Chapter 192 Star Core Dragon Breath Triangle Kill! "Invisible World-Destroying Planet"!

Chapter 192 Star Core Dragon Breath Triangle Kill! "Invisible World-Destroying Planet"!
"Brother Ka was killed and had to use flash, this is barely good news. The jungle should be the only area that won't be counter-attacked."

"Yeah, as expected, we already had a lesson from the last game."

Miller said this with some emotion: "If it was the last version of EDG, I'm afraid they would have had the chance to use their half-zone switching tactics again, what a pity."

Wawa teased his partner: "Mr. Miller still can't forget EDG. But it's true that this tactic left a deep impression on us last season. It's almost the signature of that EDG team!"

Miller naturally did not mention EDG for no reason.

Anyone who has watched the S12 season knows that EDG's most signature tactical system last year was to forcibly move to the jungle half of the area through endless first-level designs and lineup combinations. This can be said to be one of the core elements of the strong attack system.

Available until Season 13.

This system is almost unusable, or at least its power has been greatly reduced!
League of Legends basically follows the "one big disruption per year" level of change.

S10 changes the map, S11 adds mythical equipment, and S12 increases bounty points and durability.

As for S13, it seems that the designers may want to rebuild the weight of the four lanes.

Previous changes to the experience and levels of the solo lane have already begun to show signs of improvement.

But in fact, the area that is most affected at present is the jungle area.

First, all wild monsters will have additional percentage damage, making jungle clearing more difficult and more damaging.

Then the following was added: "Jungler heroes will cause 20% additional damage to wild monsters in their own jungle, but this additional damage will not be triggered when invading the enemy's jungle."

And because of the jungle egg "spirit pet" that will help to clear the jungle, it has noble AOE damage.

As a result, there is no particularly big difference between jungle heroes. There will no longer be a situation where some junglers are able to quickly clear F6 and stone beetles, which will lead to a gap in jungle efficiency.

If you are the type who focuses on farming your own jungle, then these changes will have almost no impact.

But, that’s just a few minor changes.

————This means that if you change half of the zone at the beginning, it will instantly become a completely one-sided loss!
It's very simple.

Suppose Vi starts this game directly in the Ruined King's red zone, even if teammates can help to activate the buff - as long as the Ruined King goes to his own blue zone to start jungling normally, in the end, no matter whether it is maintaining his state or clearing the jungle speed, he will be at least 20% stronger than Vi!

The Ruined King can then use this extra time as he pleases.

Either perform additional ganks, or use the advantage of the status to directly invade Wei's lower blue zone!
Since Wei has no extra damage bonus, it is impossible for her to maintain a very good condition when solo-killing the enhanced wild monsters.

Therefore, it is impossible to be like before, where everyone has similar speed and status. In order not to lose development, you can only bite the bullet and change half zone.

The biggest impact was indeed EDG's previous tactical system.

So much so that some EDG fans thought that Riot was clearly targeting the home team.
And these are just two of the dozens of changes to the jungle.

By contrast.

You can see the gap between "strong teams" and "weak teams".

The reason why Miller specifically mentioned the last game is because in the first game between LGD and UP, LGD's jungler used EDG's level 1 forced jungle swap strategy.

Perhaps their coaching staff is still feeling complacent, thinking they have mastered the skills needed to play as champions, and are preparing to make a big splash in the new season.

As a result, I suffered a heavy blow when it came to actual combat!
The opposing jungler didn't even go to exchange half of the zone. He ran back to the jungle nearly ten seconds in advance and directly caught the jungler with very low health and got the first blood!

More importantly, until the end of the game, LGD's incompetent coaching staff did not realize that it was because of this reason.

I still thought that Ning had made a comeback and was enjoying a second spring, my consciousness exploded!

Ning, who was on the field, just wanted to play a variation of gank, but he didn't expect to catch a low-health head in the corner.

As for V5, it is obviously an understanding of the version.

same.

WBG, which can definitely be called a "strong team" both in terms of coaching staff and players, also has its own interpretation of the version.

The first is the understanding that “you cannot change the jungle area at the beginning of the game”, which they also have.

So after going out, Karsa decisively continued to move towards the lower red zone, making sure that the opponent would not open his own red zone, nor would he make any unnecessary secondary attacks.

As long as the outer entrance is detected, if you really come again, the worst that can happen is that the red zone will be thrown to you, and then the above backhand action can be repeated to complete the crack.

The tactical focus that Karsa received in this game was very clear, which was to play around the upper half of the field while posing as much threat to the middle as possible.

Therefore, his most ideal route to open the jungle is definitely to start from the lower half of the red zone and then move upwards.

Moreover, although the Ruined King didn't have time to remove the eye just now.

But a ward position that is known to be there, instead of being removed, may become a weapon that can be exploited.

