Chapter 275: Ultimate Points Addition, Demonic System
Chapter 275: Ultimate Points Addition, Demonic System (asking for monthly ticket)
The original altar.
Qi Sheng's gaze jumped between different groups of players.
The establishment of the Bully Alliance indirectly accelerated the development of the player army and increased the enthusiasm of players to challenge the bullies.
Recently, three united chapters have come into his sight.
In order to challenge the Bully Alliance, they recruited a large number of new members and merged several small guilds with potential. They have shown a trend of gaining a foothold in the Novice Village.
In addition to the traditional war mode, there are also many fantastic ideas that have never appeared in the war against the bully alliance.
For example, the “tidal rotation tactics” that was very popular some time ago.
It combines offense and defense, lowering the upper limit while raising the lower limit.
Players are turning many conceived concepts into reality through practical applications.
During this period, a post on the forum attracted Qi Sheng's attention and sparked heated discussions among players.
The cause was a question raised by a fussy player during the recent hot tactical discussion.
[As a meticulous player, I always like to pay attention to details. I have read a lot of tactics discussion posts recently, and there is one question that makes me very confused. 】
Poster: I just love to talk nonsense.
Contents:
I am very satisfied with the details of the game Monster World, but there is a problem that always bothers me, so I posted this to discuss it with you.
Why do all the civilizations in the monster world generally focus on physical growth as the core direction of building their combat power, instead of destroying their opponents through advanced weapons such as the two-dimensional foil as in many science fiction novels, and instead are still engaging in the most primitive battle between two armies?
So, why is it that in this highly developed world of diverse civilizations, conflicts between civilizations are still centered on physical confrontation, and there is a lack of more advanced ultra-long-range weapons of mass destruction?
After I delved into the background information of the monster world, I found that many races in the game actually have the ability to travel between stars or cross-space technology, which means that their technological level should theoretically be able to develop super weapons like the "two-dimensional foil" in science fiction stories, or at least super energy weapons and automated combat systems.
However, in actual scenarios, except for the Mechanical Legion, most races rely on physical enhancement and melee weapons to fight, including the most powerful Black Tide Legion system. This setting does not seem to match the level of combat power they demonstrate.
So the question is, since they have such powerful strength, why do the battles between different races still remain at the hand-to-hand combat level.
From a rationality perspective, does this type of setting conform to realistic logic?
……
This issue quickly fermented in the forum.
The popularity quickly rushed to the top of the forum popularity list.
The number of replies in the comment section soared in a short period of time.
Comment area:
Are you kidding: Because this is a game, the creatures in the upper realm can use all kinds of energy weapons with huge destructive power in reality, so it is reasonable to change some new things in the game, right? There is no need to pay so much attention to details when playing a game. The mode of two armies fighting against each other may seem primitive, but it is very exciting.
Why not ride the wind straight to the ninth heaven: In fact, there is a very reasonable explanation behind this. First of all, you have to understand one thing. In the combat system setting of the monster world, the strongest power is not a certain technology mastered by a certain race, but the power of rules. The essence of the power of rules is the ability to rewrite reality, which can make flames burn in the deep sea and make rivers flow back to the sky. The development of many technologies depends on the logic of reality. The anti-logical power of rules will make your technology completely ineffective.
For example, if your weapon is a flamethrower, the flame it releases requires oxygen, heat conduction and other basic physical laws.
But if your opponent has mastered the rule of "burning is prohibited in this world" or the power of no oxygen, your flame gun will directly become a piece of scrap metal.
Therefore, the greatest advantage of the soul characteristics of our player system is that no matter what environment you are in, the power of the soul characteristics can be released and cannot be affected or modified by any rules.
Therefore, unless the development of technology can be cast into "rules", it is doomed to be meaningless.
Fujian people are not delicious: Not really. Back then, didn’t the Mechanical Legion use a super long-range energy beam to blast through the earth of the Emperor’s Tomb Mountains? This kind of powerful monsters are still common in the world, but we have less contact with them, and the several forces nearby are all forces that have increased their physical evolution, so it seems that everyone is increasing their physical body instead of developing super weapons.
