Chapter 168: Confrontation under the undercurrent! The secret of the big head!
Chapter 168: Confrontation under the undercurrent! The secret of the big head!
"Good morning, friends from the domestic audience, welcome to this exciting final!"
As soon as the live broadcast screen switched back, the avatars of Haier Brothers and Wang Duoduo appeared.
"This pre-match promotional video is really exciting. This final is really full of expectations and ties. No matter who the final winner is, it will definitely leave a good story!"
"We have also received the result of the coin toss before the game. EDG has the priority to choose the side in this BO5!"
In this final, Saint Spear volunteered to choose the side, and after careful consideration, he resolutely chose the side with flowers.
As the information was synchronized, the LCK commentary desk on the other side immediately burst into mournful cries.
The importance of priority edge selection is particularly critical in this version where BPs allocate resources uncoordinatedly.
Take the semi-finals for example. If they win consecutive games, there is a high possibility that they will be on the red side for many consecutive games, which is undoubtedly a big disadvantage for BP.
"Although the start was not favorable, this game is crucial to our region." The Roaring Emperor took a deep breath at the commentary desk and put his hands in a praying gesture.
"DRX! Please hold on to your breath and continue to create your own miracles!"
Last year's S11 season was a fatal blow to the entire LCK region.
When the top four was occupied by three LCK teams, everyone thought that the LCK region was finally back after the darkness of 1819 and was about to win the second consecutive championship in the region.
As a result, he was defeated three by one!
Coupled with all the defeats in MSI and S games, the whole year of 2021 was fruitless!
What no one could have imagined was that the same story would be repeated for the second consecutive year!
The Roaring Emperor couldn't imagine it.
If this scenario were to happen again this year, it would be such a huge blow to the entire region that a large number of people might have to run away next year!
"BP has begun! EDG chooses to ban Aatrox first!"
"It is worth mentioning that we can see now that the two teams that have reached the finals have no hero pool problems. Both of them can use key heroes such as Caitlyn and Aatrox."
The previous teams all had some flaws in their hero pools to varying degrees.
DK, like other LPL teams, cannot use Caitlyn.
T1 doesn't want to pick Aatrox due to matchup issues, and GEN doesn't want to pick Akali and Sylas due to matchup issues.
But looking at the two teams in the finals, after a month of evolution, it can be said that there are no major flaws in this version!
Of course, Cleargrab's proficiency with Yone can only be described as mediocre. Even in the match against Doran's, he did not gain much advantage during the laning phase.
Therefore, at least in the first game, when there are enough BAN slots on the blue side, it is a wiser choice to ban the opponent's top laner's most popular hero.
But EDG still has a big head!
For a "skill-throwing" magic support like Galio, the king of soft supports, Meiko's training speed is not slow at all - it's just that this thing was used for the first time in DRX's quarterfinals, and there was not enough time, so EDG was unable to select it in the semi-finals.
But from the semi-finals to the finals, with an extra week of preparation time, Meiko finally practiced it to the point where he could be selected!
The hero Galio played a crucial role in the BO1 in which DRX defeated T5.
This hero is almost unmatched in his ability to steal the line as a soft support in the bottom lane. It can be said that he is ahead by a huge margin, which means that he will definitely have the line control when he is used in the bottom lane.
As for the red side BP, there is not much to say.
Cat and Policewoman are two iron-ban positions, which is almost fixed.
"EDG chose to ban both Aatrox and Fiora one after another. It seems that their BP strategy for this game is to limit the power of the top lane!" Wawa expressed his opinion.
Wang Duoduo looked deeper: "I wonder if it is possible that because this game is on the blue side, DRX will not have enough ban slots to restrict the mid lane hero pool, which means that YE will definitely be able to get the heroes he is best at."
"So EDG wants to restrict the top laner and gain strength from the middle and lower half!"
"EDG's third ban was given to Kindred! From this point of view, it is very likely this idea!" Miller also realized something: "In addition to Kindred being the specialty of DRX's jungler, more importantly, this hero is quite restrained against {Akali} and {Charge System}, which are exactly EDG's two most feared weapons!"
"And the most important thing is that now the choice is left to DRX————Since EDG didn't ban the big guy, it is very likely that they have already trained him and can grab him first!"
The commentator actually guessed it right this time.
But Beryl on the other side also realized this.
From a bird's eye view, the DRX team is really similar to EDG in many ways.
For example, the head coaches of the two teams can be said to be the two head coaches with the lowest "presence" in the semi-finals or even the quarter-finals.