Karsa planned his own jungle path, and when he was about to reach F6, he deliberately stayed close to the wall to avoid vision.

The eye placed at 0 minutes and 40 seconds will disappear at 2 minutes and 10 seconds.

The speed at which a jungler can clear his own jungle area at speed 2 is about 20 minutes and seconds.

Karsa grasped the timing just right, and at the moment when the wards disappeared, he immediately moved to the middle lane.

"Yijin, he has never come to the river to meddle, right?"

"Kerosene, kerosene! He will soon reach level three, so he should want to move. He has already started to push the nest line. There is a chance!"

Generally speaking, the time when the eye positions alternate is when people's guard is lowest.

After the Ruined King finished leveling up to F6, he immediately went to the grass in the middle river and lay there, trying to find the Dragon King's weakness.

"Because the Dragon King clicked Q at level 1, the line that was supposed to push the Tsar all the way was temporarily stagnant."

"But Brother Ka wants to attack the middle lane this time!?"

"But."

"It feels like it's impossible for Brother Ka to realize this!"

Anyone standing in Karsa’s perspective would have to cry out that it’s unfair.

The Tsar had been keeping an eye on the Dragon King's movements and was certain that the Dragon King had not approached the lower river channel and would not have been able to place a watch in the lower half of the river channel.

Wei places a ward outside the F6 intersection at level . Theoretically, there is no reason to have another ward at this position.

Kasa's scan takes 2 minutes and 50 seconds.

But he saw with his own eyes the corpse disappearing from his sight on the ground, and took a route that he thought would never be exposed to the grass in the middle river, preparing to ambush the Dragon King in the middle.

The current version of Dragon King is an extremely standard "early stage rhythm" hero.

In a sense, he is like a more extreme early-game Taliyah, or a jungle Nidalee, a bottom-lane Draven, and a top-lane Crocodile.

When choosing this hero, you must find a big enough rhythm advantage in the early stage, otherwise the output ability and stability in the middle and late stages of the game will be far inferior to those of traditional mages.

The weird close-range W output method will put you in danger all the time.

Once in the S6 finals, Huhi, the Dragon King's master, performed the famous scene of "Level 5 Roaming". He pushed the line of soldiers within 11 seconds of going online and immediately ran to the bottom lane. In the group stage, he brutally defeated the then popular championship favorite ROX and achieved an 1- record in the leveling game.

If Ye Bo hadn't clicked Q at level 1, he would have definitely played the game the same way facing the Tsar who posed no threat in the early game.

Therefore, Kasa was certain that the opponent could only hold his endurance to level three at most, and he would definitely launch an attack.
"Don't be impatient, Yi Jin. Wait a few more seconds. I'm worried that Wei will be hiding."

Kasa is still experienced.

Although he was unable to determine Wei's location due to lack of information.

But through reverse reasoning of my own thinking, I think it is possible that Wei may come to protect the mid lane at this time.

Our mid laner is the Tsar, and his ability to defend against ganks is much stronger than that of the Dragon King. It can even be said that it is almost impossible for him to be ganked!
So Wei can only counter-camp.

Since it is a counter-camp, it is impossible to camp for too long. After all, it is a one-sided game. If the opponent does not camp, the jungle clearing rhythm will be immediately lost!

Casa is grasping this scale.

After the Dragon King reached level three, he first arrogantly stepped forward to activate W [Starry Sky Surge] and cleared the military line.

But this wave was a cannon line, and the Dragon King couldn't finish the push with one W. After being inexplicably "arrogant", he suddenly became wretched again.
This kind of changing behavior.

This made Karsa, who had already made some guesses, even more certain, and he confirmed that Wei must have just left!

"From this point of view, Wei should have started from the red zone in the upper half, and then she will go to the bottom lane to attack!"

Before Karsa finished speaking, he saw that the Dragon King's WCD should have been ready, and he stood up and walked forward again.

This time the intention was clearly clear, he just wanted to get forward and push the line quickly.

Karsa has been hiding here for nearly ten seconds. No matter what, there is no reason for Wei to hide here for ten seconds to protect the mid laner. That will only take away the experience of the mid laner!
The vast scorched earth wall blooms, and the thousand-year-long sobbing is accumulating power!
The Tsar pushed out his soldiers, drifted sideways forward, and the sand soldiers poked forward, slowed down, and got close to the Dragon King's face!

Rookie and Karsa have been partners in V5 for a year since last year, and they have a high level of tacit understanding.

Tsar and Ruined King start from two directions, which can ensure that Dragon King's counter-hand Q cannot hit both of them at the same time.

As long as the Dragon King suffers damage, his E skill will become ineffective immediately.

Unable to escape immediately, the Dragon King had to either use his flash or at least lose half of his health and dare not push the line forcefully - this would naturally limit his space to push the line forcefully!

