Chapter 186: The Battle of Incense and the Calendar of Gods
Chapter 186: The Battle of Incense and the Calendar of Gods
The "Self-Resolution of Desire" system proposed by The Night Is Coming sparked heated discussions at the forum.
The condition for the wish soul to produce wish power is the desire to complete the goal.
In essence, it is the inner desire to achieve a goal. The stronger the desire, the more willpower will be produced after completion.
Among the known ways to obtain willpower, the one with the highest output value is the Ancient God Arena.
Every victory is actually fulfilling some shallow desires of the ancient gods, so you can get huge feedback from your wishes.
One victory can produce 829 points of willpower.
With each subsequent victory, the output of willpower will increase progressively.
In theory, you only need to become a champion fighter to gain enormous amounts of power from the ancient gods.
Because producing a champion fighter is one of the greatest desires in the heart of the ancient god.
The output of willpower is also affected by the strength of the target.
The power of will produced by the ancient gods is theoretically far stronger than that of creatures in the small world.
However, there is uncertainty in the model of producing willpower through the arena.
The shuttle bus that picks people up at Colorful Mist Coast every day may not necessarily pick up players with wish souls. This is also the reason why most players do not choose the arena path and focus on the small world.
The surge in popularity of voting options posts is also due to uncertainty about the future.
Most players have never thought about what the future of the small world will be like.
The general idea is to get as much wish power as possible, and then leave when the small world becomes difficult to produce wish power.
As for their contribution to the small world and its future development, they don't care at all.
The emergence of voting posts also made players begin to think about whether the small world can continue to produce wishes in the future.
The reply posted by Night is Coming shared the concept of sustainable output with all players, and denied the concept of "draining the pond to catch all the fish" mentioned by the poster of the voting thread.
Thus, a grand plan was born in the forum.
Build a new civilization for the small world, and players guide the development of civilization in the name of God.
During this period, players continued to come up with new ideas, and together with the Night is Coming, they improved the "Self-Resolved Desire" wish power acquisition system.
The Night is Coming also organizes the ideas of some players, edits the posts and publishes them continuously.
As the ideas gradually matured, the outline of the plan was born.
The first step of the plan is to set up a gathering point, requiring all players who enter the small world to gather the survivors they meet to form a preliminary social structure.
The second is to provide survivors with basic survival guarantees, including food and water.
For example, organizing survivors to engage in agricultural production, reclaiming land, and planting crops suitable for the doomsday environment.
Players can provide various kinds of help in this regard, and even give some spiritual seeds.
The only uncertainty is whether the seeds of low-level spiritual plants can grow in a doomsday world with very little spiritual energy particles.
All this remains to be verified.
The second step of the plan is to find a water source or provide equipment to purify water.
Establish a sound water resources allocation and management system.
The third step is to use existing materials, or directly dismantle building materials from abandoned cities, to build simple shelter for survivors, providing a place to live that can shelter from wind and rain.
We can then gradually plan and build more solid and comfortable living facilities in the future.
The fourth step is to build basic medical insurance, collect the medical equipment and medical resources left behind by the ruined civilization, so that the creatures in the small world will not die from minor illnesses.
After all, population growth is at the heart of this plan.
The fifth step is to rebuild the education system, which is the cornerstone for civilization to continue to develop to a higher level.
The sixth step is to establish perfect rules.
The long years of disorder in the doomsday world and the concept of the survival of the fittest have been rooted in the minds of the survivors.
If you want the small world to develop healthily, there must be binding rules to ensure that conflicts and deaths do not break out among the survivors due to various contradictions.
All conflicts shall be resolved according to the established rules.
To this end, an administrative body must be established to enforce the law….
……
Before these plans are executed, all players have to do is kill immortal zombies around the small world.
Purify the remaining disasters brought to the small world by the Guili clan.
Ensure that the future of the small world will not fall into the ravages of the immortal virus again.
But it is obviously unrealistic to kill all the immortal zombies, and players do not have that much energy to search for immortal zombies in hidden areas.
We can only try our best to deal with it and then build a safe zone for the survivors to nurture civilization.
In the future, the task of cleaning up the immortal zombies will still have to be left to the creatures of the small world.
Although the plan is being improved, there is still a problem that is difficult to solve.
How can we make all players willing to implement this plan?
Every player has different ideas. Although ideas can change, the underlying logic of changing ideas is nothing more than the word "interest".
The concept of "desire solves itself" proposed by Night is an idealistic approach.
Although the plan is feasible, conflicts will arise when players' interests are involved.
The main conflict comes from how to distribute the clergy, which has always been a controversial issue.
Players on the forum also had heated discussions on this.
Qi Sheng, who was observing behind the scenes, was surprised to find that the opinions that players were arguing about in the forum were actually a dispute over incense.
The creatures in the small world are the main body that provides the willpower. It is a consensus among everyone to make the cake bigger and assist the development of the small world civilization.
However, after the divine court system is established, there will inevitably be differences in the strength of the influence of the priests.
Although players can be divided into gods of the same class, there is no distinction between main gods and secondary gods.
But there must be a corresponding division of priesthood, which is a necessary choice for the embodiment of gods.
