Chapter 94 New Choice: Assassin

Chapter 94 New Choice: Assassin
The original altar.

After checking the progress of the space formation, Qi Sheng's consciousness switched to the forum.

At this moment, a powerful energy suddenly surged into the body, and the missing piece of power puzzle was integrated into the body.

Guiding feedback information also emerges in the mind.

[Forbidden Blade (Second Generation Source)]:
Introduction to the original characteristics: The Forbidden Blade Mark is stamped on the attacked target (can be stacked), and the Forbidden Blade Mark can be detonated at any time to cause stacked damage, and the target will fall into an elemental disorder state, and the elemental perception will be weakened (the duration of this state is affected by the soul level and the target's mental strength. The higher the soul level, the longer the duration; the higher the target's mental strength, the shorter the duration).

Output of sacrifice power: 50/hour.

……

Upon discovering that a new Yuanchu had been taken in, Qi Sheng immediately switched perspective.

The location for sheltering Yuanchu is in the direction of Qiling Valley. There are 73 players left participating in the shelter, all of whom are members of the Shenyi Guild.

There was cheering and celebration at this time.

After a brief observation, Qi Sheng withdrew his gaze.

Three hours later, a guide post about the Star Vein combination ignited the enthusiasm of many players.

[Brothers, tears welled up in my eyes. The spring of assassin players has come. Praise Brother Di Zhao. ]

Posted by: Shadow Hunter
Contents:

I have been playing games for 13 years. In the early days, I chose the magic style, but as I grew older, I gradually fell in love with the assassin style.

It’s because the assassin style has the elegance and agility that other styles of play do not have.

This genre has a common feature in all games, that is, extreme damage and low tolerance.

Unlike warriors who need to consider defense, health, and other values ​​to improve their survivability, assassins only need to consider one issue, which is extreme output and quick escape after killing the enemy with one blow.

Every assassination is like a dance on the edge of a knife, elegant and deadly, either the enemy dies or I die.

It is more difficult to play the assassin style well than any other style. It is like a hunter. You need to accurately control the timing of attack, maximize damage, escape route, and so on.

This is exactly why I like the assassin style. The process of challenging myself is so exciting.

I have been playing the game for half a month, and I still regret that there is no Assassin Meteor Vein pairing in the game.

Finally, the long-awaited surprise arrived today, the Forbidden Blade Soul, which I would like to call a must-have soul for assassin players.

Here is the optimal Star Vein combination solution for the assassin flow that I tested. They are all souls that have been contained.

Star Vein Combination No. 1:

Black Armored Snake (Venomous): Any form of physical damage will have a poisoning effect, causing continuous damage to the target.

Star Vein Combination Second Position:
Dusk (Shadow): Switching between real and virtual forms, the mist form increases movement speed and is immune to most physical damage, while the elemental damage taken is increased.

Star Pulse Combination Position 3:
Forbidden Blade: ...

Star Pulse Combination Position 4:
Shatter: All physical attacks have penetration and shattering effects.

……

At this stage, there are many people who can open four star vein slots, but only a few can reach level 4 in body forging.

Therefore, this guide only considers the combination of four souls, and the subsequent combinations will be optimized and updated when the strength is improved in the future.

Next, I will talk about the characteristics of this set of soul matching in detail.

The first thing to introduce is the Black Armored Snake Soul used by many players. Its damage is a physical attack with a poison effect, causing continuous poisoning damage to the target.

Everyone must be familiar with this skill, but what I want to say is that the Black Armored Snake's venom effect, when combined with the Forbidden Blade's stacking damage effect, will produce an effect of 1+1 greater than 10.

For example, if I slash my opponent with a sword, the passive of the Forbidden Blade will also be superimposed during the duration of the poison effect.

The duration of the poison is affected by the target's Strength.

In the test scene, I slashed the test monster (level 15) with a knife, which caused a poison effect that lasted for 20 seconds. After embedding the forbidden blade, the forbidden blade mark can be automatically superimposed 20 times within these 10 seconds, which is almost once every 2 seconds.

That is to say, I should have chopped 10 times to stack the mark 10 times, but with the help of poison I only need one chopped.

Here is the demonstration video (video attachment).

……

After watching the video, I believe you have understood how powerful my Star Vein combination is.