DRX's BP was dominated by the support player Beryl. Mowgli, the head coach who just started working this year, said the most: "Qianxi, what should we choose in this game?"
"It seems like they just want to take the biggest share," said head coach Mowgli.
"Hmm." Beryl realized the hidden meaning of this BP move and said seriously, "We should ban Ashe in this move."
After that, he explained to the coach: "If Ashe is used as a support, she can't push the enemy as hard as Galio. But if she is used as an ADC without displacement, she will be afraid of Galio's RE forcing her to open the lane, and we on the red side won't be able to grab it in the second half."
"But once the opponent gets the strongest bottom lane push combination of Ashe and Galio, the bottom lane will be very difficult to play."
At the last second of the BP time, the coach of DRX decided to ban Ashe.
This is where the necessity for Maokai to make that decision comes into play.
If there are people in the "decision-making team" who cannot align their thoughts, they will have to explain things to their own family members at critical moments, which takes up too much meaningless communication costs.
In comparison, the EDG players have absolute trust in Ye Bo.
After all the experiences in the past six months, no one would question any of his decisions.
"EDG grabbed the big shot on the first floor! They really have mastered this skill. It seems that this week's preparation was not in vain!"
"Sylas and Akali are both outside, and Kingen doesn't know how to use Akali in the top lane, so there is no need to rush the mid lane BP!"
When Ye Bo saw that the opponent actually banned Ashe in the third hand, his eyes became a little deep.
He had already thought that as DRX was a team that often won through "BP" before, the BP game would be more difficult.
But they really didn't expect that the opponent would analyze and dismantle their ideal lineup just by using an unnecessary ban.
Moreover, Ye Bo actually had some other fears in his heart.
Ye Bo also thought of some ways to crack the Big Head system.
However, as the pioneer and leader of the {Big Head Support} and {Line Rights System} in this World Championship, it is not certain whether the opponent will have his own "solution" to this set of "questions".
The first game is a test of information for both sides and will be directly related to the BP games in the following games.
"DRX picked Sylas and Sejuani last! EDG grabbed the Ruined King and dismantled the duo, then picked Varus."
"EDG is still not in a hurry to select a mid laner, but this is actually a kind of confidence!" Wawa spoke in an obvious manner to help his own team.
"It is precisely because YE is confident that there are heroes like Zoe, Azar, and Leblanc in his hero pool who can deal with Sylas, so they don't have to rush to release Akali, and can prioritize the strong heroes of this version!"
"DRX picked Sivir on the third floor, and the two sides entered the second round of BP confrontation."
Compared with all other teams, DRX has an advantage that no one else can match, at least when facing EDG.
Zeka's Sylas and Akali can be said to be second only to Ye Bo in fame in this world championship.
These two heroes of his have been used to solo kill Faker many times, and he has also completely defeated Xiaohu and Toothpaste in the qualifying round and the quarterfinals respectively.
So, they don't need to ban Akali and Sylas!
At least Zeka himself has infinite confidence. No matter how the opponent swings or what the opponent's mid laner chooses, he believes that he can handle it.
Second round of BP————
EDG: Renata, Big Tree
DRX: LeBron James, Shen
"DRX Sejuani also has some vacillations. Kingen is not a hero who only knows how to play Aatrox. In fact, in the match against T1, his Shen, Fiora, and Ornn all suppressed Zeus, but Aatrox left the most profound impression!"
"DRX's ban on Shen actually seems to be giving the top laner the option to play Sejuani, especially since the jungle position is also subject to a lot of restrictions!"
"Sure enough! DRX picked Lee Sin!"
Beryl saw the opponent's BP strategy in this game.
And obviously, after the two "Spinning Top Kings" tank counter heroes, Fiora and Aatrox, were all banned.
If EDG wants to pick a tanky guy in the top lane to take the lead, Kingen will not be able to break through him in the laning phase due to the oiliness of the Holy Spear.
So that being the case.
Beryl chose to face the challenge head-on!
Send Sejuani to the top lane to fight against the opponent's top laner, and choose Lee Sin, who has strong early-stage combat power, for the jungler, and switch to a melee confrontation in the lower half!
Disabling Shen can limit EDG's ability to force an opening, while also forcing EDG's top laner to be unable to make more changes.
There is not much suspense left in EDG's last two moves.
"Take down Ornn and Akali first!"
“Here we go!!! Akali is here!” Wawa’s voice was very high-pitched and excited: “YE’s Akali!”
"This is what we're all looking forward to, and what we were talking about just before the game!"
"Sylas and Akali are both Ye and Zeka's best heroes! There will be a real clash of swords and guns in the first game of the finals!"