Corporal Little Monster: Is there a possibility that the evil soldiers in the Black Tide system are essentially weapons, mastering ultra-long-range magical bombing, space jumping, and devouring evolution? The Black Tide system has all the technologies you mentioned, but the weapons have been semi-living, so you feel that everyone is fighting against each other like in ancient wars. When the local bullies become stronger, the generated high-level evil spirits will have the power to destroy the entire earth.
……
In the reply discussion in the post, the number of likes for one answer increased rapidly.
After checking it out, Qi Sheng also found the mentioned points of view very interesting.
Don't know what to name it:
As a dedicated player who spends days and nights reading background materials in the library, I can answer your question in detail.
The power of rules mentioned by my fellow villager earlier is one of the very reasonable explanations, so I won’t go into details about this aspect.
The following are my personal opinions.
In fact, all civilizations generally choose to strengthen the physical body rather than develop weapons of mass destruction (such as two-dimensional foil, energy weapons, etc.) as the core of combat power construction. This setting is not a loophole, but a reasonable evolutionary path based on the effective use of resources.
Next, I will analyze from multiple perspectives why physical enhancement is a better development direction in the monster world.
The first reason: individual evolution is more economical than weapons research and development.
In most science fiction settings, highly lethal weapons (such as star destroyers and dimensionality reduction strikes) require the consumption of huge amounts of resources.
It's like after a bullet is shot, you have to reload another bullet.
Even some weapons of mass destruction are disposable consumables that must be remanufactured after use, which creates an endless resource black hole.
In contrast, when the physical strength reaches a certain level, one can achieve nearly permanent combat capability.
For example, the champion fighter of the ancient gods, you can regard him as a weapon with infinite endurance. He can replenish energy just by eating, and even quickly restore combat power through breathing. The resource utilization efficiency is higher than that of weapons of mass destruction.
Suppose that weapon civilization and physical civilization each invest the same resources to create combat power.
The Weapon Civilization created three star destroyer cannons, each of which can destroy a planet.
If the physical civilization spends these resources to train a strong man, he will need many punches to destroy a planet.
In a long war, physical civilization will have an absolute advantage.
The second reason is that I believe that the investment in the production and R&D of weapons of mass destruction requires the support of a complete industrial chain.
This means that when you are conducting cross-border operations, you can only continue to obtain weapons supplies from the rear. If an accident occurs and causes the war legion outside to lose contact with the rear, the legion currently fighting will completely lose its combat capability after the weapons are exhausted.
Assuming that this civilization can bring its industrial chain with it during war and produce at any time, there is still a risk of being destroyed in a confrontation with hostile forces, which will become a weakness.
In the monster world, a system that is too complex is a fatal risk.
The physical body itself is the most perfect weapon. A strong body can survive in any environment, and there is no possibility of being unable to exert combat effectiveness.
An extremely powerful warrior (such as a champion fighter) can exert combat power that is no weaker than any star destroyer weapon.
Even if the energy in the body is exhausted, a single basic attack can still produce devastating power.
Including from the perspective of maintenance costs, physical evolution is also the most efficient choice for resource utilization.
The third reason is that the weapons development route has a low tolerance rate.
When taking the route of extreme weapons of large-scale destruction, if your physical growth cannot keep up, you can easily be killed by the weapons you create.
Just like ordinary people using guns in real life, these weapons can easily kill their makers.
Let me give you a few examples of problems that arise during weapon upgrades.
For example, if an arrow misses the target and injures a friendly force by mistake, there is still hope at this stage.
Later, when weapons are upgraded, guns may go off accidentally and injure friendly forces. At this stage, it may still be saved, but the lethality will be a bit greater.
Later, nuclear leakage after the birth of nuclear weapons became a very serious problem and would cause serious damage to the ecology.
If we expand this perspective to a civilization with more powerful weapons, the problem will be even more serious if something goes wrong.
For example, a small mistake occurred in the complex process of using a weapon, which eventually led to a sudden explosion of the weapon before it was fired, and even the own army was affected.
Or if the mechanical warriors rebel, such as the Star Network betraying the Eclipse Clan, the Eclipse civilization can be easily destroyed.
This growth model means that the stronger the weapon, the lower the tolerance rate.
