually causing a natural disaster.

Regarding which force is more suitable for crossing, players discussed from three dimensions: development speed, development risk, and development potential.

But more of the points are added by the players' personal subjective factors.

After several rounds of discussion, the final voting results are as follows:
First place: Bliss tribe (absorb the power of endless joy)

Second place: Terror Black Tide (devouring evolution, unlimited arsenal, portable evil eye assistance)
Third place: Combat Zerg (devourment, pheromone transformation evolution)
Fourth place: Against the Tide Legion (early resource support, late war growth)

Fifth place: Mechanical Legion (Infinite Repair, Super God Technology)

Sixth place: Ancient Gods (Blessed by the power of fighting spirit)

Seventh place: Soul Returning Clan (Soul Beast Seizing the Body to Inherit)

Eighth place: Skyfire tribe (no plug-in)
……

This vote also shows the players' judgment on the strength of each force.

The strongest force ranked first is undoubtedly the terrifying Black Tide, which is the strongest known force in the monster world and is most likely the strongest force in reality.

Although Guidance, Yan Ming, Chao Wei, and Jiu Yin killed all the Black Tide Demons back then, this was only part of the Black Tide Legion's strength.

The exact proportion is unclear.

But what is certain is that during the catastrophe, the supreme god behind the terrifying black tide did not take any action.

So even if all the demons are dead, the Black Tide still has very strong combat power, and is still waging a super war across the world, and the monster world is just one of the battlefields.

The difference is that in Kuroshio's eyes, the monster world is the core battlefield, and other worlds are small local wars.

The second is to fight the insect swarm.

Their evolutionary ability to collect and transform pheromones allows them to fight back against the terrifying black tide, and even gain an advantage in local wars.

If a single type of soldier or a single racial force were to face a swarm of insects, they would inevitably feel endless despair.

Just like the Skyfire Dharma King, he couldn't understand how the technology that several generations had spent so much effort to develop could be analyzed and restrained within a few days and become non-threatening.

This fear is not very clear from the player's perspective, but if you switch the perspective to the Skyfire Clan, you can feel the bone-chilling chill.

It is not an exaggeration to say that it is a dimensionality reduction blow.

Its growth potential has exceeded the scope of what the Skyfire Clan can understand.

In the foreseeable future, as the player army continues to grow, some of the forces that come into contact with will gradually leave.

It's like a game of cards. Those who lose all their chips are forced to leave.

The terrifying black tide and the fighting insect tide, these two forces with deep foundation and unlimited bargaining chips will always exist.

Even if the players defeated the Zerg Tide and the Black Tide in the Imperial Tomb Mountains, this was only a tiny part of the huge legion system of the Black Tide and the Zerg Tide.

The higher you go on the world stage, the greater the presence of these two forces.

In addition to these two forces, other forces also have great potential and unlimited possibilities for development.

According to the guidance, the fall of Emperor Omen severed the connection between the rule nodes of the monster world, causing a hidden barrier covering the monster world to gradually dissipate over time.

It is also because of this that the monster world is completely exposed to the eyes of countless forces.

This is a super world that they have never seen before. There are countless regular territories that can produce unlimited resources. The level of richness is far beyond the reach of other worlds.

Countless greedy eyes gathered here.

After that, a large number of forces poured into the monster world and established new tribes here.

Some forces have even started to transform the monster world.

For example, the terrifying black tide will integrate the swallowed world into the monster world, thereby expanding the area of ​​the monster world and helping the monster world grow.

Secondly, when some forces arrive, they bring the core plates of the world with them and integrate into the monster world to create a home advantage.

The emergence of countless forces has turned the monster world into a battlefield where countless powerful tribes fight and plunder.

It is still unknown who will truly conquer the monster world and become the next supreme god similar to Emperor Omen.

During this process, some forces will withdraw, and new forces will emerge with the ambition to conquer the world.

Knowledge, power, civilization, barbarism, technology, talent, rules... they intersect and collide.

This is a change that has never happened in the monster world. Countless forces are ready to move and want to climb to the top.

Looking through the players' comments on various forces, a magnificent picture unfolded in Qi Sheng's mind, showing an epic scene of heroes fighting for supremacy and various races competing for supremacy, and a sense of pride rose in his heart.

