Chapter 303 Update direction, Earth Mind Army

Chapter 303 Update direction, Earth Mind Army (asking for monthly votes)
[Detailed interpretation and outlook of the battle array function, a new mode of future war may be about to begin. ]

Posted by: Night is coming.

Contents:

Before interpreting the battle formation system in detail, we must first talk about the difference between the battle formation system and the current war mode.

Before the battle formation system was launched, I saw players complain about a problem on the forum more than once.

Why is there no damage immunity in the game?

Even teammates in team mode may be accidentally injured by their own brothers. This means that the larger the scale of the war mode, the higher the probability of accidental injury.

I will take the "array war mode" formed by the God King as an example.

He divided players of different schools according to their array functions. Every time a war state was in place, the players in the array were required to execute as synchronously as possible. This was done not only to advance the battle efficiently, but also to avoid accidental injuries.

The more chaotic the situation, the higher the possibility of accidental casualties in war.

The latest battle formation system has solved this problem. All members of one's own battle formation can be regarded as a whole.

The output method is not based on individuals, but releasing the power to the battle formation, which is then fired out by the battle formation.

There is no possibility that players in the battle formation will be accidentally injured by their teammates.

In the old war system, players essentially still fought on their own, but the rhythm of the battle was unified through command.

The battle formation system truly integrates the power of all players, allowing the triple connection of blood, mental strength, and will to unleash doubled attribute effects.

The main battle formation can increase the amplification effect of the fusion attributes by increasing the number of people and improving the battle formation level.

One thing that needs to be mentioned here is the difference between player battle formation and counter-tide battle formation.

The battle formation against the tide is like a martial art. You need to improve your proficiency in order to become a module embedded in the battle formation.

There is a lot to learn in this process.

Qi and blood entanglement, balance of will, position transfer, energy resonance... I believe that those brothers who have watched the battle formation teaching videos in the live broadcast room of the Liver Emperor Group in the forum know what I am talking about.

The simple explanation is that the use of the Counter Tide Formation requires very high standards.

Many guilds and warbands have tried to learn the Counter Tide Battle Formation, but only a few have succeeded, while the vast majority have failed.

The larger the scale, the higher the training cost.

The time and energy costs required are not proportional to the amplification effect brought by the battle formation.

If the guild wants to add new members in the future, they will have to learn the battle formation system from scratch before they can integrate into your group.

Our player camp does not have the setting of the Counter Tide Legion training camp to mass-produce elite warriors on an assembly line, so we are destined to be unable to adapt to this system.

The battle formation of the counter-tide system is only suitable for those small-scale groups of friends and family who have decided not to add new members in the future.

Compared with the counter-tide formation, the player formation launched this time is more like a prop that is activated when conditions are met.

The captain, group leader, and guild president only need to activate the battle formation imprint in their body, and a spreading formation diagram will appear under their feet, with multiple circular nodes on it. Other players only need to stand on a node to activate the battle formation.

The subsequent connections such as the intertwining of qi and blood, the fusion of wills, etc. will be automatically promoted by the battle formation.

It can be called a one-click convenient mode, skipping all the tedious steps.

You can refer to the automatic cultivation system. Other creatures in the outside world have to practice hard to absorb energy in order to grow, but we players only need to spend our energy to hang up and practice.

The same goes for the battle formation system, which is a convenient mode.

What follows is my detailed interpretation of the battle formation system and my selection suggestions.

战阵暂开放了三个主阵,分别是10-99人阵、100-999人阵、1000-9999阵。

The strength of each battle formation can be improved by upgrading the "battle formation imprint", and the initial battle formation is level 1.

In a fixed team, only one player needs to purchase the battle formation, and other players can share the battle formation effects.

But this part is very expensive.

The lowest level Shura Charge Formation requires 1 sacrificial power to purchase at level 10, and each subsequent upgrade requires 5 (upgrades only increase the attribute bonus of the battle formation, and do not increase the number of players it can carry).

To choose the main formation, players only need to select according to the number of people in their team.

The core of the battle formation system is attributes, not the main formation.

The battle formation needs to follow the soul combination plan in the illustration to activate the corresponding attribute bonus.

