Chapter 95 Game Currency Definition
Chapter 95 Game Currency Definition
The original altar.
The 42nd day of the game’s launch.
At this time, Qi Sheng was looking through the data information fed back after the guidance statistics.
[Number of players: 18325 (14238 online)]
Number of Contained Primordial Properties: 22
Players produce 52932 sacrifices per hour (updated in real time).
Average Soul Level of Players (average Soul Level of Star Vein Embedded by a single player): 18.3
It has domain nodes: Emperor's Tomb Village (rules), Dark Cave (resources), and Demon's Falling Pit (resources).
……
Through the information from the guidance statistics, it can be found that after the insect tide appeared, the players' output of sacrificial power has increased significantly.
This also speeds up his recruitment of new players.
Now he issues new game qualifications every day and continuously recruits new people with potential to join.
As the number of players increased, he considered building a number of functional buildings similar to the test tower in Dizhong Village.
If conditions permit, he even wants to open up land auctions to allow players to build shops freely.
For example, the three major evil sects mentioned by the players on the forum, their output is enough to open shops in Dizhong Village and expand their product sales channels.
But at this stage, his core goal is still to recruit players, and he has no motivation to implement these ideas.
After all, players are the productive force.
As each player's strength grows, he can gain a steady upward curve of sacrifice power benefits.
While collecting statistics, he also discovered an interesting thing in the game.
Many paying players are complaining that the price of purchasing sacrifice power with cash has increased significantly again, and that it can only be purchased sporadically, making it difficult to buy in bulk.
At the beginning of the server launch, the price of exchanging sacrificial power for cash was 1:50, and now it has increased to 1:175.
The main reason for this impact is still related to the special game environment.
Out of curiosity, Qi Sheng began to study the price fluctuations of game currency exchanged for real currency.
It was found that the biggest factor affecting game currency is supply and demand.
Excessive supply of game currency will cause the total amount of game currency to exceed the demand, so the ratio will fall.
Conversely, when demand exceeds supply, prices will rise.
There are four main reasons that affect fluctuations in supply and demand.
The first is the mechanism of currency production and consumption.
If too much currency is produced in the game, it will be insufficiently consumed and the value of the currency will decrease. Conversely, if it is consumed too quickly and insufficiently produced, the value of the currency will increase.
The second is the economic activities within the game. For example, the lottery activities he launched will cause the price of exchanging sacrifice power for cash to rise sharply in a short period of time.
In other games, such activities will also appear in the form of activity copies, special tasks, krypton gold activities, etc., resulting in large-scale output or consumption of game currency, which will affect the ratio of game currency exchange for cash and affect the supply and demand relationship.
The third reason is player purchasing power, that is, the number of players who spend money on the game.
The more players who spend money on the game, the greater the consumption of game currency, and the demand will increase accordingly.
There are many players who do brick-moving games, and the output of game currency is large, which causes the demand to decrease after being met.
The fourth reason is market speculation. Some smart players will use the price fluctuations of spiritual materials, currency and other resources in the game to speculate, such as hoarding resources or currency, buying low and selling high. These behaviors will further exacerbate the fluctuations in the price of game currency exchange for cash.
Monster World has all of these factors that lead to an increase in the price of game currency.
In particular, the number of players who spend money on a game is far greater than the number of players who don't spend money on a game.
The existence of a small number of high-paying players in a game can have a huge impact on the economy of the region.
Before he traveled through time and space and became Emperor Omen, he had come into contact with a pay-to-win game in which a small number of high-paying players influenced the prices of goods in the entire region.
For example, "Fantasy Westward Journey", a game that has a strong sense of age in our memory.
The price of high-quality equipment in it reaches 7-8 figures in cash. In the later period, 95% of the players in an area are brick-moving players who have multiple accounts, supplying the 5% of high-paying players and providing them with better experience content.
Or a much older game called "Legend".
In this game, there are even a few high-paying players who support the entire area's players who only spend money on playing the game.
He can even support all the players in the region by himself.
The characteristics of this type of game are free trading, high consumption and low output. If paying players want to become stronger, they have to purchase game resources from players who pay a lot of money.
The situation in the monster world is more serious than the pay-to-win games that Qi Sheng had experienced before crossing over.