A magnificent new era is slowly opening, and the player army led by him will surely occupy a place in the new world.

He is confident that he can step on the wreckage of countless powerful races and forces, and with the help of the player army, he can ascend to the supreme throne that once belonged to Emperor Zhao and rule the monster world.

[Boss, I also have confidence in you. With the assistance of our four servants, you will be able to reshape your true self and control supreme power.]

Qi Sheng heard this, turned his head to look at the guide, and asked with a smile:
"What about you? Do you have any dreams?"

[Yes, when you inherit all the power of Emperor Zhao, help me restore my true body. Then I will take two machetes and chop down the Black Tide Demons for you. This time I want to chop down more of them. It will be fun.]

[Of course, there is also a possibility that the terrifying Black Tide may leave early, and a more powerful force will appear to replace the Black Tide and start the final battle with us to reach the top.]

"Do you think there is a force stronger than the terrifying black tide?" Qi Sheng was a little surprised.

[Not sure, I'm just saying there's such a possibility, but there's no doubt that the terrifying Black Tide is indeed the most powerful force we know of... As for the future, who knows, maybe there will be a force stronger than the Black Tide coming, or maybe a newcomer will take advantage of the situation and trample those powerful tribes with deep roots underfoot, becoming a new disaster-level force. There are too many variables in the future and it's hard to predict.]

"Maybe. What we need to do is to walk the path ahead first and then look to the future."

As soon as he finished speaking, Qi Sheng's gaze began to switch frequently between the Dizhong Mountains, the Colorful Mist Coast, and the forum, collecting information for optimization and improvement.

……

Colorful mist coast, blue star sea.

Crystal Palace domain node.

The mysterious underwater world hides breathtaking and gorgeous scenes, as if pouring a palette of colors here, drawing an unparalleled dream painting. The sun penetrates the sea surface, leaving visible light and shadows in the deep sea, dancing with the plankton in the water.

Coral reefs are the architects of the underwater world. They have various shapes and colorful colors, forming a patchwork underwater world. Countless sea creatures are hidden among the coral branches, swimming leisurely or looking for food everywhere.

There are also colorful shells, exotic underwater plants...you can even see the wreckage of ancient ships that have been sunk for who knows how many years, adding a sense of history to the gorgeous underwater world.

At this time, in front of the hall built of dazzling crystals, players from the Gillfish Tribe and the Abyssal Fish Tribe were fighting a fierce battle with the creatures on the seabed.

After this period of hunting and growth, the players of the Gilled Fish and Abyssal Fish tribes grew rapidly.

The average hunting level is close to level 20.

The Shadow Scale Shrimp Guards and Shadow Scale Crab Guards who fought against them were slaughtered in large numbers.

As one thing grows stronger while the other shrinks, this domain node has also reached an important battle node for containment.

In this battle, all players from the Abyssal Fish Tribe and the Gilled Fish Tribe were present.

The two tribes each formed a battle group, with two combat commanders issuing orders.

Although it is an underwater world, the combat commander also uses the eagle-headed demon soul to observe the changes in the battle situation through the perception perspective.

A thrilling battle is about to break out, and the violent underwater creatures are sweeping in like a black storm.

Two lines of underwater waves connected in front of the Crystal Palace and began to fight.

During this period, players of the Abyssal Fish Tribe and the Gilled Fish Tribe can freely and skillfully move through the water, like sea elves, without any restrictions on their movements.

It is completely different from the combat strategy of human players.

The gillfish are better at small-scale fights and use battlefield division tactics.

Through the first round of impact, the battlefield was divided into countless small local battlefields, and the tribesmen hunted down the separated and independent underwater creatures.

This time, the players from the Gilled Fish Clan and the Abyssal Fish Clan had an absolute advantage in numbers.

During this period, the team voice channel was extremely lively:
"The ranking has risen to 394. Come on, brothers, and strive to get into the top 200 for the purification mission reward."

"Brother Yao is so awesome, his ranking has risen to 3rd. He will get the body-building reward directly. I am so envious."

"Hahaha, the Bloodthirsty Soul is so strong. I'm now full of health after traveling around the battlefield. It feels so good to absorb it. From now on, I will focus on distributing the power of evolution with the Bloodthirsty Soul."

"No Terran players are competing for my ranking. I'm so happy. My ranking of 132nd should be stable. Brothers, help me push up a level."