This is like the bond system in early games, achieving the bond activation feature.

The attributes of the battle formation are divided into passive attributes and active attributes. As long as the number of star vein slots provided by the players in the battle formation is sufficient, the attributes of the battle formation can be stacked infinitely.

The more battle formation attributes are activated, the greater the power provided by the battle formation.

However, when the number of comprehensive star vein slots is limited, you have to reasonably consider which battle formation attributes should be activated first.

Here we strongly recommend the passive battle formation attribute: Rakshasa's wrath (conditions for a ten-man formation: Gangqi x10, Moyan x10, Liman x10).

The name of the hundred-man formation is: Ghosts, Gods and Heavenly Evils.

The name of the thousand-man formation is: Yama Prison Lord.

After activation, these three battle formation attributes can transform the battle formation into a battle formation form that covers all members, integrating offense and defense, comparable to the tyrant form in group mode.

The subsequent "Dharma Phase" can be upgraded to greatly enhance the defense and output capabilities.

Finally, the control mode of the battle formation is introduced.

In the test space, I controlled the battle formation from the captain's perspective, and other units in the battle formation did not interfere with my control operations.

The conclusion of the preliminary test is that after the battle formation is formed, the "former opener" is the controller, and the other members are charging pendants.

But in a serious manner I asked for guidance and got a completely different answer.

The instructions stated that the tool people in the test space had no emotions, willpower, or wisdom, and were equivalent to a blank sheet of paper. Even if they formed a formation with me, they would not bring me any bonuses other than attributes and life soul.

But it’s different when starting a battle with other players.

Other players in the battle formation can also participate in the control of the battle formation, but they are not responsible for local control, but for control that is integrated with other players.

In addition to the strength of qi and blood and mental strength, real players also integrate emotions, combat experience, willpower, and even subconscious combat reflexes into the battle formation.

These factors are intertwined in the battle formation, forming not a model of 1 person in command + N people providing energy, but rather the fusion of the consciousness of all members under the framework of the battle formation to form a temporary "cluster consciousness."

You can understand that after the battle begins, everyone creates a new fighting personality together.

Players' emotions such as fighting spirit, anger, and calmness will influence each other and eventually form a unified "battle emotion".

For example, when everyone is excited, the battle consciousness will also be excited.

The weak points of individual willpower will be compensated by other people with strong willpower. If the willpower of each player in the formation is strong, the willpower of the battle formation consciousness will also be very strong.

Players who are good at taking damage will instinctively influence the blocking tendency of the battle formation, while assassin-type players may make the offensive consciousness of the battle formation more flexible.

This fusion is not dominated by the will of a certain player, but is the result of autonomous adjustment of the battle formation.

The guidelines state that if formation members collaborate over a long period of time, they can develop their own unique “formation personality”.

For example, in a guild composed entirely of reckless men, the battle formations they release will form an aggressive and reckless fighting style, and outsiders who join will need to adapt to this "personality".

But I couldn’t experience this kind of clustered personality consciousness in the test space, so I could only interpret it based on the explanation given by the guide.

Final summary:

A battle formation is not led by one person alone, but by the brothers and friends in the battle formation working together to become a stronger self.

When the battle formation is fully activated, the ones controlling the battle formation are not only you, but also your teammates, and the unique existence of "all of you" combined into one.

What is certain is that the battle formation system will change the future mode of warfare.

A war legion of one hundred thousand men can be integrated into ten “ten thousand man battle formations”, and its scale is condensed.

Whether the battle formation system will be the main one in the future, or the battle formation system will be combined with the existing array system, still needs to be tested in actual combat by the presidents of major guilds.

I think the array mode is unlikely to be eliminated.

When the battle formation mode is on, it continuously consumes the energy and mental strength of all members. It is suitable for short-term bursts and dealing with strong enemies. If the enemy does not have a combat unit that is strong enough for individual members to break through, the battle formation will not be activated as a trump card.

Well, this is the end of the strategy interpretation for this update, get out of class dismissed!
Comment area:
The Emperor's Years:
Brother Heiye’s interpretation is good, and he can also explain some things that you didn’t mention.