There were a lot of high-paying players. In order to meet the actual needs of the players who were willing to invest huge amounts of cash in the game and exchange them for game resources, he specifically recruited several super-paying players. As a result, the power of sacrifice was always in short supply.
As for the output of brick-moving players, it can't shake the price increase of sacrifice power at all, nor can it meet the needs of krypton gold players.
In the early days of the game, there was a method for players who were working on the game to open multiple characters to speed up their work efficiency.
But in the monster world, all players only have a single controllable character, and there is no possibility of opening multiple accounts to earn gold.
The guidance has been calculated.
Even if the number of brick-moving players increases dozens of times at this stage, it still cannot meet the energy consumption needs of krypton gold players.
Moreover, the brick-moving players in the monster world also need to consume sacrificial power to become stronger, otherwise they may not be able to keep up with the growth rate of the insect tide and the black tide, so they can only sell small amounts of sacrificial power, and the rest needs to be converted into strength.
The sale of small amounts of sacrifice power can already meet the actual needs of brick-moving players and create a surplus.
Therefore, the price of exchanging sacrifice power for cash is set at around 175 because the demand for game currency exceeds the supply.
It is a market with a high price but limited market share. Many brick-moving players have even established stable sales channels with major guilds, and the produced sacrificial power is not circulated to the outside world at all.
This makes it difficult for ordinary paying players to receive sacrifice power.
In the foreseeable future, as the production of sacrificial power increases with the improvement of player strength, the price of exchanging sacrificial power for cash will not decrease, but may continue to rise, because the settings for consuming sacrificial power will also increase in the later stages.
In this regard, Qi Sheng did think about a question.
Since the income from game output is so high, assuming that Monster World fully opens up game qualifications, in the future there will be no players willing to continue working in real life, and real needs can be met entirely through game output.
In response to this problem, the guidance provides an explanation after analysis.
It means that the real world has already entered the era of artificial intelligence, and all physical labor is done by robots. It is the trend of the times for ordinary people to enter the virtual world to create real benefits, and it is also a phenomenon that has already appeared in this era.
The jobs that still exist in the real world are basically AI technicians, mechanical engineers and maintenance personnel, high-end technology R&D personnel, etc. These are jobs that AI cannot complete alone.
Therefore, driving ordinary people into the virtual world and providing virtual jobs is what the human federal government and even many alien forces are doing.
Provide work-for-relief services through virtual jobs.
This is also one of the main reasons why virtual game cabins are priced very low, and in some areas they are even distributed for free, making them popular among thousands of households.
The development of the times has completely made the old concept of "demographic dividend" disappear.
When artificial intelligence robots are already able to meet society’s production needs, population growth will bring more burdens than benefits.
So some players in the forum mentioned that this game may bring about the concept of wealth redistribution, which does make sense.
The players who spend money on the game distribute their real wealth to the players who don't spend money on the game in exchange for game resources, allowing the originally almost solidified social wealth to flow to the lower levels, indirectly narrowing the wealth gap in the real world and achieving a wealth redistribution effect.
Qi Sheng no longer paid attention to this question after a brief thought.
Because no matter whether it is a krypton gold player or a brick-and-mortar player, their trading of sacrifice power will not affect his commission.
Players who spend money on games are spending money, and players who spend money on brick-and-mortar games are also spending money, and all of it is spent on improving their strength.
The sacrificial power he draws will neither decrease nor increase.
After briefly discussing this issue with the guide, Qi Sheng no longer paid attention to the fluctuation of the price of sacrificial power.
At this moment, consciousness switched to the perspective of the guiding clone in the colorful mist sea.
You can see the faint blue spiritual patterns on the ground starting from the center of the formation, constantly moving as if with self-awareness, weaving and entwining with each other, and converging on the ground to form delicate, complex and exquisite patterns.
Accompanied by the continuous injection of Yan Ming's spatial force.
All the spiritual patterns seemed to be endowed with life. Above the spatial spiritual patterns, one beating energy rune after another was generated. They followed the operating rules of the monster world, echoed each other, and the released energy light waves connected, gradually outlining a huge space transmission framework.
During this period, every time the array eye flashes, it will release flowing energy to sustain the expansion of the spirit pattern. Through observation, it can be determined that the completion of the stable space transmission array is not far away.
At this moment, my consciousness switched back to the player forum.
