Chapter 185: 1 Thinking of Gods and Demons, Desires Are Released
Chapter 185: One thought of gods and demons, desires are resolved
The original altar.
Qi Sheng stood on the altar, flipping through a newly updated discussion post on the forum with great interest.
The views in the post sparked heated discussions among players, and various novel ideas continued to emerge in the comment section.
[Customize the small world concept, initiate a round of voting to see everyone's ideas]:
Host: Super God Chicken
Contents:
The Doomsday World has been very popular recently. I also play the auxiliary style. Thanks to my brothers’ help, I got the Wish Soul and bought a ticket to enter the Doomsday World.
I was lucky enough to meet a group of survivors not long after I entered the small world to explore.
But unlike the survivors mentioned by the brothers in the Small World chat channel, what I met was a group of vicious looters. They obtained resources by plundering everywhere and also owned a piece of protected farmland. In comparison, their lives were relatively wealthy.
Although they are evil forces, they also have needs and can produce power for me.
So I still provided them with a variety of services that met their needs, earned a lot of wish power, and unlocked the first skill of prayer.
But in the process of getting to know the robbers, a question suddenly occurred to me.
As a meticulous player, I asked the guide for relevant information about the Guili tribe before entering the Doomsday World, and the guide mentioned one thing in the story.
It means that the original way of obtaining power of will set by the Guili Clan was to establish a camp war mode in which one side played the role of savior and the other side played the role of evil.
They want to use the ever-present invasion crisis to keep the small world in a state of internal friction and increase the output of willpower. In short, they want to prevent the small world from entering a period of peace, as this will seriously affect the benefits of willpower.
In the end, it was because the Guili tribe discovered special minerals in the underground space that they chose to create the virus and bring about the end of the world.
If we put this problem in front of us players, the problem still exists.
As the needs of the creatures in the small world are met, the thresholds are constantly raised and their appetites are growing.
When the world achieves peace and a new civilization is established, it will be time for us players to leave.
So can we learn from the plan set by the Guili tribe, or even improve it, and establish an opposing camp in the doomsday world?
There is no need to even disguise yourself. One party only needs to appear in monster form and the other party can appear in normal player form.
Create two factions: looters and survivors.
The comparison between the monsters and the players' forms made it impossible to be seen through.
In this process, we need to spread historical hatred, and even weave some historical lies to aggravate the hostility between the two camps, causing the two camps to continue to consume each other and pass on hatred from generation to generation.
In this way, we can continuously generate demand and satisfy our desire to gain power.
What we players need to do is not to participate in the confrontation between the two camps, but to become the balance regulator of the small world.
Prevent either side from growing strong enough to destroy the other, keep the small world in a state of chaos and war, and ensure that neither the looters nor the survivors can destroy each other.
Doing so will definitely generate continuous willpower.
But the idea of using the small world as a chessboard, the lives of living beings as chess pieces, and controlling the direction of the world is too evil.
So I'm launching a poll here to see what everyone thinks.
(Attached: Voting options)
Comment area:
Never surrender: I choose 1. Our players' main battlefield is in the monster world, so we shouldn't waste too much time in the small world. The output of willpower is also to serve the upgrade of the wishing soul. Investing a large number of players to control the direction of the world does not meet the core needs of our players. We should exhaust all the willpower that the small world can produce, and then return to the monster world to continue expanding our territory.
A Journey: I choose 1. Just drain all the fish and give the small world a peaceful and prosperous era. Don’t worry about how it develops in the future. Our goal is the sea of stars. Only when the forces of the small world descend on the monster world, how can we players go back to the small world to develop? The "1" in the voting option is the most suitable direction for the development of our player legion.
Jiangshan Ruhua: I choose 1. The original poster’s idea is actually very good. The war between opposing camps can indeed keep the small world in a state of internal friction and generate various demands in a war environment. However, the small world is essentially just a world with scarce resources. Hunting and gathering cannot produce any spiritual resources. The power of wishes produced by praying is meaningless for combat-type players. It is better to collect them and leave, giving the small world a chance to develop freely.
The Sun Also Rises: I choose 2. The only channel for obtaining wish power now is the Doomsday Small World. Before finding a second channel to obtain it, the importance of the Doomsday Small World is self-evident. Why not make it a scene that can continuously produce wish power? You must know that the wish power consumed by subsequent level upgrades of wishing skills is too terrifying. If you want to unlock more powerful skills, you have to make good use of the Doomsday Small World.
Blood Shadow Soul: I choose 2. I don’t have a wish soul, but I think long-term wish power production is very necessary. The strength of the wish soul is obvious to all. It’s a pity to collect just one wave and leave such an important wish power production area. Maybe the camp confrontation mode can be tried.
……
Various opinions collide in the posts.
Every player has his or her own ideas and suggestions.
While Qi Sheng was reading the posts, he found that many players had very interesting ideas.
These colliding ideas allowed him to see the changes in players' thinking after their strength improved.
Some players want to control the direction of the world and create conflicts between camps, while others want to leave after obtaining resources and no longer care about the development of the small world.
Some players even expressed their excitement that they wanted to become the god of the world and build a great civilization.