……

While players are communicating in the squad, they will also hear prompts from the commander in the battle group voice channel.

Unlike the Wan clan's battle group commander who coordinates the overall situation, the commanders of the Abyssal Fish Clan and the Gilled Fish Clan are more like a reminder machine.

By observing the battle situation, reminders are given to the tribesmen fighting locally, such as paying attention to dodging, the enemy's low health, etc.

What is different is that when fighting with human players, there will occasionally be shouting and cursing in the voice channel.

The clan-like social structure makes it almost impossible for the gill fish tribe and the deep fish tribe to have internal conflicts. Through blood ties and small-scale social relationships, they have built a closely connected social network, and the members have a mutually supportive relationship.

This also exists in other areas.

In reality, the Gillfish Tribe and the Abyssal Fish Tribe are among the weakest forces in the Earth Alliance. In order to gain more voice, they need to unite and speak out in the Earth Alliance.

Secondly, these two groups were also disadvantaged groups in previous games.

Compared with other ethnic groups, they are not as strong as the ten most powerful ethnic groups in the Earth Alliance in terms of both the number of players and economic resources.

Those who want to create benefits through the game need to be very united in order to avoid being bullied by other ethnic groups in the game.

The two groups of players who entered the monster world also inherited this fine tradition and fought in harmony, without any bad situations such as stealing monsters, insulting, or attacking their own players.

Having become familiar with the combat methods of the Shadow Scale Shrimp Guards and Shadow Scale Crab Guards, they seemed to be at ease in combat.

After the soul level was raised, these two sea monsters became less threatening than before.

The situation of the underwater battle is progressing in the direction expected by the players of the Gillfish and Abyssal Fish tribes.

After 2 hours.

The Shadow Scale Shrimp Guards and Shadow Scale Crab Guards were completely wiped out, and thousands of alien players shouted excitedly in the voice channel, happy for this hard-earned victory.

But just as the players from both tribes were about to approach the node of the Crystal Palace domain and wanted to enter it, something strange happened.

The silent mud layer on the seabed surged up, and a thick tail suddenly rose up, stirring the water flow, and slammed towards the two tribes of players approaching the Crystal Palace.

Caught off guard, dozens of players were knocked into the mud on the seabed by the sudden attack and their souls returned to the Emperor's Omen.

"Watch out, something's coming out from down there."

Following the reminder in the voice channel, a huge sea monster broke free from the mud and appeared.

The huge body trembled, and the mud and water that almost blocked the vision spread.

A dull roar sounded, and the surrounding sea water vibrated, forming circles of delicate ripples that spread into the distance.

When the ocean current swept away the mud and water, the silhouette of the mysterious creature became clear.

This is an underwater monster with a body length of nearly 20 meters. Its skin appears deep blue-black under weak light, with mottled silver stripes on it. Its huge eyes are like two lanterns in the dark, and its towering dorsal fin is like the sail on a fishing boat, swaying gently with the water flow. Its huge pair of fins seem to be able to create huge waves with every wave.

The moment the monster appeared, the small marine creatures nearby seemed to be frightened and began to flee in all directions.

The huge mouth full of sharp teeth opened at this moment, and sea water immediately poured in, biting towards the nearby players with the force of a mountain falling down.

After the player turns on the analysis ability, the monster's information floods into his mind:
【Beiya (Second Generation Yuanchu)】

Hunting Level: 52
Target analysis: A second-generation original monster with the "control" characteristic that can control creatures with weaker mental power than itself through mental shock.

……

The sudden appearance of the Beiya sea beast gave players from both tribes a fright.

But after analyzing and discovering that this was a second-generation source fish with a hunting level of 52, the players of both tribes became extremely excited.

The battle horn sounded silently in the silent underwater world.

They immediately organized themselves on the voice channel and launched a fierce attack on Beiya.

At this time, Beiya also rushed towards the players of the two tribes with the force of thunder, and the sea current he stirred up generated an underwater vortex.

The war is about to start.

The hunting level of 52 may not seem high, but it actually puts a lot of pressure on players of both races.

It seems that the average level of players from both tribes is close to level 20, and the combined combat power of the remaining thousands of tribesmen can easily kill Beiya.

But the comparison of combat power is never as simple as quantity x level.