According to the guidance feedback, the popularity of a post that has just been published is rising rapidly.
[I've noticed a lot of new combinations on the forum recently, all claiming to beat the magic star vein combination. I want to tell you that the magic star vein combination is always the best in this version. If you don't agree, come and see my combination. I just want to ask you if it's strong or not? ! ]
Posted by: Melee Mage.
Contents:
It is said that after the Zerg tide appeared, the strength of the magic star vein was weakened by the version, because the Zerg warriors have a high resistance to elemental damage, and the magic output efficiency is affected. But what I want to tell you is that the magic school is still the true god of the version, it just needs new combinations according to the version changes to adapt to the changes in the new version.
Now let’s get down to business and talk about my Star Vein combination.
My set of star veins only requires three core souls. If there are extra star vein slots, you can inlay them yourself.
First Star Vein: Breathing
Characteristic effect: Automatically filter the energy particles in the air through breathing, replenishing mental strength and blood consumption.
Second Star Vein: Flowing Shadow
Characteristic effect: You can create an avatar with 20% of the original body's strength by consuming mental power, and you can control the actions of the avatar through consciousness (the strength and number of the avatars are affected by the strength of your own mental power).
Third Star Vein: Light Shield
Feature effect: Consume mental energy to build a freely retractable energy shield to resist various types of attacks.
……
Seeing my combination, some of my brothers will definitely think I am an idiot. This combination has no output, and its defense is not as good as that of melee soul.
You may even imagine a scene where I summon multiple shadow clones and release energy shields to hit the enemy.
Because this combination seems to have no other means of attack except the light shield.
Summon clones to fight, but don't use melee souls.
Summoning clones for long-range output without pairing them with elemental damage souls is an extremely stupid star vein combination no matter how you look at it.
But what I want to tell you is that the core of this Star Vein combination, in addition to these three magic souls, also includes a custom weapon.
He is the product of the arms dealer: the psychic bomb.
The battle mode is very simple and does not require any skills.
You only need to do one thing. First, summon the shadow clone, then take out the psychic bomb from the space bag and give it to the clone, and finally let the clone happily charge and self-destruct.
Therefore, the core of this Star Pulse combination is Breath Eater + Flowing Shadow + Psionic Bomb (custom weapon).
As for why a light shield is needed, there are two reasons.
First of all, the light shield is a spirit-enhancing soul, and the main attribute bonus brought by level increase is mental power.
Secondly, the effect of the light shield can protect yourself at critical moments.
For example, being attacked by the enemy at close range, being affected by the explosion due to being too close to the detonation distance, etc., are considered necessary defensive measures.
If there is team protection, it is completely feasible to only embed Liuying + Shiqi.
Pay attention, let's move on to the actual combat exercise (eat dirt and slap the table.jpg)
(Attachment: Video)
……
In the video, the player turns on the Flow Shadow feature and summons three clones.
Then each person threw a psychic bomb and, under the player's control, rushed towards the distant insect swarm.
boom! boom! boom!
After approaching the Zerg swarm, the psychic bomb was detonated. The instantaneous high temperature and shock wave blew away a large number of Zerg warriors, and flesh and blood splattered everywhere.
The player then summoned three more shadow clones, and while delivering psychic bombs, he violently inhaled white mist from his mouth to restore his severely depleted mental strength.
After three rounds of suicide charges, the player raised his thumb towards the camera and grinned:
"Let me ask you, is this Star Vein combination powerful?"
……
Comment area:
Supreme Big Fish Head: I clicked in with critical thoughts, but after watching it I found it is really awesome. If we had the Flowing Shadow Soul and your Star Vein combination at that time, we wouldn't need any suicide charge to take down the Dark Cave. We could just let the clone die and complete the task of purifying the Dark Cave easily. This Star Vein combination must be praised, it is very practical in team battles.
Dark Night Is Coming: After watching it, I have a question that I hope the OP can answer. I made a rough calculation through the picture (may not be accurate, I didn't see it clearly), the number of Zerg warriors killed and the cost of the psychic bombs, I feel that the sacrifice power profit of this combination is very low. The main profit is evolution points. The sacrifice power profit minus the cost depends on the situation. Maybe you can make little profit, no profit, or even lose money.