After Dusk turns into mist, it approaches the target and can retreat after stabbing with a dagger. The attacked target will be trapped in the continuous loss of blood by poison and will be marked with the continuously stacked forbidden blade mark. This knife also has the effect of breaking defense with the shattering characteristic, and the lethality is amazing.

Even if we don't kill them with one strike, we can evacuate quickly.

Even if the Forbidden Blade Mark is not detonated actively, it will explode after tens of seconds.

Therefore, this style of play is not only lethal when launched, but also causes continuous damage after a failed assassination.

Players who like the assassin flow are recommended to give it a try. The weapon shape and strength of the Forbidden Blade perfectly meet the needs of assassins. It makes up for the last shortcoming of the assassin flow in the game. In the future, it can also be optimized according to this combination.

At the end of the post, two words for brothers who like assassin flow:

The gargoyle is the shield of the weak, and the forbidden blade is the soul of the artist.

Treat each assassination as a carefully choreographed play, write the environmental conditions, target strength, and all other influencing factors into the script, and then at the right time, perform a feast of blood and present an artistic curtain call.

……

Comment area:
The Night is Coming: It's very well written brother, this Star Vein combination is very feasible, but why step on a gargoyle... I have a feeling that a large number of players who play gargoyles are on the way, so be prepared to be scolded. I liked and collected the post, and retreat (Explorer Escape.jpg).

I'm tempted to kill: The OP's combination looks very powerful, but have you ever considered a problem, that is, in the general environment, our players' opponents are Zerg swarms and Black Tide, which are characterized by extremely large numbers. No matter how strong the assassin flow is, it is only suitable for assassinating a single target. Facing Zerg swarms and Black Tide, the lethality is really limited, and is far less effective than the combination of Gargoyles and other defensive souls. It is only suitable for lone wolf players.

This game is fun: I have saved it and will test it later. I think this combination is very practical. Although it has obvious shortcomings in fighting against Zerg Tide and Black Tide, it has a very high killing efficiency. It is okay to kill one every time. As long as the killing efficiency is high, other things are not a problem. But I don't understand why the author wants to step on the gargoyle. The strength of this soul is obvious to all. Coupled with taunts, it is simply the patron saint of teammates in the Zerg tide, and the sense of security is maximized.

Hesitation will lead to defeat: The poster should be a lone wolf player. In the eyes of team players, the assassin flow has no meaning. The magic range attack is enough. If it is not enough, just add another magic player. Assassins are not suitable for the map of the Novice Village. Maybe they can have very good performance when fighting against a single powerful target, but in team games, assassin players are destined to be at the bottom of the ecological niche. In summary: useful, but not very effective.

Shrimp and pork heart:

First of all, let me say that it is wrong for the OP to step on the gargoyle.

Then let me talk about my thoughts. I think why can't the assassin flow be used in conjunction with a team?

Are the only opponents we players will face in the future the Zerg Tide and the Black Tide?

When two camps confront each other, the assassin players are responsible for decapitation operations or dealing with the more difficult output points in the other camp. For example, there is a kind of insect that sprays liquid energy in the insect tide, which is extremely difficult to deal with. Can the stone statue and weapon spirit flow go over to kill it in the insect tide? Obviously, it is impossible, but with the addition of assassin players, it is different. You can sneak deep behind the enemy, kill the output points, and reduce the pressure on the front line. I think assassin players are a must-have for every team. This is the configuration that a complete team should have, making up for all shortcomings.

Finally, I would like to ask, when will the healing nurse flow appear? It takes a lot of energy to drink medicine every day, which is too uncomfortable.

……

The appearance of the Assassin Meteor Vein combination has sparked heated discussions among players in the forum.

Especially on the importance of assassin players, players have different opinions.

But there is no doubt that the assassin flow is very suitable for individual players without a team, or lone wolf players.

Super high mobility plus extreme output damage will greatly improve both travel efficiency and monster killing efficiency.

But this school of thought also has a fatal flaw.

Compared with melee star vein combinations such as Gargoyle, the assassin flow has weak defense. Even if new star vein slots are opened up in the future, they will still be inlaid with souls that can cause extreme output, and attributes such as defense will not be considered.

This is also the biggest difference between the assassin style and other star vein styles.