First of all, the battle mode is not only suitable for players in a team, but also for lone wolf players.

But it is only suitable for lone wolf players who take the control route.

As long as the controlled pets are cleaned by the purification system, they can also become part of the battle formation and provide attribute bonuses after the formation.

The disadvantage is that non-player life components cannot provide star vein slots, lone wolf players can only play in the main formation mode, and the number of star vein slots is difficult to form battle formation attributes.

It can be used if it only has attribute bonuses, but its strength cannot be compared with that of other players.

With these 100,000 sacrificial powers, it would be better to buy a rune resonance weapon or buy evolution pills to upgrade the soul level.

Secondly, the fusion of emotions in the battle formation system also has certain drawbacks. Suppose there is a coward who resists fighting in your team, it will lower the fighting will of the "battle formation personality". Other members are adding water to the pool, and the coward is drawing water. Therefore, when forming a fixed team for a battle formation, you have to look at the personalities of the teammates first. If the whole team is made up of cowards, I dare not imagine how beautiful the picture will be. The cowards form a formation and combine into a super coward, hahahaha.

Finally, I would like to recommend a battle formation attribute: Raging Demonic Flames (passive, active). This battle formation attribute has shown explosive strength in actual combat tests.

Failed Eel: The battle formation system is quite interesting. Our small group has been collecting money and is ready to clear out the materials in the warehouse and spend 30 to buy a -man battle formation to try out the hunting intensity of the battle formation mode. The only problem is the endurance when the battle formation is on. It feels like I have to drink medicine to sustain the endurance after the battle formation is on for a while, and it is only suitable for use during outbreaks.

Xingzhichunshen: I can't imagine what the collective consciousness is after the formation. Is it the kind of control similar to the old movie "Pacific Rim"? Memory sharing? Or is it simply merging into a new personality, which will completely split after the fusion and will not affect other players... I prefer the second guess.

Data man: The God King should quickly buy a few thousand-man formations. Each thousand-man formation can accommodate up to 9999 players. This will greatly increase the combat power. The Earth Bully will be pinned to the ground. The Novice Village battlefield will finally be broken. The good days of the Earth Bully are over. It is dead!
……

After the interpretation post of Night is Coming was released, more players were attracted to experience the battle mode.

After publishing the post, the interface of Night is Coming will jump to the event page.

Along with the launch of the battle formation function, there is also a level-breaking activity.

During the event, players are required to challenge different battlefields with their own battle formations, and teammates are still tools in the arena.

It is divided into three modes: ten-person competition, one-hundred-person competition, and one-thousand-person competition.

The interface contains levels for each mode, all of which are modified based on the historical battles of each race.

For example, the first level is a historical battle of the human race: The Beacon Fire of Changbanpo.

The scene map is set in a narrow valley path, with broken military flags planted on the cliffs on both sides, broken weapons and shields scattered on the ground, thick smoke rising from burning grain carts in the distance, and the sound of war drums can be faintly heard in the background.

The player's task is to protect the baggage cart through the terrain and break out of the siege.

The fourth level is the Xuanwu Gate Incident.

The scene map is the square in front of the imperial palace. The bloodstains on the white marble floor tiles have not dried yet. In the pouring rain, the eyes of the bronze lion statues on both sides of the palace gate are glowing red. The enemy is the guards in formation. The player's task is to kill through the enemy's defense line and break into the palace.

Others include the Fire Battle of Red Cliff, the Bloody Battle of Chiyou, Ragnarok, etc.

The difficulty level will increase as the challenge level increases.

Before the challenge begins, players can change the attribute combination of the battle formation at will, and each player has three chances to revive.

You can also view the attributes of the enemy troops on each map on the challenge map.

For example, the spearmen on the first level map all have piercing properties, and part of the damage they cause will directly act on the player, ignoring the defense mechanism.

In addition to personal ability, the reasonable combination of battle formation attributes is also a key factor in passing the level.

With curiosity, night is coming, click "Start" on the screen interface.

After a brief feeling of weightlessness, the darkness dissipated.

What appeared before our eyes was scorched earth, broken flags, and broken spears stuck diagonally...