But when it came to the last hand, DRX also gave their solution.
"This is?"
"Female Gunner support? I haven't seen this for years. Is Beryl going to do something new again?!"
Ye Bo guessed correctly.
Since he was able to figure out a possible way to deal with Big Head in these two weeks, then Beryl, as the founder, certainly couldn't have no backup plan!
But it is obvious that the two people's ideas are not exactly the same.
Of course——In fact, the female gunner support is not the complete core.
Miss Fortune + Annie——this whole combination is the one!
The lineups of both sides are confirmed.
《Blue side: EDG丨丨Red side: DRX》
[Top: Flame of the Mountain vs. Fury of the North]
[Jungle: King of the Ruined King vs. Lee Sin]
[Mid-lane: Stray Thorn vs. Liberator]
[Archer: Arrow of Punishment vs. Goddess of War]
[Assistance: Great Inventor vs. Bounty Hunter]
The two "puppet coaches" walked off the stage and bumped fists in the center of the venue.
Ye Bo and Beryl in both camps felt the undercurrent in BP.
They once gave high praise to the opponent's BP when watching the game.
I experienced it myself today, and it was exactly as I expected.
"Just looking at the lineup on paper, except for the top unit of the blue team which is a bit mediocre, the rest can be said to have selected the strong heroes of the version, plus the heroes that the players are good at!" The commentary desk analyzed the lineup.
"But relatively speaking, DRX's lineup on the red side is pretty good. At least it doesn't seem like any lane has a clear disadvantage. The only thing that's uncertain for now is the bottom lane."
"No matter what, we will find out all the answers in the canyon!"
Summoner's Rift arrives with a bang.
Ten people stepped in, ready to go.
"Get out, get out!"
"Go, go, go!"
Before the curtain of the birth fountain was lowered, urging commands were heard in unison on the voice channels of both sides.
It is clear that both parties have key objectives they want to execute at the first level.
It can also be seen from a God's perspective.
The directions that the ten people were heading were almost exactly the same. At first glance, it seemed as if they were determined to fight to the death at level one!
Beryl led four teammates and the five of them rushed straight to the bottom lane.
"They will most likely be in the second bush. Wait for the AD, don't learn any skills yet. Wait for 35 seconds so I can take action on time." All the skills and most of the role of the auxiliary Galio are based on the word "line control".
The key to Galio's ability to control the line lies in his Q skill [Turret].
If you can clear out Galio's turret, the opponent will have no ability to push the line, and vice versa.
and so.
The difference in strength between Big Head's "Six Gun Forts" and "Three Gun Forts" is as huge as heaven and earth!
If you can plant three turrets on the line in advance and go online when the CD is on, then even if the opponent takes great pains to clear out the three turrets, Big Head will be able to release the second set of turret arrays immediately!
This is also the reason why the five members of DRX gathered here.
Beryl naturally understood Big Head, and wanted to forcibly dismantle Big Head's first-level turret, causing the opponent to lose this critical first-level skill design!
EDG's lineup cannot be considered very strong at level one. Although they have King of the Ruined King and Galio, Ornn and Akali have little combat effectiveness at level one.
On the other hand, on the DRX side, all five players are strong at level one.
0:30
Sister Good Luck took the lead and cast [Hail of Bullets] towards the second bush!
According to Beryl's calculations, at this time, even if there were no people hiding in the bushes, there would be at least three turrets.
If Miss Luck uses her E skill to the maximum, and Lucky Tiem learns her Q skill to spin and penetrate, she can instantly destroy the three turrets in the bush!
If the five opponents happen to be crouching in the grass, you can use this set of skills to the fullest and even chase them forward.
However, under the hail of bullets, no effective unit was hit.
"Didn't you come?" Beryl looked doubtful.
He brought four people to the second bush, and carefully let the AD place a ward in the bush in front. Good Luck Sister's level 18 E has a long CD of seconds. If you are hit by it in the face, you will probably be in serious trouble.
But the grass was still empty and calm.
Beryl hesitated.
His heartbeat quickened a little when he saw the loading screen just now. He sensed from the BP that the newcomer was not friendly, which made him quite cautious in this game.
When I saw the other party choose the big head, I subconsciously thought that the other party must have thoroughly understood this system.
But the response at this time seems to be just understanding the surface!
Don’t you even know the most basic thing, burying a first-level turret?
But then, Beryl realized something.
"wrong!"
"Go to B with the jungler, go back and help the jungler watch the upper jungle area. We'll wait for a while and then go back to the lower jungle area to help watch."
"By the way, jungler, switch scans!"