Taking a real-life example, the image of Guanyin Bodhisattva in Buddhism is one of compassion and salvation, which is deeply rooted in people's hearts. She has many believers and is very popular.
Every year, a large number of believers go there to pray and find spiritual satisfaction and comfort.
Even in the future life, if the dream comes true for some reason, people may think it is the God’s will and go to fulfill their wish.
The wish power generated by completing the wish will be counted towards the player.
Therefore, as long as the player positions himself as a popular god in the small world, the output of his willpower will definitely be higher than that of other gods.
Especially during some traditional festivals, like the welfare distribution activities in the game, people are very solemn when offering sacrifices to the God of Wealth and other gods closely related to daily life, praying non-stop and producing a large amount of wish power.
In contrast, some niche gods related to specific industries, such as Lu Ban in the eyes of construction craftsmen, usually produce very little income and do not have large-scale and high-frequency prayer activities like other gods.
The pie can be made bigger, but the percentage of willpower produced can vary significantly.
Everyone wants to be a popular priest and does not want to be an unpopular or even forgotten god.
The god of agriculture and harvest, the god of fertility and reproduction, the god of wisdom and knowledge, the god of wealth... Each kind of priesthood corresponds to a situation related to the daily life of the creatures in the small world, and there must be popular and unpopular ones.
If you don’t fight before civilization is built, it will be too late to fight in the future.
When the Divine Court system takes root in people's hearts, the percentage of willpower produced by the population will tend to stabilize.
A player on the forum did come up with an idea, suggesting that everyone would compete based on their own abilities through the divine intervention.
But this idea was opposed by a large number of players.
In the eyes of many players, this divine appearance has undoubtedly sounded the clarion call for internal circulation.
Fighting based on ability means that for every 1 resource invested by others, you have to invest 2 resources in order to suppress your opponent.
Players compete with each other and invest a lot of resources to compete for influence in small worlds. The final trend will still be an upward expenditure curve, which is undoubtedly a return to the model before the concept of "self-solution of desire" appeared.
Therefore, internal circulation is not desirable, as it will only harm the interests of the players themselves.
But it is indeed difficult to argue out a reasonable plan on how to distribute the clergy.
Just as players were arguing over the distribution of priesthood, a visitor numbered "1" proposed a concept in the live broadcast room of "Night is Coming".
In his post, he expressed why the temple must be structured according to a fixed priesthood system.
He also said that the god system with clear division of labor in reality has caused many players to develop inertial thinking.
I think the priesthood should be a job for each person, and the division of labor should be clear and will not change in the future.
But the fact is that the current doomsday world does not have a clear system of gods.
Just like a blank piece of paper, the future small world's creatures' understanding of gods will be written by the players.
Therefore, it is entirely possible to construct a rotating system of gods, which will also facilitate the integration of new players into this new system in the future. The specific plan is to tentatively divide the duties of the gods in the temple into 500 god positions.
Numbered from 1-500 based on popularity to unpopularity.
Assuming that there are 500 players with inlaid wish souls, the first round of priesthood allocation will be based on their contributions to the construction of the small world civilization. This aspect can be handed over to the guide to do the statistics and calculations.
Next, set a time and rotate the clergy at that time.
During this process, it is also necessary to make a calendar-like rotation table of gods and distribute it to the creatures in the small world.
Let them know which rotating god they should pray to when they need something at this time.
When this system is fully mature, looking at the "God's Calendar" will become a normal thing for the creatures in the small world.
The biggest advantage of the priest rotation mode is that every player can become the most popular god.
As the small world civilization develops and the population base grows, all players can share the continuously increasing willpower benefits from the gradually growing pie.
In response to the concept raised by tourist No. 1, Night is Coming also raised his own confusion in the live broadcast room.
This means that if this system is implemented, except for the players who initially built the small world civilization, the players who subsequently embed the wish souls will not be able to obtain the wish power benefits from the small world, and will have to obtain them from other channels instead.
If new players who are not among the ranks of civilization creators want to join in the future, they will not be approved by the "Civilization Creators" at all.
After all, for every additional player who shares the cake, one's own income will be reduced, and the time it takes to rotate to a popular position will also be longer.
Although this is the most reasonable plan for the distribution of clergy without internal circulation.
But there are still unsolvable problems.
Tourist No. 1 explained this question with two answers.
First of all, Visitor No. 1 said that each growth stage of the player army has its own benefits, just like in the early days a group of players received exclusive spiritual field rewards, and the new players who came later could only envy them but had no chance to get a share of them.
During the process of creating the small world civilization, the first batch of players who embedded the wish souls put in the effort and resources, and they should reap the rewards.
As for how to obtain subsequent wishes, novice players can look for other ways.
Perhaps in the future there will be copy scenes similar to the Doomsday Small World.
The first answer of Visitor No. 1 was agreed by a large number of players who had wishing souls.
However, some players expressed dissatisfaction with this, believing that they do not have the sacrificial power to buy wish souls now and are in the preparation stage of raising money. How can the future income of the small world be allocated to qualitative factors, forming a monopoly?