In the distance, thick smoke rose, splitting the sunset into broken blood-red spots of light. On the nearby slope, a tattered flag with the word "Zhao" on it fluttered in the wind.

Suddenly, the sound of horse hooves rolled across the earth like thunder.

A continuous line of iron cavalry suddenly emerged from the smoke and dust, and the cold light of their lances formed a silver wave, sweeping towards the last line of defense where he was.

"kill!"

The earth shook amid the deafening shouts and cries of killing.

Seeing that night was approaching, he decisively formed a formation with nine tools and prepared for a fierce battle.

But this is the first level, so it must not be difficult.

The only problem is that one of the enemy's attributes is: infinite refresh.

Only by fighting your way out can you be considered to have successfully passed the level. Fighting on the spot will inevitably lead to failure after your physical strength is exhausted.

……

The original altar.

Just as players were testing and discussing the newly launched battle formation function.

Qi Sheng also started a new round of future development planning.

He has invested a huge amount of energy in constructing the battle formation system, and will continue to invest energy in perfecting the battle formation attribute atlas in the future.

The current formations of ten, one hundred, and one thousand men are just in the starting stages.

In the future, battle formations of millions will be the basic requirement for mainstream wars. You can refer to the war between the Against Tide Legion and the Soul Returning Clan, and the scale of the battle formations that were launched every time the mainstream legions collided.

When a battle fails, millions of lives are lost.

It is normal to consume millions of soldiers in a war.

In the future, in addition to the structural upgrades of the main battle formation, the "battle formation attribute" illustrations will also continue to increase, allowing players to have more battle formation attribute matching options.

Meet the needs of different types of warfare.

The player army he envisioned should not have any shortcomings at any level, and should be able to flexibly adapt to combat in any environment like the Black Tide system.

Therefore, the investment in the research and development of the battle formation system must continue, and as the strength of the battle formation increases, the amount of resources invested will also increase dramatically.

But with the recent launch of the monster system and battle formation system, there is not much sacrificial power left in stock.

Next, he planned to temporarily put aside the development of the battle formation system and turn to developing new functional projects.

This time, he asked Jiuyin and Chaowei to research the direction of "the application of potential".

Forum players already have a preliminary understanding of "trend".

During the third training camp of Against the Tide, Instructor Shi Xiuluo explained in detail what "momentum" is, and also let the students watch the front-line legion commander Futu personally demonstrate the release of momentum.

Related videos have become a hot search on the forum.

However, players know nothing about the cultivation of "momentum".

All I know is that this is an aura similar to coercion, which strengthens one's attack through invisible force and even uses coercion to break down the opponent's mental defenses.

Intensity is affected by the warrior's inner emotions and will.

However, it is extremely difficult to cultivate "momentum".

Because potential is the third form of energy between matter and spirit, it can also be called emotional force.

Under normal circumstances, emotional power only exerts its power within the life form of an individual (for the sake of rationality, I have edited the following content more rigorously).

If explained by modern life science, every emotional fluctuation in life will cause violent fluctuations in hormones in the body.

When you are angry, a surge of adrenaline gives your muscles explosive power; when you are in severe pain, the release of endorphins offsets the pain threshold and allows your potential to explode.

These emotional forces are essentially a torrent of bioelectric signals, but they are always trapped in the cage constructed by the individual's flesh and blood body. They are only effective for oneself but cannot have any impact on the outside world.

It's like a closed generator. No matter how strong the electricity is, it can only light up the light bulb connected to itself, but cannot light up the light bulb outside.

But "momentum" can break this shackles.

Let individual emotions affect reality.

Under the influence of potential, when a warrior's emotions are extremely strong, his life magnetic field will resonate with the energy of heaven and earth to form a "potential field".

Just like a huge rock thrown into still water, ripples spread out. His anger, fighting spirit, fear... can all be transformed into real energy shocks, oppressing the opponent's mental consciousness, and even causing damage to physical objects.

Anger can be like a raging fire, burning the enemy's body.

The murderous intent can be like ice, freezing the enemy's thinking.

The will to fight can be like a gust of wind, crushing the enemy's will...