Even if you are a magic player, you have to consider embedding recovery-type souls such as "Food Breath" in the Star Vein combination to ensure endurance.

Only the assassin flow pursues the ultimate output.

The debate on the forum also made the popularity of this post continue to rise, and it rushed to the top of the forum's hot list.

After reading the guide, many players still have the urge to choose the assassin style of play.

Although its effect is quite controversial, the appearance of this strategy post officially ushered in the emergence of a new Star Vein style: the Assassin style.

...Imperial Tomb Mountains, Bloody Plains.

Led by Li Tie, the members of the Veteran Corps approached the swarm of insects that were gnawing at the earth not far away.

In the voice channel:
Lao Gou: Have you seen the new posts on the forum’s hot list?

Machete: What new post? I never read the forum. Please explain in detail.

Ashes: I don’t check the forum either. What did the deputy team leader find out?
Dagang: I have never clicked on the forum function to check it out, so what’s going on?

Old Dog: (forum link)

……

Driven by curiosity, members of the veterans group clicked on the post to check it out.

Then I saw the Assassin Meteor Vein combination shared in the guide.

After exiting the forum, everyone looked at Huijin in the team.

Huijin is 1.8 meters tall and has a neat crew cut. As a super gene warrior, he is the shortest in the team.

In the special operations regiment led by Li Tie, Huijin is responsible for reconnaissance missions.

Ashes was a little surprised when he found that everyone was looking at him:

"You all look at what I do. I am responsible for intelligence gathering, target surveillance, and terrain reconnaissance missions, but I have never been responsible for assassinations or sabotage operations."

The old dog grinned and said:
"In fact, we can still find many similarities. I think this style is very suitable for you. The requirements of an assassin are stealth and speed, which are your areas of expertise. Coupled with your excellent concealment and observation skills, this style is best suited for you. If you change to the assassin Meteor Vein, it can also make up for some of our team's shortcomings in combat..."

After listening to the old dog's story, Huijin was silent for a moment and then nodded:
"Although I like the weapon spirit style, but since you said so, I will change."

After saying that, Ashes summoned the Star Vein panel and began to decompose and match them again.

Not long after, Ashes switched to the Star Vein combination and even his aura changed significantly.

"Let's go find some bugs to try out the effect." Li Tie, who was walking in the front, spoke at this time.

The team immediately quickened their pace and advanced towards the raging insect swarm.

……

Half an hour later.

The appearance of a post once again pushed the discussion of assassin gameplay to the top of the hot list.

[Fuck, this assassin flow is too powerful. I am stunned. The killing efficiency seems to be no weaker than the range coverage attack of the mage. ]

OP: A dog with a cat.

Content: The situation was like this. My good brother and I were preparing to explore the area southeast of the Crimson Plains. As a result, we saw a group of players fighting in a swarm of insects on the road. I didn't take it seriously at the time and didn't look closely. I continued on my way with my good brother.

But when we turned back, we found that the team of players was almost dead, but there was one player still alive, and his performance amazed me.

The one he chose should be the Assassin Meteor Vein combination that was just released on the forum.

How can I describe his performance... Never mind, I'm at a loss for words, so I'll just post the video.

I guarantee that after watching it you will definitely exclaim: Awesome.

I won’t post the footage of the player team charging into the insect swarm, and will go straight to the main point (attachment: video).

……

When you click on the video, the insect tide at the end of the screen is like a crystal torrent, covering the earth. The sound of insects chirping one after another, releasing endless noise.

The video screen quickly zooms in.

You can see a black figure moving quickly among the insect swarms.

The picture continues to zoom in, and you can see that the player shuttling through the Zerg tide has embedded and used the "Dusk Shadow" soul. Every time he attacks in battle, he lands just right in the gaps of the Zerg tide to condense into a physical entity, and then switches back to the Mist Shadow form when the Zerg tide attacks, avoiding the bloodthirsty bites of the Zerg warriors.

In his hand was a blood-red dagger engraved with runes, and every time he stabbed, he could accurately pierce the Zerg warrior's throat where its defense was weakest.

Entity, stabbing, atomization, evacuation... every attack after switching between reality and illusion in the insect swarm is like dancing on the scythe of the god of death, and one will die if not careful.