In that case, Karsa's variation gank, which sacrifices time to clear the jungle, will definitely be a big profit.

Ye Bo made the most correct choice, which was to use Q on the Ruined King who was charging W. It was obvious that the Ruined King's damage was higher at this point in time.

Karsa is also very detailed. Since the flying speed of the star core of Dragon King's Q is not fast, at the moment when the star core is about to touch him, he reaches forward and uses W to perform "control offset"!
The shadow power and star core energy exploded at the same time.

The Ruined King and the Dragon King both fell into dizziness.

However, before Kasa had time to be happy, his eyes widened the next moment!

“Wow!?”

Just because at this moment, near the corner behind him, in the direction of the blue zone.

Unexpectedly, a Wei came out, already gathering strength to punch!
He punched the stunned Ruined King hard.

As soon as the Dragon King finishes the control, he immediately activates W to launch a protective planet. The rapidly rotating planet gains double rotation speed and an additional 150% damage bonus!
The Tsar poked hard at the side, but he was just a third-level yellow chicken!

In a 2v2 matchup with Dragon King + Wei, there is no chance of winning.

The Ruined King turned around and tried to run, but without flash he couldn't get away, so he could only let the two chase him all the way to the tower, where he was eventually hit by Vi's flash, AE, and a three-ring passive.

Completed another kill!

"Wow! Is he really not going to leave?!"

Karsa really couldn't understand why Wei didn't leave this time.

You know, he was prepared to use his own development to self-destruct in the middle lane, and to approach the two groups of wild monsters at a slower efficiency, in order to forcibly limit the rhythm of the Dragon King.

As long as you change it, you will definitely make money.

But if Wei also hides like this, if the Ruined King doesn't come to the middle lane, no matter if she goes to the upper half normally or counter-Vi's lower half, she will suffer a lot!
Unless Wei can be sure of his location.

Wei can be sure that he is squatting, so of course he can squat together!

Karsa is best at guessing the opponent's jungler position.

It is precisely for this reason that he is more certain that guessing the location does not rely on metaphysics or luck, and it is difficult to come to a conclusion without field of view information.

But Kasa didn't understand where the eyes were?
There is clearly no place where eyes should be on this road!

"Oh my goodness, this eye position that we all don't quite understand actually comes in handy like this!" Wawa couldn't help but exclaim.

Miller also agreed: "Beryl's understanding of vision, he really knows how to place wards. What do you think?"

As a support player, PYL is an expert and can see many details.

"I think"

"First of all, this eye is not easy to place!"

PYL was too embarrassed to say it. In fact, he didn't know that the ward could be placed like this. After all, it seemed a bit embarrassing for a support player.

You know, the Ruined King also has his eyes outside the river wall.

If Jhin had ever been close to this area, he would have become suspicious.

So, that eye is actually Jhin standing in the dragon pit—an eye inserted into the bush outside the red buff, right at the edge of the wall!
Don't underestimate this eye.

There is only one point in the entire dragon pit, and the mouse pointer can only be placed at one point, where you can insert a ward into the grass in the dragon pit.

The error rate is extremely high!
The difference in vision provided by this eye depending on whether it is inserted into the grass or not is huge.

Only by successfully inserting into the bushes near the lower end can you provide a view of the intersection outside the upper half of the bushes, as well as a view of the lower half leading to the lower road. Both necessary routes can be fully detected!

In other words, this eye position can not only protect the middle lane, but also the bottom lane!
Jhin placed the ward at 1 minute and 20 seconds.

After the opponent reaches level 30, it can still last for an additional seconds, which is enough to detect the movements of the Ruined King after level !
Kasa didn't expect that he had actually been exposed to the opponent's sight all the time.

Since he knew that he couldn't change the jungle area in the early stage, Karsa naturally couldn't take the initiative to go to Wei's blue zone. And because Jhin learned W at level 1, he couldn't grab the line in the bottom lane before level 3.

The Ruined King walked into the river through the F6 direction, so naturally he could only be caught!
in turn.

If the eye does not see the Ruined King at that time, it can be 100% certain that the Ruined King has finished his kills and gone to the upper half of the area.

Then after the Dragon King quickly advances to level 3, he will immediately cooperate with Wei to forcibly invade and attack the opponent's jungle area!
"Counter-wild" does suffer losses.

But killing is not affected.

Everything can be said to be under control.

The key turning point was that inconspicuous eye position, which even the commentator with a bird's eye view could not figure out.

Of course there is more than one.

In addition to being a fishing method, Wei's first-level ward position is actually somewhat intentional.

"A ward whose location is already known, if not removed, may become a weapon that can be used" - this is a "mutual" truth.

However, not much can be seen from the comments in the live broadcast room.