These are the actual performance effects in battle after the "momentum" is generated, making emotions a weapon of one's own.

In theory, all emotions can be sharpened into momentum.

Even if one's own cowardly emotion is "strong" enough, this emotion can become a force that interferes with the opponent, causing the opponent to put down his butcher knife and cry sadly.

The most difficult part of cultivating momentum is that "false emotions" are useless, and only real extreme emotions can break through the shackles.

It is difficult to purify emotions.

Secondly, extreme emotions are also harmful to oneself.

If you use anger, you will also have to endure the pain of the anger surging.

If one uses killing intent, one must also endure the pain of the rising killing intent...

In the process of practicing Shi, practitioners may easily be on the verge of collapse due to extreme emotional fluctuations and fall into a state of obsession.

This is the practitioner’s journey of cultivation, dancing with madness.

If one wants to avoid going insane, the practitioner must have a state of mind that is strong enough to carry the power of his or her own emotions.

This is a kind of power that can be called "high-end" in the monster world, and it is also the most secular power that is closest to the power of rules.

In essence, it is centered on oneself, weaving one's own world, and trying to rewrite and influence everything in this environment.

For example, when a strong man is furious, the sword intent is filled with tremendous anger, and the flames of anger that cut out will wither all the grass and trees for thousands of miles.

Emotions at this moment became a tangible force, not just a simple mental shock and coercion.

The emotions of ordinary people are like scattered fireflies, but those who have mastered the "momentum" can use consciousness as a guide to gather the fires of thousands of emotions into a blazing flame that radiates in all directions.

Practitioners, guided by compassion, can condense the light of purification to cleanse the filth.

Using murderous intent to drive momentum can cause a bloody storm.

The ultimate form of momentum is to replace the heart of heaven with my own heart and to use my own emotions to change the world.

But without the absolute logic of rules, the potential can only be controlled in theory, and it is impossible to truly rewrite everything within the scope of external emotions.

What is certain is that learning how to use momentum will allow players to reach new heights of strength.

This is also the research direction that Qi Sheng will try next, to transform "momentum" from a tedious practice and mastery into a templated system.

Just as Qi Sheng was about to connect with the super-dimensional spirit and inquire about the specific production plan of "momentum", the guiding feedback suddenly emerged in his mind.

The next second, Qi Sheng's consciousness jumped to the Tianyuan Realm node in the Dizhong Mountains.

On the platform at the top of the Evil Eye Tower, the evil spirit was standing in mid-air, with black mist swirling around it.

The black tide runes engraved on the ground lit up one by one, and the faint blue light flickered like breathing.

The black fog gathered in the center of the tower platform, twisting and condensing into a human shape with a blurred outline, like a shadow that would be blown away by the wind.

With a low hum, the shadows gradually solidified, rough armor emerged, and sharp claws were drawn out from nothingness.

The black mist was still surging, and the shadow's body became more and more refined, with runes crawling up its shoulder armor like living things.

Finally, a pair of bloodshot eyes suddenly opened, and darkness spread around like a tide. The giant sickle pierced through the black fog and swept across, and the air was instantly cut apart.

Qi Sheng's consciousness was secretly watching this strange figure.

He didn't expect that at the same time as the battle formation system was launched on the player system, there was also new progress on the side of the Earth Evil Spirit.

It actually created a brand new type of soldier with its own rules and power outside the Black Tide system.

After analyzing and scanning it, he was surprised that this was actually a Black Tide system soldier with self-awareness... or more accurately, an Earth Mind system soldier.

Because this type of soldiers is not included in the Black Tide's soldier sequence.

It was developed by the evil spirits and the evil eye.

But it is obviously impossible to create independent self-awareness for living beings with the ability of the evil spirit of earth mind.

Even the Lord of Bliss who is at the semi-god level cannot do this, which is why it chooses to generate Bliss players in batches through recruitment.

Not to mention the power of rules that come with the bodies of these soldiers.

Out of curiosity, Qi Sheng asked the guide to replay the "surveillance footage" to show the series of actions taken by the evil spirit before.

I want to see how this new type of soldier with self-awareness and the blessing of rules was created.

(End of this chapter)