A star-destroying-level output, if fired in the wrong direction, could potentially destroy one's own small world.
If soldiers from lower civilizations use laser guns, they will be easily killed by the laser guns.
The warships of advanced civilizations can blow up stars, but the commander’s body cannot even withstand the aftermath.
Therefore, it is not accidental that various races choose to evolve their physical bodies, but rather the optimal solution in the game of survival.
Only by making life itself a weapon can we avoid being ended by weapons.
Of course, what I want to express is not that the extreme weapon research and development route is not feasible. In theory, all paths have development potential.
There are also many racial forces in the monster world that take this growth path, but the choices of most races have proved that this path is difficult to follow.
The reason why you regard hand-to-hand combat as a primitive warfare system is essentially influenced by science fiction works and real-life cognition, because the logic of warfare in reality is based on the stability of physical laws and limited energy transfer efficiency.
Looking through the history of human development, you will find a very interesting phenomenon.
Primitive humans did not have sharp teeth and claws, and could not fight with their physical bodies like wild beasts, so they had to rely on tools and weapons to make up for their inherent deficiencies.
This survival strategy is like clicking the first skill point on the evolutionary tree, and from then on the entire development trajectory of human civilization continues to extend along the path of tool dependence.
During the Agricultural Revolution, sickles and plowshares were needed to cultivate the land.
In the Bronze Age, it was necessary to cast weapons to establish a dynasty.
The Industrial Revolution required steam engines to drive civilization.
In the information age, chips are needed to connect the world.
It's like a technology tree. When our ancestors chose to use external tools as the first point in primitive times, all subsequent civilization upgrades continued to develop along this main line and then spread out branches.
From stone to metal, from cold weapons to hot weapons, from chemical energy to nuclear energy.
We continue to strengthen our external tools but ignore our inner potential.
Just like the star vein matching choices of many players, after locking in a school of thought, subsequent inlays are developed in the direction of strengthening this school of thought.
Because we have reached where we are today through the upgrading of our tools, we have defaulted to a mindset that stronger weapons equal more advanced civilization.
Now let’s expand our thinking.
Suppose that in primitive times, humans did not add the first skill point to "tool use" but chose the path of spiritual growth or physical strengthening, the development trajectory of the entire civilization might have become completely different.
Of course, this assumption is inherently false.
After all, the points added by civilization must first adapt to the environment. The thin spiritual environment on Earth does not allow humans to follow the growth path of other systems.
What I want to express is that our habitual thinking makes us think that high-tech weapons should be more powerful, and that destroying a star with one shot is much more powerful than physical combat.
Think physical combat is low-end and primitive.
Ranged weapons are strong, melee weapons are weak.
In fact, even the history of human weapon development has gone through a transition from melee to long-range and then to close combat.
In primitive times, humans fought with stone axes, wooden spears, and fists. After the advent of slings and bows and arrows, the lethality increased significantly, and they switched to long-range weapons.
Later, melee combat was revived, heavy infantry appeared, equipped with thick armor and shields, the lethality of ranged weapons was severely weakened, and melee combat became the key to victory.
Until the advent of muskets and cannons, long-range weapons completely suppressed close combat, and cold weapons withdrew from the stage of history.
With the subsequent emergence of genetic warriors, super humans were able to use their physical bodies to withstand the firearms of the time, and close combat once again took the stage of history.
This is a process of repeated switching, and there may be many more back-and-forth development processes in the future.
This is a dynamic balance in the game of offense and defense. When long-range weapons are too strong, defensive measures will evolve, forcing the combat method to be adjusted.
When melee weapons become too powerful, ranged weapons will be upgraded.
The example here is just the switching between long and short range at the weapon tool level.
In fact, it was only after human civilization acquired the genetic optimization technology provided by the Eclipse Clan that it truly began to add points to the technology tree for physical growth.
This is also a major trend of future development.
So your point of view is too limited, and the core reason is not as complicated as you think.
Physical evolution does not mean weakness.
Weapon evolution does not mean strength.
There is only one way to find the answer to the comparison between the strong and the weak, and that is war.
The monster world is a war testing ground for civilization points. When you see that most races choose the path of physical strengthening, this may not be the best path choice, but it is definitely the most adaptable choice.
