Chapter 487: Bunker Terror (1)

after one day.

With the help of the contractor's equipment, it was not a problem for Han Zu to forge a flawless fake identity. Using this fake identity, Han Zu bought a new model of game console from the marketing store of Infinite City. He successfully transported it back to the secret base on the island and placed it on the fourth floor.

After using the contractor's equipment to conduct a complete scan of the game warehouse, invading and cracking some equipment that could be located by the Infinite Company, Han Zu opened the game warehouse, entered the Infinite City, and started to create a new account. This time, Han Zu used the help of the contractor's equipment to change his face to that of a European. As for the choice of career, it was no longer important to Han Zu. He no longer needed to rely on the Infinite City to enhance his strength. However, in order not to attract attention, he chose a large number of people and the most basic gunner-type primary career.

Infinite City has undergone some updates, but the general framework is not much different from that of his own time. Half an hour later, Han Zu finished the new account and changed his nickname to the same European name as his fake identity, Adenauer. Then he began to plan the next step.

With a new hiding place, he would definitely not be discovered by anyone in a short time. Although he re-entered the Infinite City just to get some handy weapons, in order to be able to easily understand the Infinite City and the secrets of the Infinite Company in the future, he might as well manage this new account carefully. Han Zu made a plan. When he investigated again, he was going to use Adenauer's identity. In this way, even if he made some big moves in the future, an unfamiliar person would definitely distract attention, so his identity could be well hidden. If this disguise could last longer, then perhaps those who were looking for him would really think that he had completely disappeared. If this goal was achieved, then it would be much easier for him to investigate the Infinite Company and the Ferdinand family in the future.

The investigation of the Infinite Company cannot be rushed, and needs to proceed steadily. Han Zu thought about it and thought that maybe he could use some time to upgrade the level of this new account. As long as he could get into the first-tier player group, he could use Adenauer's identity to participate in some official activities organized by the Infinite City. This would be a way to get in touch with the Infinite Company without arousing suspicion. After calculating the feasibility, Han Zu decided to do so.

As mentioned before, the things inside Infinite Company seem to have many secrets. For example, Infinite City. Logically, the contractor's equipment should be able to directly overwrite the underlying code of Infinite City. However, in actual operation, the scope of the equipment's intrusion into Infinite City is actually very small, which once again shows that the entire Infinite City, or the structure inside Infinite City, is not entirely composed of technological equipment. And these non-technological equipment are what the contractor's equipment cannot change. So it cannot directly change Han Zu's player data, or modify the copy structure, or the task conditions.

However, after all, the contractor's equipment is a product that far exceeds human technology, so in the Infinite City, its role is not as useless as imagined. The contractor's equipment can not only modify Han Zu's personal information, but also invade the systems of all technological products, and even affect the enemy data of some technological copies. It can even invade and modify the player system of the Infinite City to a certain extent. At the same time, it is also a powerful auxiliary combat tool, and can also directly bypass the player system of the Infinite City and directly teleport Han Zu to where he wants to go, whether in the copy or directly exiting the Infinite City. The contractor's equipment can do it.

However, for the sake of safety, Han Zu would not use these functions that were more likely to attract attention easily. He still planned to play the copy in the Infinite City normally. He just used the device to set the personal data of his fake identity to an invisible private state. Including the official background of Infinite Company and Infinite City, but the information they saw would show that everything was normal, except that "Adenauer" had not set anything.

After finishing all this, Han Zu started leveling up with ease. He did not choose a very difficult dungeon with rich rewards for clearing the level. Although such a dungeon would give a lot of experience and level up quickly, it would also attract the attention of other players. It would be fine for one or two players, but it would be difficult to deal with if there were more people. Even if he could use the contractor's equipment to delete their posts inside the Infinite City and on the game forum one by one, if he did this too many times, even if no evidence would be left, a large amount of information would be deleted, which would definitely attract the attention of the Infinite Company. He did not have the kind of memory-modifying equipment that they had.

This is strange to say the least. Even a super civilization at the contractor level does not have such equipment that can modify memory.