Beryl also did a deep study on EDG, especially the frequently surprising designs of their level 1.
Seeing that the opponent did not perform the most basic level 1 turret hiding of the big head, it is possible that the opponent did not understand this system at all and just simply practiced the hero.
There is also a more "scary" possibility - EDG anticipated that they might target this level 1 skill of the big head, and use the defensive loophole of mobilizing troops to carry out a level 1 jungle invasion! !
This is an unavoidable orbital game.
If you want to defend against Galio, five people must come together. Otherwise, if the opponent has five people waiting for you together, the duo in the bottom lane may be ambushed.
But you need five people to defend the big guy together, and the map outside the bottom lane is almost completely undefended!
Kamikaze followed the transfer order strictly and came to the red zone to explore the vision.
Sure enough, I witnessed an Akali who just left.
Lee Sin used the scan function that the hero would not normally use, and wandered around the intersection of F6 and the red BUFF. He actually discovered a vision detection function that had been installed not long ago.
Seeing this scene, Beryl felt relieved.
"It's alright, let's go take a look at the jungle area while I use my skills to explore the way."
At this time, the time was approaching 1 minute.
The cooldown time of Galio's Q skill [Turret] is {one energy storage every 20 seconds}.
In other words, if Datou wants to complete the operation of pre-burying turrets before the troops come online at 1 minute and 30 seconds, the ideal six turrets need to be buried from 0:30, and no later than 1 minute.
Otherwise, even if it is buried, the most you can do when you go online is to wait for a turret to appear, and you won't be able to achieve much effect from this first-level skill.
At 1 minute and 35 seconds, the bottom lane troops arrived.
I saw that Big Head had three "screw marks" of turrets on his body, and he appeared on the line on time without any delay.
Beryl was completely relieved.
"No problem, Brother Hekui, just do what we practiced before and wait for him to place the turret first."
"Ah."
Big Head seemed to want to gamble at the first moment to see if the opponent would use skills first.
But how could DRX make such a mistake? Both of them were just using basic attacks.
And because of her passive skill, Miss Luck's efficiency in pushing the line using only basic attacks is unmatched by Galio.
At the same time, the two players in the bottom lane of DRX seemed to have planned it, and they were focusing their fire on the two melee soldiers in front.
Meiko had no choice but to take the lead in setting up the artillery position.
After waiting for Big Head to deploy all the details of the three turrets, Sister Good Luck began to cast a hail of bullets, accurately destroying two close turrets at the same time!
The battery had a range of about 450 yards.
Even if Meiko consciously wants to disperse the turrets, as long as he can attack the line of troops, he can only attack in a circle around the line of troops, and there is not much room for adjustment.
And at this time.
Lulu, who had never learned any skills, just invested her skill points in W [Eject].
First, the purpose of the two of them focusing their fire on the soldiers is revealed.
Annie's W can only ricochet up to {8} targets at a time.
In order to ensure that the ricochet can hit the turret, the DRX bottom lane duo needs to kill the melee soldiers in front as quickly as possible to allow the ricochet blade to cover!
Level 130 turret, only HP.
The turret cannot move out of the range of the hail of bullets and can only take all the damage where it is.
With the addition of the Catapult Blade, the two turrets were destroyed almost instantly!
And throughout the whole process——————the DRX bottom lane duo did not need to move forward, and all of it was done by {long-range casting} + {ejection}.
On the contrary, the two EDG players in the bottom lane needed to move around and delay time in order to avoid the hail of bullets and ricochets!
There was only one turret left that posed no threat, so Sister Good Luck pressed forward despite the consumption and cleared the last turret.
And a level one soldier without a turret is almost inferior to a ranged soldier!
The first-level line of troops was uncontrollably controlled by DRX's bottom lane and began to advance forward.
Beryl can now almost confirm that EDG's support player is just playing hard.
I haven't grasped the essence of this hero and playing style at all!
The fight for the bottom lane's control needs to start from the first wave of soldiers.
Level one is the most important!
The reason why Galio is a rogue is that he has three turrets at level one, which is equivalent to having three {continuous output} skills at level one - any other soft support only has one skill.
You can grab 2 with the first-level cable rights.
If you can grab 2, you can grab 3.
If you can get 3, you can grab the opportunity to "useless attack" and consume the opponent's tower damage in front of the fourth wave tower, or you can get the opportunity to cooperate in invading the wild area in the early stage!
As long as the health advantage can be consumed in front of the tower, the next wave of opponents will be even less able to come up and "use blood to clear the turret", causing the same process to continue to repeat.