I just feel like it’s the jungler who is giving away the ball!
[Pizza!! If you give me pizza again, I won’t recognize you as a Nanjing native! ]

[Pizza is really bad. He died twice in 3 minutes. What's the point of playing this game? ]

[Brother Ka is really old. He can't even beat a player like Xun? It feels like he has been dominated by his opponent since level 1. He can't even beat his best intelligence.]

[That’s enough. What does the fishing eye at the beginning and the bush eye this time have to do with jungle? I can only say that I can forget about thinking and just press the keyboard. I can do it too! ]

[What kind of dragon is this? Jackie Chan! Isn't this because of my Master Ye's good acting skills? ]

[Turtle, it seems like there is something to be said for Jhin's support against Galio! ]

The director's perspective cut to the bottom lane.

At level 2, Jhin has already begun to demonstrate his high-intensity ability to destroy turrets.

The amazing thing is that what he learned at the second level was not Q, but E.

Jhin's E skill has extremely high bonus damage. Even at level 110 without any equipment, it has points of panel damage, which is almost the same as the health of the turret.

The key is that the turret won’t move!

It will be triggered automatically when thrown over, and even the remaining trace of health can become a springboard for Jhin's Q skill to ricochet and increase damage.

The CDs are also surprisingly consistent.

One is 24 seconds, the other is 20 seconds, and both can store layers.

In other words, even without counting Q, W, and basic attacks, Jhin's E skill mines that can be cast from a long distance are enough to take out most of Galio's turrets!

Not to mention there is a Virus next to him.

As a skill-based hero, Poke-style Varus can easily clear the turret by aiming and splashing the turret with Q and E when pushing the line.

Without the turret, Galio has no ability to push the lane——and as an ADC, Jhin has the natural ability to push the lane with his basic attacks.

What's more, QWE has three AOE skills, and its pushing speed is not slower than yours!

Of course, compared to the jungle area, the bottom lane is still good.

The jungle is already starting to suffer.

After killing the Ruined Queen, Wei helped Dragon King push the minion line, and then went to kill the red buff to level up to level 4.

After returning to the city, the Dragon King immediately TPed to the middle lane, using the equipment difference he had gained to quickly clear the middle lane again.

In the non-artillery line, the Dragon King only needs to adjust the angle of the spreading star dome and turn W fully to clear most of the wave of soldiers!
After clearing the minion line, he directly cooperated with Wei to force his way into the opponent's upper jungle area and continued to annoy the Ruined King!

The Ruined King also wanted to go to the bottom lane to exchange for a river crab.

As a result, just after reaching the lower half, the Dragon King took off from the middle lane again!
The Dragon King's E skill [Star Stream] has a full 5000 yards at level one—the Card's level one R is only 5500 yards.

Although one landed in 3 seconds and the other landed in about 10 seconds.

But one is a big move, and the other is a small skill, and the CD difference is more than 3 times!

This is also the reason why the Dragon King in this version will become the main reliance of roaming heroes in the early stage.

The Ruined King saw the dragon retreating, but there was already a man with a sniper rifle coming from below to flank him.

It was the support Jhin who seized the lane!
Support Jhin, what is the most powerful ability?
It is the "instant support" capability that is up to 3000 yards away and covers nearly half of the map!
Another support with this ability is Ice.

But that skill is a big move, and its CD and hit rate are lower. And the effect of hitting is almost the same!
Jhin's [Fatal Brilliance] has a terrifying 2.25-second imprisonment at full level!
Furthermore, as long as the enemy is harmed by teammates within 4 seconds of [Fatal Brilliance], they will carry a control mark.

"oops!"

"Wait, Ward Ward!"

It’s a pity that Beryl is defeated this time.

Because the Ruined King had W in his hand and retreated decisively, Ye Bo would definitely not be able to hit the target by pushing the ball in a straight line. He could only chase him with the accelerated W and help Jhin to print the mark.

But Beryl's W was a little off, and Jhin's W was not easy to hit, so it was considered to save Karsa's life.

no way.

Beryl is a guy who has both brains and operations.

Operation is definitely not his strong point.

But it was obviously harmless, and it was enough to give Karsa a suffocating experience in the jungle.

The only good news is still the changes to the jungle in S13.

The pet compensation mechanism of "Jungle Egg" will automatically generate a layer of "snacks" every once in a while. If you play in the jungle with this layer, you will gain extra experience + economic supplements.

Anyone who is attentive can already see it.

The changes to the jungle in S13 are more like a "horizontal balance" mechanism, which will greatly reduce the gap between the upper and lower limits of jungle players.

In this version, it is difficult to see the famous scene in the jungle where Canyon suppressed Peanut at level 5. With the support of spirit pets and experience compensation, the lower limit of the jungle is very high.

5 minutes.