Finally, I would like to put forward my point of view.
I think both the weapon enhancement path and the body enhancement path are the right choices.
Therefore, the best path for civilization growth should be to add points to both growth systems at the same time (if conditions permit).
Referring to the reality, the Eclipse Clan used to simultaneously increase points for genetic evolution and technological weapons. However, the subsequent genetic evolution model was abolished due to development problems, and they chose the path of weapon enhancement as their specialization path.
……
The answer given by this meticulous player is truly mind-blowing.
It allows forum players to see the essence of the problem from a different perspective.
During this period, the number of likes skyrocketed, even exceeding the number of likes of the player who posted the message.
It also triggered discussions among forum players about the pros and cons of weapon enhancement and physical enhancement.
The discussion popularity of this post reached the top three in the forum history list within 6 hours.
Attract more people to join the debate.
Qi Sheng watched the players' discussion throughout and also asked for guidance on which mode was more powerful.
The answer given by the guide is very simple, any kind of points can be added for low-level civilizations.
The forms of high-level civilizations are converging. Whether it is weapon enhancement or physical enhancement, it is the use and development of energy and can be switched at any time.
After getting the answer, Qi Sheng did not continue to read the players' in-depth discussion on this topic, and his eyes immediately switched to the Palace of Paradise.
……
The Hall of Bliss, the main hall.
The palace space was built in the void and surrounded by star stones. The magnificent palace was the only source of light in the void space.
Countless space ties extend from the palace, connecting to the monster world at the end, generating a large number of branching space nodes.
Each branch is connected to a branch temple of bliss.
The power of bliss produced by the burning of living beings in joy is injected into the Palace of Bliss through the space ties.
Inside the hall is a huge altar, with a majestic figure sitting cross-legged on the altar.
It has a slender body, with meridians in its body faintly visible under its purple skin. Its head has no fixed shape and keeps changing over time.
Any living being that sees it will see a different appearance.
Its chest is covered with energy stripes, and each stripe represents a kind of blissful knowledge.
Behind him was a pair of large purple wings that slowly expanded and contracted with his breathing. This figure was none other than the leader of the Bliss Clan: the Lord of Bliss.
At this time, beside the Lord of Bliss, Xie Yu was reporting on the recent situation and the expenditure on legion construction.
As evil words were told, the Lord of Bliss listened attentively.
In terms of revenue, two new Paradise branch temples have been opened recently, and the revenue generated is gradually increasing.
In terms of expenditure, the blissful insect tide and blissful purple tide in the winter snowfield are continuously consuming the power of bliss.
But the construction of these two legions has recently made new breakthroughs.
The way that the Bliss Warriors control the insect swarm and the purple tide has already broken through to the third generation of control mode.
The first generation of control mode uses one-way control, which requires multitasking and will be extremely difficult when facing a large number of combat units.
The Bliss Warrior in charge of the controls always feels exhausted both physically and mentally, as it is all hard work and no skills are involved.
The second generation control mode adopts parallel control method.
By building a signal tower and sending a signal, all the evil spirits can move synchronously, but it cannot be used normally on the battlefield, and the uniform actions are full of loopholes.
The third generation control mode is to establish a "command information library" for control.
Currently, there are 50,000 instructions stored in the instruction information library.
Each command can enable the Purple Tide of Bliss and the Insect Tide of Bliss to adjust quickly and take corresponding actions.
Secondly, the order also includes the locking of troops in local areas.
Use mental awareness to weave a border on the perception map, lock the troops within the border and issue commands to perform quick actions such as attack, defense, aggregation, etc. One command can also allow the combat units in the border to perform different combat actions.
The emergence of the third-generation control mode has brought a leap in the combat effectiveness of the Paradise Purple Tide and the Paradise Insect Tide.
But the problem still exists.
The battlefield is dynamic, and a rigid control system is bound to encounter various unpredictable problems on the battlefield.
While the Lord of Bliss was listening to the report, he already had the idea of the fourth-generation control system in his mind.
It believes that excessive order equals fragility, and that controllable chaos is the future trend of combat arms.