In the end, the bottom lane will see the opponent constantly farming tower damage, being continuously suppressed, and the jungle area is constantly being {invaded by a small number of people} and {invaded by vision}!
But now EDG's bottom lane has not done these things.
"I'm going to place a ward." Beryl was very cautious and headed for the bushes in the river to place a vision point.
This will be less than 2 minutes.
Obviously, it is impossible for the jungler to reach here, but setting up the second-level anti-Gank vision in advance is enough to protect DRX's bottom lane!
But at this time.
The LCK commentators are screaming at the top of their lungs!
"No! Beryl!"
Just as Sister Good Luck walked to the front of the river grass and was about to raise her hand.
A fully charged [Thousand Years of Sigh] was braked in advance!
Beryl's eyes widened instantly.
It’s just because the angle and timing of this thousand-year-old sigh are both wrong!
At this moment, the first wave of the bottom lane had just been cleared, and the Ruined King had just finished killing the red buff at most, how could he possibly be here?!
When the dizziness disappeared, Sister Good Luck immediately flashed back.
But seeing that there was an opportunity in health, Varus followed up with the rain of arrows that had been suppressed, and Galiot flashed directly with a basic attack and used ignite!
The Ruined King also decisively followed with a flash!
Good Luck Sister had already lost some health due to pushing the line, and even though she was Weakened, she was still unable to escape from the level 2 Ruined King with the red buff.
Accompanied by another stab from the Ruined King's Sword.
A blood is born!
"DRX's bottom lane didn't expect this! They didn't expect that this Ruined King could actually complete the position long in advance!"
"EDG has used Big Head in their own way! Even Beryl, the founder, didn't think of this design!"
"That's a good story!"
[Pioneer? Who said Beryl is a pioneer? Isn’t Big Head a hero in our region? ]
[No problem, although Yu Wenbo has returned home, he is still the big boss of our LPL region! ]
[I just don't understand, why can EDG choose heroes like Yongen, Gao Ding and Caitlyn? Are all the other LPL teams' training teams dead? ! ]
[If we want to say this, we have to mention "Is it so difficult to train a Gnar season by season?"]
[The people above don't understand at all. She can play as Miss Police because someone has set the pace for her and she only needs to click the mouse. She can play as Yongen because Yongen himself taught her. She can play as Galio because she has no operation and can only use her brain. This design clearly has some traces of Shurima's network! ]
The reason why Big Head did not go to the bottom lane to fight at level 5 was because EDG's lineup did not have an advantage at level 5 and the chances of winning a v fight at level were slim.
EDG also has its own understanding.
Or rather, it is Ye Bo’s understanding.
There is nothing wrong with this, and it’s not that Meiko doesn’t work hard.
After all, Ye Bo has advantages and speeds in practicing new heroes that are difficult for others to achieve, so it is naturally easier for him to discover and research something new.
And Ye Bo was thinking that since the three turrets of Big Head at level 1 can have a huge impact on pushing the line, what if they are used in the jungle?
So in fact.
At the beginning, the five EDG players went to the bottom lane, and Galio was indeed at level 0, and even started to deploy turrets at 30:.
The only difference is that it is arranged in the grass of its own red BUFF!
After taking position and confirming that the opponent did not want to invade the jungle at level 1, Akali went to the opponent's upper jungle alone to lay a "smoke bomb".
As for why, the bottom lanes of both teams appeared first following the military line without any timing flaws?
This is actually very simple.
In fact, Big Head can "awaken" the turret in the red BUFF grass by squatting next to the Stone Beetle Camp below.
While waiting for the arrival of the military line, the big head will get up and leave synchronously, and the wake-up time will be compressed to the last second. The turret can continue for 8 seconds before entering the "sleeping state".
The three turrets have a crazy and continuous rapid output, and can fire 6 bullets per second!
This time is enough to help the Ruined King to kill the red buff in advance and reach the position that he should never be able to reach!
"broken."
Beryl felt something was wrong.
Of course he understood why the other side would be so determined to kill him at all costs.
In fact, even if Miss Lucky could escape by flashing, the opponent would not use more skills——————but Miss Lucky would have to return to the city no matter what.
And just return to the city.
Big Head can use this time to rebuild the turret array and survive the first-level offensive and defensive period when he cannot deploy the formation. At the same time, he can use the level and line advantages to turn the laning situation back to the normal "Big Head Process"!
And the jungle area in the lower part will also be invaded by the advantage in numbers!
"etc."
Beryl suddenly remembered a level 1 detail.
"Hong Changxian, go gank the middle lane! Akali has no eyes!"
(End of this chapter)