Chapter 489: Bunker Terror (3)

Inside the bunker, the armory area.

There seemed to be some changes in various parts of the bunker. It was not that the terrain of the bunker had changed, but that one or more other players happened to catch up and triggered the bunker's side quest. Only the quest was displayed, but the specific content was not displayed, indicating that the player who triggered the side quest should be affiliated with the enemy camp.

Under normal circumstances, players from different camps would not be able to understand more of the situation. However, Han Zu learned the reason for the changes in the bunker through the contractor's equipment. It was a team of novice players who accidentally killed a neutral NPC on the other side of the bunker, triggering a side quest and causing a change in the types of enemies in the bunker. These were the creatures with mutated characteristics, hounds, and giant rats that Han Zu had seen before.

From the moment the side quest is triggered, the bunker can no longer be entered or exited, unless the player who triggered the quest completes the quest or dies, the changes to the bunker will end.

Han Zu searched for those novice players and found that they were quite capable. As long as they cooperated properly, they could complete this side quest, provided that they did not get involved in unnecessary battles and waste supplies. For example, the mutated rats in the bunker and other mutated things.

However, since the factions were different, Han Zu did not intend to care about them or the side quest. Although the tower was part of the bunker, the top of the tower, which was the bunker on the ground, was not part of the side quest on the map. Players who reached that location could still gain experience by killing enemies on the battlefield. So Han Zu did not change his plan and was still preparing to go to the tower area.

Although the terrain structure of the bunker has basically not changed after the side quest was activated, some locations in the passage seem to have collapsed due to the side quest. Now if you want to reach the tower area, you must go around to the other side of the bunker and continue to the tower area from that direction. So Han Zu is now carefully avoiding the mutated enemies in the bunker while trying to find the correct direction. Now, he has come to the location of the armory in the bunker, which is located in the center of the bunker.

The door of the armory was damaged, probably caused by a collapse. The collapsed rocks smashed open the wooden door of the armory, revealing a hole that could be used for crouching and moving forward. The armory could be entered through this hole. There were many pre-set supply points in the armory, so it was an important location. Han Zu naturally planned to go in and search and try his luck. However, in order to enter through this gap, Han Zu had to find a way to get rid of the several mutant hounds blocking the hole.

The structure inside the bunker is one of the rules of the dungeon. Players' attacks cannot destroy the load-bearing structure. Only certain locations can be destroyed manually. Other locations require the use of props in the dungeon, such as explosive barrels, grenades, etc. Since the bunker structure cannot be destroyed by players, it is easy to deal with the mutant enemies behind the hole.

In the passage in front of the entrance to the armory, there were many wooden barrels filled with things. According to the rules of the copy, these barrels could be used to block rat holes for the mutant rats to pass through. Among these barrels, there were also many explosive barrels filled with black gunpowder. Han Zu took a few steps and got a barrel of explosives. He laid the barrel down and rolled it to the door of the armory. He stuffed it in through the hole under the door, then retreated to a safe distance and fired a shot to detonate the barrel of explosives.

"Boom~~!!!"

The power of the explosive barrel explosion should not be underestimated. The mutant enemy blocking the cave entrance was directly blown into pieces, producing a lot of fire and a huge explosion sound. However, even such a strong explosion did not destroy the stability of the nearby bunker structure. Han Zu took advantage of the smoke and dust raised by the explosion and quickly entered the armory through the cave entrance.

As soon as he entered the armory, Han Zu used his ability of perspective to see that there was a group of big rats hiding behind the shelves in front of him. However, the eyesight of these guys was almost negligible. As long as he spoke in a low voice and reduced the noise he made, he could completely avoid these rats and there would be no need to waste bullets.

There were indeed a lot of supplies in the armory, but when Han Zu looted a certain amount, all the supplies disappeared instantly. Han Zu didn't find much, two boxes of bullets, a total of 24 rounds, a grenade, a gas bomb, and a barrel of low-quality diesel that could be used as fuel for the generator.

Han Zu had no intention of using the generator, so the barrel of low-quality diesel was useless. The air circulation here was not good, so in order to keep a low profile, the gas bombs whose spread range was unknown could not be used easily, and at least a gas mask was needed. The grenades were somewhat useful, and Han Zu planned to use them to blow open some wooden doors that were stuck or locked.

After collecting the supplies, Han Zu did not stay in the armory any longer. He prepared to leave and continue to the tower area. However, just as he was about to leave, he found a bundle of explosives without detonators. This bundle of explosives did not disappear with the other supplies, which meant that it might be a quest item. Han Zu did not intend to interfere with other players who were doing side quests, so he did not take the bundle of explosives away.

After leaving the armory, there were three forks in the road. One led to the officers' quarters of the bunker, one led to the exit on the other side of the bunker, and one led to the prison area. The officers' quarters was a dead end and did not lead to other locations in the bunker. There might be some supplies, but they were not Han Zu's target. The passage to the other side of the bunker could go around to the tower area, but there was a possibility of running into other players. Han Zu was not ready to fight other players for the time being, so he naturally would not choose to take this road. So naturally, Han Zu chose to go there, and he could also go around to the prison area in the tower area.

The lighting equipment in the cell area is still working. The wires here are connected to the officers' dormitory area, but not to other areas of the bunker. The officers' dormitory area has a separate generator because of the radio station, but generally speaking, the generator in the officers' dormitory area also needs players to refuel. So someone must have gone to the officers' dormitory area before the players who triggered the side quest entered the bunker, which means that there are not only himself and the players who triggered the side quest in the bunker, but also other people.