Due to the disadvantage in the jungle area, the little dragon had to be given away, giving Karsa a chance to make up for the development.

But it is not a solution to continue like this.

Rookie knew that the biggest rhythm problem in this game was the Dragon King!

It is because the Dragon King can take off and provide support at any time.

Even the Dragon King doesn't need to "really fly".

As soon as Miss disappears after pushing the line, the upper and lower lanes must retreat immediately, and the "Gank" of the upper and lower lanes can be completed from a distance.

This results in the upper and lower lanes being unable to fight for lane control, which in turn leads to a vicious cycle in which all three lanes have no lane control!
Although Rookie is no longer in his prime, he still dares to take responsibility for the team. This alone makes him much better than some players who hide when they are under pressure.

The Tsar began to change his normal development pattern and frequently initiated consumption fights, completely unconcerned about the firepower from the junglers that he might attract.

Rookie was thinking very clearly. He had E, flash and R anyway, so it would not be easy to kill him even if Wei locked his head.

In contrast, he had to create enough pressure on the Dragon King to force him not to move frequently!

The idea is beautiful.

But actually putting it into practice is extremely difficult!
The maximum range of the Tsar's control over the Sand Soldiers is about 800 yards, while the Dragon King's passive is only 550 yards under normal circumstances. Even if the W skill is activated and pushed into the outer track, it is less than 750 yards.

In other words, in theory, the Tsar's attack distance will always be a little longer.

But how well did Ye Bo know the Tsar.

He saw the other party's intention and instantly entered a state of complete concentration.

The so-called attack range limit of the Tsar requires the Tsar to use Q to send the sand soldiers to the front line first.

Ye Bo deliberately exposed his position to give the Tsar a position where he could "attack with both men and soldiers".

As expected, Rookie drove the sand soldier Q forward to poke without hesitation.

Ye Bo, who was fooled by this move, did not fight back, but pressed forward again and pulled away, but his position was still within the attack range.

Rookie sensed an opportunity, and eager to reduce the Dragon King's health, he took advantage of the opportunity to pursue his victory, and once again erected a second sand soldier on the Dragon King's face, surrounding him with the two sand soldiers and poking him fiercely!
But he had already fallen into the trap.

The CD of Tsar's W is very long. There are only two sand soldiers in the early stage, but now they are lured out by the Dragon King's "blood"!
Without sand soldiers and Q, the Tsar cannot use the E skill to move at all!
It’s okay to fight other heroes.

But the Dragon King suddenly attacked and used WQ at the same time. The movement that seemed to be away from the sand soldiers was actually closing the distance at the same time.

Both skills WQ will bring acceleration when casting. In an instant, the Tsar flies forward and enters the coverage range of the star dome orbit!

This is what it means to not know the hero well enough.

Rookie has only faced off against the Dragon King a few times in his entire career. It is not easy for him to have those guesses and ideas at level 1, and it is even more impossible to cover all the details of the actual laning.

The star core hit, and the starry sky spun violently.

The Tsar lost the support of his soldiers and was unable to fight back, so he could only run away with his head in his hands.

The essence of the Dragon King lies in his positioning and constant small corrections. Under the pursuit of Phase Rush, the high-speed rotating planets almost deal full damage and chase him all the way into the tower.

Rookie didn't have the stupid idea of ​​turning around and using the reverse R to push the opponent back - he knew very well that such a close push would be a show-off.

At this time, both of them took a look at their own small map.

Both of them were in poor condition, but they still continued to fight.

It's just that both of them became more focused and careful, and the Dragon King also began to not give opportunities to poke, and his movements were very enchanting.

They both seem to have some ideas.
"There was a wave of Imperial City PK in the middle lane. It seems that Master Ye is really proficient in playing the Dragon King!" Wawa praised him lavishly.

"But to be honest, Tsar is too weak in the early game, especially his W and Q, whose CDs are too long. It's really unreasonable to want to suppress Dragon King in the early game." Miller helped Rookie explain.

"But why do I feel like there's murderous intent in the middle lane?" PYL seemed to smell something.

The two players in the middle lane were not in good condition, but they still managed to play the whole line with half health without returning to the city.

More importantly, this is the time when both sides miss in the bottom lane, and it is very likely to be the time for the supports to roam for the first time.

That's why PYL feels murderous.

The bottom lanes of both teams have come online normally.

Deft was very careful and tested the bushes in the distance first, while Gala went straight to the line - the common point was that the supports did not show up.

Ye Bo led his troops forward and his movements seemed very cautious. Rookie also seemed to be very cautious under the tower.

"There should be someone here."

Just the next moment.

There was a sudden burst of sound on the road!
Theshy's Sylas suddenly jumped up for no reason in a seemingly normal blood exchange, stole R in the air with EW, and then flashed to use the reverse R to knock Quesanti back!