The next generation of control systems needs to add some instinctive settings to the arms based on the third generation command information library to give them autonomy.
For example, let the soldiers have bloodthirsty instincts.
Even if the Bliss Warriors are temporarily unable to control these troops, they can continue to fight driven by their bloodthirsty instincts.
This mode will abandon the obsession with absolute control over the arms and accept a certain degree of chaos in exchange for a significant increase in combat effectiveness.
Secondly, there is consideration of building an automatic feedback instruction information library.
For example, when a soldier senses strong elemental fluctuations emerging from an enemy unit during battle, he or she will automatically issue a dodge order.
Doing so can not only reduce the pressure on commanders, but also make the troops more flexible in war mode.
After this period of testing, the Lord of Bliss understood a truth.
The real control is not to pull every string of the puppet, but to let the puppet learn to dance by itself.
The player clan will be an important training target for improving the command information database in the future.
The construction expenses of the Paradise Purple Tide and Paradise Insect Tide account for 40% of the revenue, and there is consideration of further increasing resource investment.
Although the process is difficult, everything is moving in the right direction.
The other 60% of the expenditure was mainly spent on the construction of the Paradise player system.
With the expansion of the number of players in Paradise, the training system for elite warriors is still in a serious loss state.
The training of each elite warrior is a considerable expense, and the support resources are far greater than the resource benefits brought back by the Bliss players.
Compared with the Paradise Purple Tide and Paradise Insect Tide, his requirements for the Paradise Player Corps are more stringent. He is eager to let the Paradise players create resource benefits for himself, rather than devouring the support resources like a bottomless pit.
If a bliss player in the bliss space dies, at least most of the bliss power can be recovered.
But if you die after going to the monster world, you won’t be able to get back any resources.
How to enable Elysium players to generate profits for themselves is an issue that it has been focusing on recently.
The profits earned based solely on the intelligence collected that year were a drop in the bucket.
Often times, outdated information can easily lead to the death of a player, causing even greater losses.
"My Lord, can we allow the players of Paradise to change from team mode to group mode in advance, let them act at the same time, and earn profits by plundering other ethnic groups?" Xie Yu, who was standing aside, knew the sorrow in the Lord of Paradise's heart, and suddenly proposed after a long silence.
The Lord of Bliss slowly shook his head, a hint of helplessness appeared on his blurred face:
"Not feasible. The elite warriors trained in the Death Space are only suitable for small-scale combat. They have not yet been exposed to real wars, and the skills they have mastered are also adapted to the combat mode of small teams. If they are forcibly organized into a legion, they will only affect each other, and a failed plunder will cause more serious losses."
After hearing the evil words, he said nothing more.
Continue to think about other ways to allow Paradise players to create more resource benefits.
The Lord of Bliss, who was sitting on the altar, was also thinking about the same question.
The investment in cultivating Bliss players will continue, but there is still no idea how to make Bliss players generate profits.
This is different from the purple tide of bliss or even the insect tide of bliss.
The construction of the two legion systems was established from the very beginning to deal with wars. As long as a series of problems existing in the war mode are solved, plundering can be started directly.
There is no problem of not being able to adapt to the war environment.
The Bliss players are elite warriors trained in the squad mode. They have strong small-scale combat capabilities, but poor adaptability to war, and it can even be said that they are not very compatible.
Although there are considerations to merge the Bliss player teams in the future to establish several elite legions.
But there are huge risks in placing such elite troops in the monster world.
Once a highly concentrated combat force encounters an emergency, it can be easily wiped out as a whole.
The environment of the monster world is treacherous and changeable, with unpredictable threats such as the arrival of powerful tribes, natural disasters, group parasitism, monster attacks, etc., which are particularly deadly to organized legions.
There is no need to worry about this problem for the Purple Tide of Bliss and the Insect Tide of Bliss, because the troops are generated by templates and the information database is in their hands. Even if they are unexpectedly annihilated, they can be recreated at any time.
However, the training of Bliss players is honed through repeated battles and is difficult to generate through replication.
Therefore, dispersing the players of Paradise is essentially dispersing the risks.
There is no such thing as the entire Paradise player army being destroyed due to a sudden accident.
However, the small group combat mode makes it difficult to create high-value returns in the monster world.