In order to avoid meeting those players, Han Zu quickened his pace and came to the cell area. The door of the cell area was out of order, and players needed to find relevant props to open it. Either find the key to the cell area and open the door, or find a screwdriver and crawl in through one of the vents. Han Zu found a rusty screwdriver in the armory, so he naturally prepared to enter the cell area through the vent, but when he passed the door of the cell area, he found that the door of the cell area had been opened and the key was inserted in the keyhole. If the player who opened the door of the cell area did not leave before the player who triggered the side quest entered the bunker, then he must be in the cell area. He needed to be careful to avoid meeting the other party.

Han Zu didn't plan to enter this dungeon again, so he wouldn't choose to leave. Of course, he couldn't leave the dungeon in the normal way now, so his plan remained unchanged. He was still going to go through the cell area and take a detour into the tower area. Although there were probably other players here, it was inevitable to enter the cell area now. So Han Zu quickly found a usable vent, used the rusty screwdriver he found in the armory, unscrewed the screws on the vent gate, and climbed into the cell area through the vent.

The location where Han Zu entered the cell block looked like a guard's lounge. There were two guards' bodies lying inside. One of the guards had obvious mutations and two pistol bullet holes on his head. He must have died from a pistol headshot. The other guard had a clear open wound on his neck. The blood had dried up. Judging from the shape of the wound, it was probably caused by scratching and biting. He was holding a Walther 4 pistol in his hand. His fingers were stiff, and he was holding the trigger. According to the environment at the scene, it was speculated that one of the guards mutated and attacked the other guard, while the other guard used a pistol to protect himself. Although he killed his mutated comrade, he also died of bleeding due to his severe injuries.

Next to the bodies of the two men, there was an empty oil barrel with a wooden board on top, which should be used as a table. On it was a document with several photos attached. There were some scribbled words on the back of the photos, which looked like German. Just when Han Zu was about to take a look, he did not use the contractor's equipment. The player system of Infinite City automatically translated the words for Han Zu.

This situation immediately made Han Zu suspicious. What he suspected was not the Infinite City player system that automatically translated languages, but the files and photos themselves. Because according to his understanding, these files should not actually exist in this copy. They just looked like files for collecting elements or completing the plot.

Han Zu then remembered that there was an update for the side quest in this instance. He immediately used the contractor's equipment to retrieve the update file and checked the details.

"Ah... Shit."

However, after reading the thousands of words of update log, Han Zu wiped his face. It turned out that the update of this dungeon was not as unimportant as he thought. According to the description of the update log, this huge free-type dungeon had another update before the update of this side quest. That update divided the entire dungeon into three parts. The first part was also a leveling holy place prepared for novice gunner players, that is, the trench outside the bunker and part of the battlefield. The second part was the edge of the battlefield, which became the site for some gunner-type professions to change jobs, and the third part was naturally the bunker where Han Zu was now.

The changes to the bunker are much bigger than the other two areas. First, the bunker is no longer a secondary location with side quests. Second, the so-called update of the side quests actually means that the bunker is no longer a location for side quests, but a separate new dungeon nested in the "Hell on Earth" dungeon. Since the update, players who want to enter this new dungeon of the bunker no longer need to enter the bunker through the battlefield, but can enter directly through matching. Of course, if you want to enter the new dungeon of the bunker through the "Hell on Earth" dungeon like Han Zu, it is also feasible.

The changes to the bunker are not limited to this. After entering the bunker, regardless of whether the player participates in the bunker's dungeon plot or accepts the main mission of the bunker dungeon, the dungeon difficulty faced by the player will immediately rise from ★★☆☆☆ difficulty to ★★★★★ difficulty. The enemies that need to be dealt with have also changed from enemy soldiers who can be killed directly by headshots to other hostile units with higher health, faster speed, and greater damage. At the same time, powerful combat units such as mini-bosses, regional bosses, and clearance bosses will begin to spawn inside the bunker. The threat level of these units is at least at the ★★★★★ difficulty level.

However, these things are not important to Han Zu. What is important is the way to pass this new dungeon and the requirements for passing it. To pass this new dungeon in the bunker, one must either find the props to pass it, so that one can escape from the bunker without fighting with the boss, or kill the boss. And the premise for meeting these two requirements is that only one team from each camp can successfully pass it.

As a powerful guy, if Han Zu used his own abilities, he could certainly push through this dungeon and get out easily, but now he needed the disguise of this new account, so he could only use attack methods that matched his current level, which meant that he couldn't defeat the boss with these scraps in his hands. Moreover, according to the description in the update log and the relevant information searched in the player forum, this new dungeon was not easy and relatively complicated. It was also a brand new dungeon, so naturally there would be many famous teams coming in to open up the wasteland, and their live broadcasts of the game would inevitably be watched by a large number of players. Based on this point, if Han Zu wanted to keep a low profile, he would definitely not meet other players. It would be best for him to hide somewhere and wait for someone to complete the task before leaving the bunker. Therefore, it was not feasible to find props to leave the bunker. After all, someone would definitely look for that thing, and Han Zu had a hunch that that thing, or part of it, was most likely the bundle of explosives without detonators in the armory.

But in this case, he would have to face the second problem, that is, only one team from each camp could successfully pass the level. In other words, if there were other players from the same camp as him in the current bunker copy, if he wanted to leave the copy normally, he would have to find a way to eliminate them, but this would also increase his exposure, which was not what Han Zu wanted.

Han Zu locked the door of the guard lounge, reinstalled the gate of the ventilation vent, and fell into deep thought. He was not going to use the contractor's teleportation to leave right now. Perhaps there was some other way to pass through normally without attracting attention, but he hadn't thought of it yet.