When explaining his ideas, the player said that the idea of creating civilization was an impulse that emerged when he discovered in the small world that he could easily change the world. He felt that he could become the guide and promoter of the new civilization and complete the sublimation from the display of power to the creation of value.
In Qi Sheng's eyes, this player already had a hint of divinity, but only a hint.
In the guidance of previous courses, it was said that many powerful gods have similar behaviors, observing the diverse development paths of life, satisfying their own desire to explore the unknown and novel, gaining inspiration from the rich process of civilization development, and self-identification values.
The players on both sides represent the observer and the controller respectively from different perspectives.
The observer chooses to promote it in the early stage and observe it later, or no longer pay attention to the development of the small world.
The controller regards the internal friction of the creatures in the small world as a grand drama. He wants to become the maker and judge of the world's laws and establish the order and balance he wants for the small world.
Qi Sheng believes that these views are very valuable for reference.
As players become stronger, their ideas will also change in the process.
Especially when the Black Tide officially invades the Earth in the future and its strength returns to reality.
These views are worth pondering and represent the purest thoughts and desires in the players' hearts.
At this moment, the number of likes on a new reply skyrocketed like a rocket.
Qi Sheng's eyes jumped to the player's comment.
Night is coming:
I'm late. I revised it several times before sending my reply, and finally I was satisfied.
Before I tell you my opinion, I will give you a choice. I choose 1.
Next, I have to refute the chicken's point of view.
Xiaoji said that the "1" in the voting option is to drain the pond to catch all the fish. This sentence led the discussion of the topic to a debate between two opposing viewpoints. Everyone was talking about whether to control the world or to drain all the willpower and leave.
But the idea of exhausting all resources is actually wrong.
First of all, everyone should understand one thing: the doomsday world is a world with very few survivors.
The output of willpower is not only affected by the strength of desire, but also by population size, which is a key factor when it is impossible to help the creatures in the small world improve their life strength.
The formation of two opposing camps and the high-intensity confrontation under the control of our players' will will indeed lead the world into chaos and disorder.
But doing so would also cause a large amount of life to be destroyed in the process.
Every time a soul dies, a flame that produces willpower is extinguished.
Therefore, endless killing will only lead this small world to another state of collapse.
Although we players can intervene and balance the overall strength of the two camps, this balance is more like a suppression.
For example, if the population of the raider camp explodes and its war strength grows, what the player can do at this time is to weaken the power of the raiders, secretly intervene to guide the direction of the war, and restore the population to balance again.
Then the development of the small world will always be in a state of suppression.
At this time, some players will surely ask a question: Isn’t it enough for me to support the development of the other party? Why must I suppress it?
This question is easy to answer. As Xiaoji said in the post, meeting demand must be an upward curve.
As one side becomes stronger, the other side will be strengthened, so players will need to spend increasing resources and energy during this period until it becomes unbearable.
Therefore, suppressing one side is the ultimate choice of the equilibrium mode.
Next, let me talk about why I chose option 1 in the voting.
Because plan 1 is not about exhausting the resources, but a process of making the pie bigger.
Give hope to the creatures in the small world, help them build a new civilization, solve the problem of the immortal virus... every thing can bring huge output of willpower to the players.
As for how players can obtain willpower after establishing a new civilization, this question is actually very simple. In the years of peaceful development, why can't the creatures in the small world have needs?
Is it true that no one worships gods in the real world?
During every traditional festival, every religious place is packed with people, as so many people worship gods devoutly and pray (emphasis here): peace, health, wealth, academic success, etc.
Some people also choose to worship gods when they face major life difficulties, such as serious illness of relatives, career setbacks, and marital crises, hoping to use the power of gods to change the status quo.
Therefore, as long as the population grows and the cake becomes bigger, there is no need to worry about the lack of demand from creatures in the small world.
As the population base increases, the desire for output will only increase.
Even when I was thinking about this problem, I formed an idea of "desire solves itself" in my mind.
The so-called self-satisfaction of desires means that the creatures in the small world who have various desires can satisfy their desires in some way, providing players with a way to generate willpower without the need for player interference.
The specific plan is as follows.
The first step is to continue to develop in the established direction, which is what you call "draining the pond to catch all the fish" and to establish a new civilization for the small world.
The second step is to guide the growth of civilization and leave behind a redemptive memory of your existence.
This is the most critical step.
You can understand it this way: pass on your process of saving the world through books and in the form of history.
They are just like the myths in the real world, such as Nuwa mending the sky, Houyi shooting down the sun, Dayu controlling the flood, Noah's Ark, Prometheus stealing fire, and so on.
It leaves a historical trace that a god once existed.
With the foundation laid in this step, we can then build a system of gods.
And this system already has a reference template in reality.
By checking real-life data, we can find that in reality many believers often seek spiritual sustenance in their faith. For example, monks practice Buddhism, believe in cause and effect and reincarnation, and when faced with suffering in life, they believe that through current practice they can eliminate karma and gain future liberation and happiness.
This is the comfort brought by trust in God, which will give them the strength to face difficulties, allow them to have spiritual support, and thus gain spiritual solace and satisfaction.