When facing monsters of low hunting levels, players can easily break through their defense and kill them.

However, when facing monsters with high hunting levels, breaking the defense becomes extremely difficult, and factors such as the target's defense, target ability strength, target killing efficiency, and target self-healing speed need to be considered.

Often, monsters with high hunting levels can easily kill large groups of players, but the players' attacks can only cause a small amount of damage.

As the levels increase in the later stages, there will be a significant difference in combat power with each level.

Beiya at level 52 is like the leader of the Black Wind Clan who attacked the Colorful Mist Coast at that time. He can easily handle the siege of players from both tribes.

But the attacks of the two groups of players were not completely ineffective.

A series of special effects such as blood burning, poison, shattering, forbidden blade, etc. can still break the defense and cause damage.

During the battle, the Gilled Fish Tribe and the Deep Fish Tribe followed the command and dispersed to avoid being killed in large numbers.

This tactic reduced Beiya's offensive lethality. Every time he completed a kill, he needed to adjust his direction and look for a new target, and his attack efficiency was suppressed.

But the process of losing blood also caused headaches for players of both races.

During the battle, it can be discovered that Beiya's body has a strong self-healing ability, and the wounds on her body will heal in no time.

This is simply a nightmare for blood-grinding tactics.

During this period, some players wanted to bypass Beiya to contact the node crystal, complete the containment of the domain node first, and then consider killing Beiya.

But Beiya didn't give the players from either tribe any chance.

During this period, some players also proposed the coral tactic, luring Beiya to the coral reefs on the seabed and limiting Beiya's attack efficiency and action efficiency through the terrain.

But Beiya was still not fooled and always stayed near the territory node to prevent players from approaching.

This behavior made the players of both races very confused.

But they did not think about this issue in detail. Their current core goal was to kill Beiya and occupy the domain node.

By observing Beiya's fighting style, a player in the voice channel proposed a tactic.

Parasitic tactics.

This set of tactics was proposed by the Terran player "Hot Spring Boiled Egg" on the forum.

In the post, Hot Spring Boiled Egg postulated a combat method that can be used in specific environments, which he called the parasitic flow.

There are three prerequisites for using this tactic, all of which are related to the enemy's settings, namely: behemoth, strong self-healing ability, no halo, and field-type continuous damage ability.

The tactical plan is to let players with the "thirst" mark lie on the injured part of the behemoth in a parasitic manner, and prevent the wound from healing through the continuous blood drawing of the thirsty mark, causing continuous damage.

If players have the conditions, they can also combine it with other special effect souls to enhance the damage effect.

This tactic was just one of many proposed by the player Wenquan Zhudan on the forum. The discussion was low in enthusiasm and basically no one paid attention to it, and it soon fell into oblivion.

But there was a member of the Gillfish tribe present who had seen this post.

He shared the link to the post in the voice channel, hoping that everyone could try this tactic, saying that perhaps parasitism could be used to curb Beiya's powerful self-healing ability.

The Gillfish and Deepfish tribes, who understood the tactical plan, took immediate action.

Group the players in the regiment who have the "Thirsty Blood" soul together and launch a parasitic attack on Beiya.

However, it is extremely difficult to possess, and players constantly die on the way, but in the end some players still succeed in possessing.

They were like barnacles clinging to the surface of a whale, entwined with each other and fixed in place through bandages released by the blood-thirsty soul.

During this period, the commander in the voice channel began to ask players from both races to narrow their attack range to avoid killing their own players who were in a parasitic state.

This tactic really worked.

Although it was very reluctant, Beiya's self-healing ability was severely restricted under the suppression of the Bloodthirst Mark.

The injuries on the surface of the body could never be healed, and the pace of battle accelerated accordingly.

Finally, when there were less than 500 players left, the huge shell-tooth monster fell to the ground with a loud bang.

The remaining players cheered excitedly, celebrating this hard-earned victory.

The challenger prompt also sounded at this time:
[Challenger Tips (All Channels): Congratulations to the player team: Gillfish Power and Deepfish Entering the Sea for successfully containing the second-generation original monster, and share the 2 sacrifice power reward (shared by all players who participated in the kill). ]

Containment Original Characteristics: Manipulation.

Feature analysis: Control creatures with weaker mental power than oneself through mental shock. The number of controlled creatures is affected by one's own mental strength, the target's mental strength, and the soul level.