Immediately, a concussion grenade flew out from the bushes, followed by the spreading black fog.

But at the same time.
Two people unexpectedly appeared behind Quesanti!
"The kerosene man behind him? Is he also pressed like that!?"

In this wave, Rookie was actually prepared to operate 1v3 under the tower or even die, just to use his own life to delay the opponent's key rhythm point.

There is no other reason.

First of all, if he wants to compete with the Dragon King in roaming, he will be far from being able to do so.

Whether the Tsar has one more or one less head in the early stage will not affect the game rhythm too much, especially in the upcoming canyon group.

And WBG wants to take action against Quesanti, who seems to be the most difficult to kill.

Firstly, the top lane is undoubtedly the main force in the Canyon Group. Killing Quesanti and feeding Sylas at the same time will become an important support for WBG in the Canyon Group!

Secondly, Karsa is still upset about the level 3 mid lane incident.

Without any additional information, he could only assume that Xun was lurking in the middle lane, so much so that he deliberately walked around the middle lane afterwards, hoping to waste his opponent's time.

That is why, when Rookie suggested attracting firepower, he firmly believed that the opponent must go to defend the center!

In fact.

This is exactly what Xun thought at first.

As soon as he saw that the health of the big brother in the middle lane was not healthy, Xun immediately wanted to go there and crouch.

But he was stopped by Beryl.

"Zebo, I feel like the other side is going to attack!"

"Let's go with me."

Ye Bo was busy concentrating on the laning phase and had no time to switch screens. It was impossible to switch screens all the time when playing a hero like Dragon King, which required extremely high positioning, especially since Ye Bo's Dragon King still had room for improvement.

He chose to trust his teammates.

Of course, he had flash and ultimate skills in his hands, so he did think he had a chance to take advantage.

The battle in the top lane was almost a defeat as soon as it started.

There is a big difference in combat effectiveness between the jungler and support of both sides. WBG also used all their skills on Quesanti. It is impossible to win in 3v3!

Rookie was controlling the Tsar, and was about to clear the line quickly and switch to support. But suddenly his pupils contracted.

Because of the next moment.

The Dragon King actually chased him straight into the tower, and a star core wrapped in a nebula flew towards him!
Rookie didn't expect that the opponent would actually jump over the tower and attack like this.

You know, the Dragon King’s health is not much healthier than his!

He reacted very quickly and tapped his golden staff lightly, using his E [Quicksand Shift] to draw a flowing zigzag line. The fake move of retreating also concealed murderous intent.

While dodging the star core——hiding his true intentions.

Drifting in the air, the return Q draws a 45-degree angle, and suddenly turns around in a "triangle flight shape" and crashes into the Dragon King again!
"I'll go broiler!"

Although the Dragon King has not yet resisted the tower.

But as long as the Tsar can get close, he will touch the damage of the planet and attract hatred, and then follow up with a push back to complete the kill.

But then.

It was at the moment when the Tsar just flew away.

Brilliant golden light suddenly burst out from the Dragon King's body, and a breath of dragon breath spurted out at an angle in a trajectory that violated common sense of physics.

The Tsar in mid-air was forcibly interrupted from moving, and was driven back to the predetermined coordinates - that was the end point of the previous star core cruise!
"R flash! QR triangle kill with Xingxian Gaoluo!!"

"The Tsar was knocked back to the Q position!!!"

{The R skill will automatically repel the enemy to the farthest range of the Dragon King's W————that is, the farthest range of the Q skill Star Core that automatically detonates}
The Tsar fell backwards without any resistance and was detonated by the star core the moment he landed. At the same time, the skyrocketing starry sky began to rotate rapidly!
"Star Core Dragon Breath Triangle Kill"!
The triple star power detonated by the star core instantly emptied the Tsar's health bar, and the kill prompt simultaneously shook the canyon.

“Oh my god!” Wawa shouted excitedly, “Here it comes! Master Ye’s first solo kill in 2023! From Rookie!”

"This wave is so handsome! Both of them are so handsome! Both of them are a triangle kill!"

Miller, who didn't know what they were thinking, said: "I feel like Rookie was too confident this time. Why didn't he go back to the city?"

The battle reports on the road are like a continuous stream of beacons.

"Sylas was extremely fragile after using Quesanti's ultimate, and even Galio couldn't escape. Only the Ruined King could barely flash away!"

It was actually a bit tricky for Sylas to steal Quesanti's ultimate.

The only useful benefit attribute of the ultimate skill is the life-sucking effect, but it has to bear the reduction of maximum health and additional double resistance. Even the skills of "Sylas" will not be refreshed and reset, and the effect is extremely poor.

They were already losing in 3v3, and this made things even worse.

"No! Can the Dragon King still come?!"

"The Dragon King still has E! He's here to block our retreat. It's bad. It seems like the Ruined King can't escape either!"