This kind of self-comfort is essentially self-satisfaction, except that the concept of "God" is added.
This is a way to transfer desires to beliefs and obtain satisfaction in the mind.
Even many ascetics have their own unique values and life pursuits. They stay away from worldly material enjoyments and pursue spiritual purity and communication with gods.
This one-way communication on the spiritual level can bring them strong spiritual satisfaction.
During this process, players do not need to do anything to obtain the power of wishes created for you by the creatures in the small world.
We don't need to prove whether worshiping gods is useful or not, but as long as the creatures in the small world do so and get spiritual satisfaction, or even just relieve their anxiety, it is also a disguised satisfaction process.
So I call this concept the "self-solution system of desire."
What players have to do is to leave a mark of the existence of the gods (you) in the second step of the plan.
If you want to take this a step further, players who have inlaid wishing souls can even work together to create a complete "Divine Court" system.
Give each player who embeds the Soul of Wish a different god identity.
Similar to Taoist mythology, Buddhist mythology, Greek mythology, Norse mythology, and other complex systems of gods.
Then, through the history of the creatures in the small world, the memory will be passed on, and the system of gods will influence generation after generation of creatures in the small world as civilization develops.
In this regard, the system of desire is formed.
From now on, you can earn willpower by lying down. The better the small world develops, the larger the population base, and the more willpower you can produce.
Compared to the real-life god system, players have another advantage.
When God is free, He can descend to the small world to satisfy the desires of individual creatures and strengthen the concept of the existence of God.
So I chose option 1 in the voting because this is a development model that will make the pie bigger.
Choosing voting plan 2 essentially suppresses the development of the small world, thereby affecting the output of willpower.
As I write this guide, an idea comes to my mind.
In the real world we live in, there may have been players with inlaid wish souls who came to save the world and left behind the story of the god system of "desires solving their own problems".
Haha, the above sentence is just a joke, don’t take it seriously.
Now back to the original question of voting options, I would say that the concept of exhausting all resources is wrong and has affected everyone's judgment on the future development direction of the small world.
Finally, let’s talk about it from a moral perspective.
I won't preach about this, every player has his or her favorite game mode.
I just want to tell everyone that as players we must have the minimum moral bottom line when facing weak intelligent creatures.
Compared to bullying the weak, what I am more looking forward to is the player army overcoming one powerful enemy after another through growth, stepping onto the world stage step by step, competing with the heroes, and composing our own glorious epic.
Even if you are just an ordinary player, you should try to leave a mark in the legendary chapter of the history of glory for future generations.
You don't want your descendants to look back at your gaming history and find out that you were a big devil who did all kinds of evil, right? Hahaha.
The above are all personal opinions. If you have any ideas, please feel free to discuss them. Please don’t criticize me.
……
Snapped!Snapped!Snapped!
After reading the reply from "The Night is Coming", Qi Sheng couldn't help but applaud.
"Guide, what do you think?"
In response to the question, the guiding water ball floating in front of him showed a thoughtful expression, and then nodded:
[Boss, after my simulation observations, this solution of self-resolving desires is indeed feasible, and can achieve the point described in the forum by Dark Night Is Coming. It can continuously produce willpower for players in the subsequent development process. As the population base grows, the output of willpower will increase. ]
[Although the instinctive desires for food, survival, etc. in the small world in peacetime are not as strong as those in desperate situations, the population base can make up for the lack of desire. ]
[However, one thing to note about this plan is that players still need to intervene in the small world occasionally. If the civilization in the small world is allowed to develop without intervention, the consequence is that the long-term separation will eventually lead to the reunion, and the long-term reunion will eventually lead to the separation. ]
[Struggles for resources, ideological conflicts, the gap between the rich and the poor... these are all factors that affect the division of civilizations and even the path to war. If the desire-based self-solution system wants to make the pie bigger, it must guide the development of the world and even invest resources to help development when necessary.]
[However, compared to the high-intensity intervention in the opposing camp model, a healthy civilization does not require too much intervention, only occasional guidance is needed. ]
As he spoke, the guidance presented the simulated information in Qi Sheng's mind.
It turns out that the idea of night is coming is completely feasible.
Since the launch of the server, the growth of Dark Night is visible to the naked eye.
Although his performance in the monster world is only at the level of an ordinary player.
Including the daily output of sacrificial power is also very limited, and cannot be compared with top players at all.
But he did help a lot in building the player army.
This is also the reason why he can always be ranked first among the forum's strategy parties, including the number of followers, which also always ranks first in the forum.
Therefore, he is called the number one in the forum by many players.
From initially providing strategies on star vein combinations to now proposing constructive ideas for the future development of the small world, Qi Sheng found that the idea that the night is coming has become increasingly mature.
"It's worth my three points of sacrifice to personally treat him."
[Boss, it’s 3.4. ]
Qi Sheng: ...
"Did you deduct it?"
[After that, every hunt during Dark Night will deduct 0.1 sacrifice power, but I have already taken it back. After all, this is the principle you set, Boss, and it cannot be broken.]
"You're so stingy, I was just joking."
[Then I will go back? ]
"That's not necessary."
(End of this chapter)