After careful consideration, Han Zu chose a large-scale free dungeon with many players of varying skill levels, "Hell on Earth". This dungeon is very famous among all gunner players or ranged players. The background of the dungeon is on a battlefield somewhere in World War I. There are no main quests here, but there are side quests, but they are not interesting. Since it is a free dungeon, a large number of players come here to gain experience and level up. The experience gained from killing enemies is not much, but the number of enemies is considerable, so some players who have changed their jobs or need a lot of experience will basically spend a lot of time here.

However, after this dungeon was updated, you can no longer stay in it. Although the experience points for killing enemies have not decreased, but increased a lot, the danger level and logic of the enemies in it have become much more difficult. The enemies that were originally like leeks and stupid have become European supermen. For some rookies, they are almost killed in seconds when they show their heads. Even some players with higher levels dare not expose their positions for too long.

However, these updates are not a problem for hardcore gamers and masters of techniques. Their main problem is the scarcity of supplies. After the update, except for some professions that have their own ammunition, it is difficult for other professions to get supplies. The supplies in this dungeon are mainly of the following types: bullets, recovery items, and some consumable throwing items, temporary armor, etc. Except for recovery items, the other supplies will only drop when you kill the enemy. The place where the enemy drops supplies is basically next to the corpse, and there are often a large number of enemy units around them, which makes it even more difficult to obtain supplies.

The experience in this dungeon is basically gained by killing enemies. No matter how good your skills are or how long you can survive, it is all in vain if you can't kill anyone. So after the update, the number of players playing this dungeon dropped by about half.

However, as the saying goes, there are policies from above and countermeasures from below. Although the difficulty of the dungeon has increased, as a dungeon that is relatively easy to gain experience, it is still very attractive, so some players with poor skills began to study it, and eventually found many invincible points in the entire dungeon. After trying, they can rely on these positions to eliminate a considerable number of enemies before the supplies are exhausted and gain a lot of experience. These points were soon spread to a large number of players through the player forum. From then on, the number of players in this dungeon has increased again. After all, you can't stay for a long time at a time, so why not come a few more times? Anyway, this is a free dungeon with no entry restrictions.

However, this copy seemed to have a significant update a few days ago, but it was about one of the side quests. Han Zu had no intention of doing any side quests, so he didn’t pay much attention to it.

So Han Zu quickly chose the "Hell on Earth" instance, and as the white light flashed, he soon entered the instance and entered the opening animation.

"World loading completed."

"Current number of players in the dungeon: 232"

“Difficulty: ★★☆☆☆”

"Game Type: Free Match"

The opening animation is very realistic. "Adenauer", as a member of the German army, is fighting with his team members in a corner of the battlefield. The battlefield is covered with artillery fire and gunpowder smoke, and it is very dark. There is a hail of bullets below, and the people who are fighting can't even raise their heads. At this time, the team received an order from their superiors to help fill the gap in the upper front, so they immediately began to move along the trench to the target location. In the process, other members of the team were hit and killed by enemy artillery fire, and the player became the last one. The player who lost communication must continue to go to the trench at the target location, kill as many enemies as possible, and wait for reinforcements from the large army.

In the trench fifty meters away from the target firepower point, the opening animation finally finished playing. From here on, the player can normally brush experience. Han Zu lowered his body and moved forward in the trench while checking his weapons. Not very optimistic, just a Luger P08 and two magazines. But on the bright side, this soldier of his should still be good, after all, at least the weapon he used was not the Walter 4. However, it may also be due to the diversity of dungeon weapons, because he saw a Walter 4 on the waist of the friendly NPC next to him.

"Ping!"

Before he could get a clear look at the friendly NPC's appearance, a bullet pierced his helmet and he fell to the ground. Han Zu immediately crawled over and picked up his Gweil 98 rifle, but when he pulled the bolt, he found that there was no bullet in it. It was an empty gun.

"He really didn't let anyone take advantage of him. I just saw him load five bullets before he died."

It seems that if you want to get bullets, you must get them from the enemy, or your profession has the means to restore ammunition. Coincidentally, Han Zu had chosen a profession that can restore bullets, "Amateur Rifleman", to save trouble.