"V5's ambush in the top lane was really clever. No one could have thought that WBG would catch a Quesanti, but no one could have thought that V5 would actually protect a Quesanti instead of their more dangerous mid laner!"

"Add to that the burst of kills in the middle lane, and both places blossomed. No, it seems like this wave exploded!"

"How come I didn't notice the score, and it suddenly became 0-6? It's only been less than seven minutes!"

[Triangle Kill? Genuine Triangle Kill! ]

[I feel like Master Ye is very serious in this scene. A serious Master Ye is too scary. Only Song Yi Jin from five years ago can come to challenge him, right? ]

[You have to admit that you are old if you send a pound of food. He is still learning how to operate. I feel that he is now the kind of czar who can't even reverse into the parking space~~]

【Gala: "Isn't love??"】

[Roar, it seems like we can hear “Akalong is coming! Akalong is coming!” soon]

[The most desperate situation for ADC has appeared. While playing, I looked at the guys above and found that none of them had a positive record! The poets of Wanquan tribe! ]

[How come the all-round team that we have placed high hopes on seems to be being relieved? So~smooth~! 】

Rookie scratched his head in distress in front of the screen.

"Can he fold it and operate it?"

Danny in the backstage was slumped on the sofa with his face leaning back, his fingertips tapping unconsciously on the tactical board.

He was still muttering some understandable words.

Frankly speaking, Danny had a bad feeling ever since the appearance of the Dragon King + Jhin on the fourth and fifth floors.

As soon as the Dragon King appeared, he knew that there would be a lot of pressure in the early stage, but the Tsar had already appeared. Even if he switched to the top lane, the team's combat effectiveness in the early stage was doomed to be weak. So he decided to slow down the pace and choose two powerful double Cs.

We had originally hoped to be able to rely on the jungler to target the opponent in the early stages, and with the help of Galio's line control, we could create trouble for the mid lane, limit the tempo, and wait for the double C to come out.

But the result was that a Jhin support that had never been seen before crushed Galio again!

This strange combination completely tore apart his pre-match deployment.

Especially this Jhin, he and the Dragon King somehow complement each other.

Anyway, as long as the Dragon King misses, he doesn't even need to fly. He will have a great deterrent effect on the two people in the bottom lane who have no displacement, and Jhin can "borrow the power of the tiger" to seize the line control.

And tell the truth.

If it weren't for the fact that Beryl's Jhin's W skill hit rate was really touching, the bottom lane combination actually had even more terrifying coordination capabilities.

Varus' QE are both over 1000 yards long. Theoretically, if Jhin's W is accurate enough, these two people can easily detain the enemy from thousands of miles away!
Just focus on these two squishy heroes without displacement in the bottom lane of WBG!

Of course, Beryl is not an ADC player after all, so the requirements cannot be that high.

Anyway, it’s after the mid-term.

Jhin no longer needs to use W to draw prizes.

Wei has a headlock, Varus has R point control, Dragon King has QR, and Quesanti is also a control.

Even Jhin himself has some tricks that are sure to help you win in RW!
The terrifying 2.25-second confinement and the fixed-point control at a distance of 3000 yards, if the hit rate can be guaranteed, it is basically equivalent to a "locking" magic crystal arrow with a 12-second CD!

more importantly.
With this V5 lineup, who can the opponent kill?

There are two monsters in the bottom lane, and you won’t see anyone within 1000 yards normally.

The mid lane Dragon King Time + Archangel are at a high level, and their health is even nearly 1000 higher than that of the jungler Wei.

Quesanti in the top lane is the legendary king of endurance!
The easiest to kill is even the jungler Wei.

The problem is that Wei seemed to have two brains in this game, very smart!
And the most important thing.

WBG may have come to a new version, or it may be because it is the first official game of the new season.

The so-called "full-spirited class" seemed like they hadn't adjusted yet, and everyone's subsequent performance gradually became abstract.

Especially Teacher Xiao Jiang, he was like a madman, always wanting to challenge Kuisanti who had a big advantage. Then he was killed by him one after another!

Brother Saint Spear is called [Master Spear] in the barrage!
What's even more terrifying is.

Until 18 and a half minutes, the score was still 10-0.

"We won't be shut out in the first game, will we?" Miller's voice sounded unclear as to whether he wanted to watch the fun or was worried.

"Captain Ping, what do you say?" Wawa skillfully threw out the hot potato.

“Well, I think there’s still a chance,” PYL said with a big tongue, but fortunately he immediately added, “I mean, there should still be a chance to get a kill, let’s fight for the big dragon later.”

"Hey mid lane! Is V5 trying to force a push in mid lane!?"

V5's second pioneer is about to expire.

Beryl wanted to gain vision for the big dragon and slowly pull the opponent to the high ground.