Dispersed deployment can avoid the catastrophic consequences of total annihilation, but it also means that the players of Paradise cannot launch large-scale plundering wars like regular legions.
And plundering wars are precisely the most profitable way to obtain resources in the monster world.
The accumulation of a race over a long period of time can become resources in its own pocket through a plundering war, and the winner can directly seize everything from the opponent.
In contrast, small teams can only carry out guerrilla-style harassment and sneak attacks, with meager returns that cannot even make up for the investment in the Power of Bliss.
As for using a small team to fight against an entire race, this is undoubtedly wishful thinking.
No matter how elite the players of Paradise are, they cannot defeat an alien civilization with a complete defense system head-on with a team of 10-30 people, even if they have the ability to assassinate enemy leaders and destroy key facilities.
A true war of plunder requires occupation, destruction, and plunder.
All of these require an organized legion to accomplish. Small groups can only create chaos and are unable to swallow up the wealth of an entire race.
It's a dilemma: either take the risk of assembly or accept inefficiency.
The biggest problem with elite training is attrition. If one dies, there is one less. If you want to expand, you have to train new ones.
They are not cannon fodder, but intelligent weapons built through the consumption of resources.
The growth of every Bliss player has to go through a series of trials in terms of willpower, wisdom, combat skills, etc., and they have to repeatedly wander on the brink of life and death before they can graduate from the Death Space.
There is no need to worry about such problems with the Purple Tide of Bliss and the Insect Tide of Bliss. As long as you have the power of bliss, you can have as much as you want.
As his thoughts surged, the Lord of Bliss thought of a feasible solution.
Using the Paradise Insect Tide and the Paradise Purple Tide as consumable cannon fodder, and a small number of Paradise players as the core combat force, a war system of massive consumption + precise sanctions is formed.
Under the cover of the Zerg Tide and the Purple Tide, players of Paradise do not need to engage in a frontal war of attrition, but can instead focus on beheading the enemy commander.
It can also use its high mobility to destroy key enemy facilities or fight against high-level individuals.
In this mode, players can maximize value, avoid unnecessary losses, and only take action at the most critical moment.
But choosing this model means that before the Paradise Purple Tide and Paradise Insect Tide systems are perfected, the Paradise players will still consume the most support resources but have no output.
This is a critical period of development and we cannot interrupt or reduce resource input.
This will affect the combat performance of the Bliss players in the later stages.
"My Lord, a big fish has been caught in Space 83."
At this moment, the evil words interrupted the Lord of Bliss's thoughts.
"Let me take a look." The Lord of Paradise's perception extended towards Paradise Branch Temple No. 83.
I saw a twisted figure convulsing violently. The jet-black bone armor on its body had long been shattered, revealing the dark purple flesh that was constantly wriggling inside. Three of its six compound eyes had exploded, and the rest were covered with a layer of mist.
"Interesting." The Lord of Bliss gazed at this degenerating life form, feeling the power of bliss produced by its degeneration.
This creature had a very high vitality, but was seriously injured.
Perhaps this is also the reason why the other party quickly lost himself and fell into depravity after entering the Paradise Branch Hall.
The continuous output of surging blissful power cleared away the unhappy emotions in the heart of the Lord of Bliss.
As he watched, the Lord of Bliss suddenly looked grim.
He thought of a plan to make good use of the players of Paradise.
Why not combine the Paradise rules with the Paradise player system.
Let every Bliss player carry the power of Bliss and go to all over the monster world to seduce creatures and create the power of Bliss for themselves.
This mode perfectly fits the characteristics of small-scale operations of Elysium players.
After thinking it over in his mind, he felt that it was indeed feasible.
Rather than tying them to the battlefield as expendable objects, we should give them a higher mission.
Transform into the devil of bliss, wandering in the monster world, sowing the seeds of corruption.
On the basis of capturing living beings at the fixed coordinates of the Paradise Branch, a mobile source of corruption is added.
With an idea in mind, he looked up at the subordinate standing beside him:
"Xie Yu, what do you think about letting the players of Paradise carry some of the power of the Paradise Rules and become the source of corruption in the monster world?"