……

This containment broke the record for the number of participants since the server was launched.

Upon hearing the news, the human players opened the Star Vein function and summoned the Soul Library to view the relevant information of the new soul.

When seeing the Soul shape, countless monster players cheered in the voice channel.

"Hahaha, finally there's a practical monster spirit for naval battles. I like the shape of Beiya. It has the ferocious and domineering feeling that a monster spirit should have."

"Land Black Armored Snake, Sea Battle Beiya, I am now missing a sky-type monster soul, and then I can have three types of monster forms: sea, land, and air. Brothers, work harder and quickly collect an air combat soul."

"Very good, let my good brother exchange for Beiya's soul, and then I can ride on my brother to ride the wind and waves. Just thinking about it makes me happy."

"No, isn't your monster style a single soul development model? Why are you starting to play with multiple souls?"

"Our monster style focuses on fighting in soul form, which has nothing to do with playing with a few souls. Besides, we can only cultivate three souls at most. If we have enough monster souls for amphibious operations in the future, we will definitely switch to playing with a single soul and decompose the other souls. Unlike your main inheritance style, you will have a lot of souls in the future, and the difficulty of training can be imagined. I feel tired just thinking about it."

"Baiya is so handsome, I have decided to choose you as my second monster soul!"

……

The newly received Beiya (control) soul made the monster players ecstatic.

Before this, the only soul form that could be used in naval battles was extreme speed, and the monster form was a big black fish, but extreme speed did not meet the most important feature of the monster flow.

That's body size.

The increase in the level of the Speed ​​Soul will only result in a small increase in size.

Based on this point alone, Ji Su was eliminated by players who chose the monster flow.

But the Beiya that appears this time is different. At level 52, it can grow to a length of nearly 20 meters. Its huge size really gives people the feeling of a ferocious underwater beast.

Coupled with Beiya's fierce performance in the battle video, monster players fell in love with her at first sight.

While the players were discussing the new soul, the remaining players in front of the Crystal Palace were excitedly picking up the lobster and crab meat left over from the battle.

These are spiritual ingredients that can be sold in the trading house for money, or you can gain body-building experience by eating them directly.

These materials are additional gains from this underwater battle.

After picking up all the spiritual food, they came to the Crystal Palace.

There stood a gigantic monster skeleton in the crystal palace. Analysis of the information showed that this was the skeleton of a dead sea beast. It also mentioned that the owner of the skeleton had once raised Beiya.

This made the two groups of players realize that perhaps Beiya's behavior of controlling the underwater creatures and protecting the Crystal Palace domain nodes was related to the owner of this skeleton.

This behavior is like guarding the tomb, allowing the bones to be preserved with the nourishment of energy as a way of commemoration.

But this is just a guess based on the integration of fragmented clues, and players have no way of knowing the specific reason.

The only thing that is certain is that the owner of this huge skeleton is definitely not Beiya's mother.

Because according to the guide, there is no blood relationship among the original monsters. Each original monster is an independent individual and has no blood relationship with any living creature.

Going deeper into the palace, the players from both races finally saw the suspended node crystal.

When the leading player reached out and touched the node crystal, the node was instantly covered by a layer of scarlet power from bottom to top, turning into a scarlet crystal.

A black dot formed above the crystal, spinning and expanding rapidly until it enveloped the entire crystal palace.

At the same time, the space of Dizhong Village and the space of Caiwu Coast vibrated, and the area expanded at a speed visible to the naked eye.

The expansion ratio of the two spaces is 9:1.

That is to say, every time a new domain node is accommodated, Dizhong Village obtains 90% of its area, and 10% is given to the Colorful Mist Coast space.

This is also the setting that Qi Sheng considered for future development.

The Dizhong Village space is the core, and the Caiwu Coast space is only a subsidiary branch. Similar subsidiary spaces will continue to be developed in the future.

Therefore, it is enough for branches to occupy 10% of the space. When there is more space for branches in the future, this 10% may be cancelled.

As new domain nodes are integrated, all-channel prompts sound:
[Challenger Tips (All Channels): Congratulations to the player legion for successfully containing the domain node "Crystal Palace" and obtaining the group gain domain rule blessing: Gathering. ]

(End of this chapter)