But Ye Bo led the team to the middle lane, wanting to use this second forward to force a breakthrough.

Although V5 has an economic advantage of 8K, its lineup is, after all, an ultimate early-stage lineup, and it can be said that there is no one who can stand up in the late stage.

Moreover, V5's advancement was not very fast. The two players in the bottom lane just threw monsters and did not have strong attack tower capabilities. On the contrary, WBG's Tsar, Moon Man and Big Head were very capable in defending towers.

They must pierce WBG's last line of defense before Tsar Yue Nan builds an iron wall.

As usual, when there is a disagreement with the mid laner, Beryl basically does not refute.

"It seems that the Dragon King is pushing the Rasengan again!"

"This wave is really a top-level Rasengan. It should be bigger than the first-level one. Hiss, could it be?"

When the director's camera focused on the expanding star core in the Dragon King's hand, the three commentators were all delighted to see it.

PYL smiled and shook his head: "I remember that Dragon King's E will fall down after being hit once, and the Rasengan is so obvious. Moon Man, Big Head and Tsar can interrupt it from a distance. It should be difficult to expect to hit many people with this~"

"This should still be mostly of a whole-body nature!"

Not only the commentators thought so, but everyone in WBG also thought so.

But it's just like everyone's inherent cognition.

Although after the Dragon King's E skill level is raised, the movement speed is already enough to fly from his own fountain to the opposite fountain.

But the Rasengan is so "obvious" that the larger it is, the farther away it should be visible.

Even if you fail to interrupt, as long as you move in advance, you won't be hit by too many people.

But in fact.

In fact, the core of a star has a mechanism that goes against common sense.

————When the Dragon King charges up his Q in the fog of war, the Star Core will travel through the canyon like a ghost ship, and will only be revealed to the enemy when the Dragon King appears in the field of vision.

The reason why many players think that Dragon King’s Q will force him to appear just like his passive skill is that they have even “seen it with their own eyes”.

The truth is, the E skill description contains a mechanism description that {enemies and friendly forces will display wall units between them}.

Simply put, it is the E skill flying, not the Q skill, that makes the Dragon King "appear".

So when you see a Dragon King using E to push Q to crash over the wall, it seems that you can always see the huge star core in advance - naturally, you will subconsciously think that Q is forced to appear.

But that is a deviation in the understanding of the mechanism and a misleading inertia of thinking!

Of course this is normal.

After all, how many people can remember this almost forgotten hero and the remaining lights of the canyon covered by dust?

The four members of V5 gathered in front of the highland tower.

The five WBG members held their ground.

"That's not right! The trajectory of this Rasengan!!"

The director switched to the enemy's perspective, causing the commentator's voice to suddenly rise.

Just at the edge of everyone's vision at WBG.

That terrifying star core that was big enough to block out the sky and the sun had already covered the entire high ground. But in the eyes of the WBG people, everything was still peaceful!
When approaching the range, Ye Bo actively canceled the E skill and at the same time kept his position at the very edge of the range.

When the star core covered the heads of the five people on the high ground, the Dragon King suddenly appeared and tore open the space to move forward!

A giant star dragon and an invisible world-destroying planet.

Show up at the same time!

It was as if jumping out of thin air from another dimension, the breath of stars and the explosion of star cores shook the eardrums at the same time, and five golden dizziness signs lit up synchronously above the enemy's head!

There is no way to react, no room to dodge, it's a true five-person group control!
The moment they see it, that will be the moment the planet hits them in the face.

"Fuck!"

"Fuck!!!"

"Ah, Xibaer!"

"What the hell are these three little guys?!"

Quesanti ascended into the arena, and Wei locked his head against the Tsar, the only one who could fight back.

The sound of the corrupt chains breaking through the air has not yet dissipated, and the perfect curtain call of the God of War has continued.

The final breath of brilliant dragon instantly destroyed the heads of the two opponents in the C position.

"Oh my god!!! What kind of team battle is this!"

"Can the Dragon King start a team fight like this? If he can block the field of vision, it will be impossible to defend against it! Wow, that Dragon King is so powerful!"

"Are we really going to be shutout? It looks like we can win in one go!"

The one who survived in the end was Gala, who had an incredibly quick reaction and was instantly purified. As soon as he landed, he flew backwards and crashed into the fountain without looking back.

The V5 team also advanced rapidly and rushed towards the crystal!

However, at the last moment of the push, Long Wang and Quesanti rushed into the fountain together, which did not make the score look so embarrassing.
It was just a "goodwill gesture".

Not only did it fail to revive the nearly half of the silent audience seats, but it made them become even more silent!
Fortunately, the live broadcast room was as lively as if it were Chinese New Year.

All of them are brushing [Explode, Explode, Explode! ]

(End of this chapter)