The amateur rifleman is one of the few gunners' primary professions that has the means to restore ammunition. However, due to the harsh means of restoration, a headshot kill is required to restore a bullet. Therefore, except for a very small number of primary players with good marksmanship, most people have not actively triggered this passive ability to restore ammunition at this stage. The amateur rifleman is different from most gunners' initial professions. It has no active skills, only two passive skills, one is to restore one round of ammunition with a headshot, and the other is that the supplies found have a chance to turn into bullets. In the hands of ordinary players, these two passive skills, the first headshot kill, is difficult for novice players to do, and the restored bullets will not be directly loaded into the weapon, but need to be loaded manually. The second one is basically a negative effect for them most of the time. After all, when the blood is low, the blood pack is much more important than the bullet. And in a large number of dungeons, bullets are not a problem.

However, for Han Zu, these two passive skills are very useful. With Han Zu's current physical condition, it is basically impossible for him to be injured. In addition, his accuracy is as good as that of a cheater. These two skills are undoubtedly like adding wings to a tiger.

Now the enemies are all on the other side of the battlefield, and the Ruger in his hand can't hit that far. This is the initial area, and the enemies will not rush into the trenches. So if you want to start fighting, you first need to get a bullet. As long as you have a rifle bullet, for Han Zu, basically you don't need to worry about the bullet anymore. You just need to reload. However, with Han Zu's speed, it's no different from not having to reload.

Han Zu lowered his body in the trench and advanced at a normal speed. He soon arrived at the target's firing point. Generally speaking, there would be some supplies in such places. Although normally, the only supplies that could be found in this copy were recovery supplies, which according to the copy background were things like bandages, but with the passive ability of the amateur rifleman profession, Han Zu might be able to try his luck.

Soon, Han Zu found a pack of bandages on the body of an NPC. After searching carefully, he found that it was the only thing. Although he couldn't use it, in order to maintain his "personality", Han Zu put the bandages away and began to search in the trenches near the firing point. However, his luck was not good and he only found a few bandages.

Without long-range firepower, Han Zu could not attack distant enemies from this position, so he continued to move forward along the trench, ready to try his luck in the danger zone. Even if he could not find rifle bullets, enemy troops would rush into the trenches in those danger zones, and his Luger P08 would come in handy.

"Bang! Bang!"

As soon as Han Zu entered the danger zone, he heard a burst of dense gunfire. A dozen French soldiers were using grenades to blow up the barbed wire in front of the trench under the cover of artillery fire and gun smoke, and rushed into the German trench. Their surprise attack was very effective, and immediately caught the dozen German NPCs inside the trench off guard. Han Zu quickly hid behind the shelter of the trench and pulled out the Luger P08 on his waist. He had a good feel for it and could use it with just a raise of his hand. "Bang, bang, bang" three shots, three bullets accurately hit the heads of three French soldiers, and they fell to the ground.

With Han Zu's help, the German NPCs reacted quickly and counterattacked immediately. After all, this was a German trench, so the French soldiers who rushed into the trench were quickly eliminated.

After reloading the recovered bullets into the magazine, Han Zu began to search for spoils on the bodies of the dead enemy soldiers. He quickly stepped forward and found a grenade from one of the French soldiers, and a French World War I-era Lebel M1886 rifle, as well as three sets of 8x50mm full-metal shells and full-power rifle bullets on the other two soldiers.

Although Han Zu was very fond of German firearms, he had also heard of the Lebel M1886, the first and most successful smokeless gun in history, but he had never used it himself. Now that he had the chance, he would not let it go. So he threw away the empty Gweil 98, picked up the Lebel M1886, and loaded it with three bullets.

"It's a shame that I can't load all 8 bullets, but at least I can shoot farther now."

Han Zu loaded the bullets and quickly popped his head out of the trench during the interval between the gunfire. He used his powerful vision to penetrate the smoke and found the position of the enemy. He also confirmed the position of his head.

Retracting his body, Han Zu clenched the rifle in his hand, raised his head suddenly, raised his hand and fired a shot. The full-power bullet passed through the battlefield and accurately shot through the helmet of a French soldier who showed his head from the trench on the opposite side of the battlefield, killing him. Hiding back under the trench, Han Zu touched his pocket and found an extra bullet.

"Four."

After reloading the bullets, Han Zu began to wander around in the trenches, looking for a suitable attacking position. He accumulated the number of enemies he eliminated one by one, and the experience gained from killing enemies also continued to increase with each headshot kill.