The melee magician (the original poster) replied to Dark Night: Hehe, you have discovered the weakness of this combination. This combination must be used on targets with very high density of monsters such as Zerg Tide and Black Tide. When encountering a single and high-intensity target, use psychic bombs and lose the bleeding. At this stage, each time the clone self-destruct tactic is used, the killing profit fluctuates around 10% (only calculating the sacrifice profit), and there have been losses. However, the profit from evolution points is very high, and one round of output can kill a group of people.
Temple of God - God King: Damn, this Star Vein combination looks useful. The team can equip a few of them. When encountering a dilemma that cannot be broken through, let a group of Flowing Shadow Clones rush forward and self-destruct to clear the way. The effect must be good. This will allow the guild's magic groups to equip a few self-destructing Star Vein combinations (Reward: 18 points of sacrifice power)
You must be focused when playing games: Monster players said, aren't you tired of switching around? I see you guys researching this and that every day. I've been playing with a Black Armored Snake Soul for a month, and now it's over 20 meters long, swimming in the insect swarm, it's so cool. I really don't understand you players who play the main body route, thinking about how to match the Star Veins every day to be stronger. I think it's better to focus on the monster route. When my body length grows to 1000 meters, I can swallow hundreds of insect swarms and black tides in one bite (brick-moving arrogant face.jpg)
The beaver replied that one must be focused when playing the game: the monster flow is indeed strong in the early stage, but in the later stage there will inevitably be various shortcomings caused by a single characteristic. Combining with Star Veins is the mainstream gameplay of this game. The process of matching is to make up for the shortcomings and gain stronger combat power through the combination of characteristics.
Do I have to reply to this beaver exclusively when playing games: I don’t care, I don’t listen, anyway, the monster flow is the best in the world!
……
While Qi Sheng was reading the post, he discovered that the sales commission of the trading house's psychic bombs began to grow rapidly.
This is obviously the impact of the clone's self-destruction.
Some players have already decided to try this style.
More importantly, the combination of Food of Air + Flowing Shadow is a pairing option for the mainstream magic star veins.
For example, food air + ink flame (bone fire) + flowing shadow, forming a clone fireball flow.
Many magic players don’t even need to decompose the soul and re-match the star veins, they can directly use the clone self-destruction flow.
This led to a rapid increase in sales of Psychic Bombs.
Qi Sheng has encountered similar situations several times.
Every time a popular Star Vein combination appears in the forum, it will affect the sales data of related products in the trading house, and even cause the prices of some products to fluctuate significantly.
For example, the emergence of fishing streams has caused the price of silk spun by ironworms to continue to soar.
This gave Qi Sheng an idea.
When there is a shortage of sacrificial power in the future, will it be possible to resell resources through the forum information obtained in advance and quietly earn sacrificial power from players?
But after thinking about it carefully, he gave up the idea.
Compared to lottery activities and other ways of recovering energy that are no different from robbery, reselling resources is too low-end.
There are also the disadvantages of cost expenditure and inventory storage cycle.
When you really lack the power to offer sacrifices, you can hold a lottery.
If a player finds that there are never any good things coming out in the lottery and he is unwilling to participate in the lottery, he will switch to a probability-based gameplay.
You can change the skins to scratch cards, smash Easter eggs, draw gift certificates, and other modes.
If the player is still unwilling to take the bait, then give him a hint and use high-frequency refreshed rewards to arouse the player's desire and make him think he is getting lucky.
If you try during this period, you will easily fall into the probability trap.
Players with weak willpower will want to make more money after making it.
If I lose, I will think about playing a few more times and stop as long as I can make back my investment.
When the time comes to run out of sacrificial power, Qi Sheng has plenty of ways to make players willingly give up their sacrificial power, and in the end they will just think that it is their bad luck and cannot blame the official.
After all, the official has not opened a cash recharge channel.
This setting can make Qi Sheng invincible.
In the eyes of players, sacrificial power is a data that the official can create, and they can print as much as they want. They never imagine that the essence of official activities is to cheat players out of their sacrificial power.
Brothers, today's 10,000 words have been completed. I am working hard on writing. Please support me by voting for me on the monthly ticket.
Friendly recommendation of a friend's new book:
Attention, this is not a game
This is a work where the game comes to reality, and you can gain abilities from the game. It has good results, and those who like this kind of subject matter can collect it.
(End of this chapter)