Upon hearing this, Xie Yu was stunned for a moment, then thought for a few seconds before asking:
"My Lord, do you mean to let the players of Paradise bewitched the creatures of various races in the Monster World, let them fall in the areas outside the Paradise Branch Temple, and then produce the power of Paradise for us?"
The Lord of Bliss nodded slightly:
"That's exactly what makes the bliss players become walking seeds of corruption, spreading bliss."
A look of enlightenment appeared in Xie Yu's eyes:
"This does have more room for growth than simply relying on fixed branch halls to capture prey, but..." Xie Yu hesitated a little:
"If we allow the players of Paradise to carry the power of rules with them when they travel outside, will there be a risk of losing the power of rules?"
"Nonsense, how could I allow players to carry the origin of the Bliss Rule and only grant them the derived energy imprint of the Bliss Rule?"
As he spoke, a strand of purple energy condensed from the fingertips of the Lord of Bliss:
"Every Bliss player will become a carrier of Bliss rules, but the derivative imprints they carry will remain connected to the core, just like the relationship between a kite and its string. No matter how far they fly, they can't escape control. I can cut off the supply of rule power at any time, making the derivative rule imprints in the hands of Bliss players ineffective."
"In this way, we can expand the production scope of the power of bliss while ensuring that the power of rules will not be lost."
After listening to the Lord of Bliss’ story, Xie Yu nodded in sudden realization.
The Lord of Bliss bestowed upon them were all imprints generated by the core power of the Bliss Rules. He habitually believed that the same power was bestowed upon Bliss players, but forgot that the energy derived from the rules could be used to create imprints connected to the rules.
"My Lord, I think this Heavenly Demon System is feasible."
"Not only that." The Lord of Bliss continued to add:
"We can also set up a contribution mechanism. The more creatures a Bliss player bewitches, the more Bliss Power they produce, and the stronger the power fed back to them. This can not only motivate them to take the initiative to search for prey, but also form a virtuous growth cycle and reduce the cost of support."
Xie Yu licked his lips excitedly, revealing his forked pink tongue:
"I understand. This is like laying an invisible mobile network in the monster world, allowing Paradise players to become mobile nodes similar to Paradise branch temples, dragging prey from different regions into the abyss of corruption, and creating additional resource income beyond the output of the branch temples."
With his thoughts clear, the Lord of Bliss became excited.
If this Tianmo system is proven feasible in practical applications.
The revenue generated in the future will grow along with the construction of the Paradise player system.
Perhaps one day in the future, the profits generated by the "Paradise Demon" will even be higher than the profits generated by the Paradise Branch's targeted capture of prey.
Comparing the two, the Jile Branch is in a wait-and-see mode, with concentrated risks, and it has to be closed from time to time for transfer.
For example, the Paradise branch that was destroyed by players some time ago had to suspend operations and move to another region.
The Extreme Demon is aggressive and proactive in searching for prey. Its mobile nodes are difficult to completely destroy and it does not need to be transferred to avoid risks.
It suddenly realized that this model brought not only tactical adjustments but also an improvement in the strategic level.
Just like the evolution of spiders from weaving webs and waiting to actively hunt.
What's even better is that this mode perfectly adapts to the cruel survival rules of the monster world.
……
At this time, Qi Sheng had a complete grasp of the Lord of Paradise's thoughts.
When he learned that the Lord of Bliss's entertainment city would pick up customers from fixed coordinates and then upgrade to a "fast food" model that would roam everywhere, he almost laughed out loud.
Players on the forum all say that the Lord of Bliss is a "fun guy".
He really didn't feel that.
On the contrary, I believe that the Lord of Bliss is a person with the courage to innovate and great potential, and he will have great potential in the future.
It's just that the weird ideas in its head are indeed very abstract.
Always having flashes of inspiration and brilliant ideas.
The purple tide of bliss, the insect tide of bliss, and the players of bliss are all innovative products brought about by wonderful ideas.
The "Demon System" conceived this time may really be able to achieve something.
One of the strongest features of the Elysium Rules is its contagiousness.
If one of the weaker tribes is bewitched, the whole tribe will be infected.
Maybe the Lord of Welfare can really make it happen.
(End of this chapter)