But this player seemed to have mastered the rhythm of the Zerg tide, walking on the edge of life and death, and always able to complete the assassination and retreat at a thrilling angle.

It seemed as if every breath was being calculated.

Target distance, attack angle, number of Zerg nearby, Zerg attack frequency, Zerg movement speed...all factors are calculated accurately.

This scene made the players who were watching the live broadcast think of the last sentence left by the poster in the previous assassin strategy post.

The assassination is a self-scripted artistic performance.

This statement is verified by the players in the video.

Although the Zerg were numerous, in the eyes of this player they were like lambs to be slaughtered, and every movement they made was extremely graceful.

Find the brief gap to strike among countless possible mistakes and kill the insect with one blow. Even if you cannot kill it, wait for a few seconds and the mark will explode, causing area damage.

In this area flooded by insect swarms, this player painted a picture of death with his flesh and blood.

It can be called an art of killing.

At the end of the scene, the player is obviously exhausted, but is unable to replenish his strength with potions in the insect swarm. Eventually, he is overwhelmed by the insect swarm and turns into black mist and dissipates.

This post topped the popularity list in a short period of time, ranking 4 places higher than the assassin strategy post.

Shrimp and Pig Heart: It's so cool that it makes me cry. The assassin flow is the answer to this version. The killing efficiency is too high. Basically, every attack can kill a bug. A mage needs 3-5 fireballs to kill a bug. The mental endurance issue must also be considered. The frequency of attacks by a mage cannot be compared with that of an assassin. With this killing efficiency, who dares to say that the assassin flow is not good (eating dirt and slapping the table.jpg).

Refuse to waste your mental energy: Oh my god, I watched the video three times and was amazed. This performance is really awesome. The fighting process can be described as elegant. If he hadn't been exhausted, I feel he could have killed a bunch of bugs. The timing of the attack was controlled to the second. Who knows who this god is? I want to pay attention to him.

Kingly Warrior: I silently take back what I said in the previous Assassin's Flow strategy post. When I saw the title, I wanted to come in and say a few words, thinking that the Assassin's Flow was not good enough no matter how you looked at it, how could anyone have the courage to compare it with the Vein of the Stars combination with the Gargoyle. As a result, the Assassin's Flow player in the video stunned me. Everyone was playing the same game, but he seemed to be cheating, it was a miracle. I saved the video and will watch it over and over again.

Dark Night is Coming: It’s so cool, but I still have to warn those players who want to impulsively play the assassin style after watching the video.

You have to understand that the strength of the assassin player in the video is not the Star Vein style he uses, but his combat skills.

I can say responsibly that with the combat skills of the player in the video, he can be very strong in any melee style.

Moreover, it is several levels stronger than players of the same level and with the same star vein combination.

As for ordinary players, even if they choose the assassin style, they are completely in the dark after entering the insect tide. They can't find the precise moment to attack. After being effectively eliminated, they will immediately go into a small dark room and shut themselves in.

But what is certain is that the Assassin Meteor Vein combination is very suitable for technical players.

Just like the player in the video, his combat skills and combat awareness can greatly improve the low tolerance rate of the assassin flow. He relies on hard power to overcome the shortcomings of the assassin flow and at the same time raises the upper limit.

To sum up, only players who are confident enough in their own strength are recommended to choose the assassin flow.

As for ordinary players, trust me, don’t touch it.

I guarantee that you will be back to your original Star Vein combination within 24 hours.

……

The performance of Ashes continuing to fight the endless swarm of insects after all his veteran teammates were killed was filmed by a passing player and posted on the forum.

Players who watched the video were amazed by Ashes' performance.

Extremely high killing efficiency, precise timing of attack, ghostly movement, and every second control of switching between reality and illusion... After Ashes' video appeared, the criticism of the assassin flow on the forum gradually disappeared.

But as the forum player Night is Coming said.

This is a Star Vein style that only technical players are capable of mastering. Ordinary players will only encounter endless frustrations after getting started. They cannot move among the insect swarms with elegance and complete precise harvesting like the Ashes in the video.

The emergence of this video has made many players begin to realize the importance of technology.

With the same Star Vein combination, technical players can significantly raise their ability ceiling and create more possibilities.

And this is exactly the development trend that Qi Sheng, who is behind the scenes, wants to see.

(End of this chapter)