The debate did not stop after this plan was put forward, but continued.
The collision of ideas gradually perfected the solution of "self-solution of desire".
At this time, Tourist No. 1 also gave the second answer to the problem of "self-solution of desire".
This answer made many players exclaim that it was awesome, and it became the final solution.
The solution to this problem is that before building a civilization, all players must save the survivors of the small world based on their own abilities, and the amount of willpower generated depends on luck.
But after entering the civilization development mode, the quota for the Divine Court system was finalized and rotation began.
Each priesthood in the Temple of God corresponds to the actual needs of the creatures in a small world, and every player can take turns to serve as a popular priesthood.
It is tentatively planned that no additional clergy positions will be issued to the public.
The plan for the future is that newbies joining the Divine Court system will have to spend sacrificial power to purchase qualifications.
The original plan was that before a newbie joined the Divine Court system, he would offer a sum of power as a sacrifice.
For example, 1 sacrificial powers will be distributed to all the clergy players in the current Divine Court system, and then the number of places will be increased by .
But this plan was rejected during the forum discussion.
The reason is very simple. Suppose there are 1000 places in the Divine Court. Even if a novice player takes out 100 sacrificial power to buy a place, each Divine Court player will only get points of sacrificial power.
This little bit of profit is not worth mentioning.
As for the 100 million sacrifice power, the cost is too high, and even novice players will not do so even if they have team support.
The solution proposed by tourist No. 1 is to only buy and sell a single spot.
Set an upper limit for the amount of willpower that can be obtained in the small world. For example, after a player in the Divine Court system obtains 300 million willpower, he or she must sell his or her Divine Court quota to players who want to join later, so that the total number of Divine Court quotas remains unchanged.
This setting seems reasonable to players on the forum.
Although the small world can produce willpower, it is ultimately a group of weak creatures. The world's carrying capacity is limited, and population growth will always have an end.
Based on the recent statistics of the wishes produced in the small world, Visitor No. 1 believes that 300 million is a more reasonable number, which is enough to activate the fourth skill of the Prayer Soul, which is the group healing skill.
When you reach 300 million wish power income, you can take some sacrifice power and leave, leaving your position to new players.
After the newly joined players reach 300 million wish power income in the future, they will also have to sell their places to new players who join later.
Forming a cyclical pattern of alternation between the old and the new.
The doomsday world in this mode is like a stable novice village. Old players leave after successful training to explore a wider sky, and new players start to grow after taking over the clergy.
As for the price of the God's Court spot, it can be decided by the player himself, but the rule is that it must be sold within 10 days.
If a player wants to leave early, he can also set his own price to sell the place in the Temple of God.
After several days of debate, a reasonable plan was born.
This plan can not only make the pie bigger, but also enable the transition from the old to the new. Players who build civilization in the early stages will have the benefits of willpower in the priesthood stage, and in the later stages there will be additional income from selling places.
New players can also join the Divine Court system at any time by purchasing a spot.
With a clear plan in place, players brainstormed and began to conceive the number and positioning of priests in the temple and write myths.
This mythological system revolves around two core elements based on the concepts proposed by Visitor No. 1.
The first core is the Divine Court Calendar and the rotation of gods.
The second core is to instill a concept in the creatures of the small world that the gods guarding the small world may leave at any time, but new gods will also join the world and continue to protect the world in place of the departing gods.
With these two core conceptual structures of the divine court, the creatures in the small world will mainly worship the gods according to the changes in the divine calendar in the future.
As for belief in gods, the essence of this solution is to downplay belief.
What you pray to and what you pray to is determined by the divine calendar, and there is no need to focus on any particular deity.
For example, on March 3, the God of Wealth is “Night” on duty today.
Then the creatures in the small world who want to make money can just pray directly to the night.
After all, the praying soul is not a "divine" soul. There is no requirement for the piety of believers, and it does not require the creatures of the small world to worship it devoutly.
As long as the creatures in the small world gain spiritual satisfaction and comfort during the prayer process and produce power of wish, it will be enough.
Other factors are not taken into consideration.
Visitor No. 1 also put forward a series of ideas during this period.
This means that without damaging the output of wishing souls, the small world can also be a channel for other souls to produce rule resources.
For example, the sixth-generation soul "Lord" who was taken in some time ago can build energy in the small world to continuously produce the power of the lord.
Perhaps in the future there will be other souls that produce resources through some kind of activity logic, and they can all be deployed in the small world.
The doomsday world of the future can not only produce willpower, but also be a place where other players can harvest energy.
With this, the future direction of the small world was finalized in the player forum.
The framework of this plan was proposed by Night is Coming, which sets the future goal of the development of the small world, that is, the system of gods that can resolve desires by themselves.
The details of the plan were filled in by tourist No. 1, who proposed a plan for obtaining early wish power and a setting for the rotation of clergy positions, filling in the design framework proposed by Night is Coming and forming a reasonable operating context.
Countless forum players have proposed ideas about the development model of civilization.
The results of the latest round of voting came out shortly after Visitor No. 1 spoke. For the first time, the forum reached a unanimous approval on the issue of the small world.
After the final results are announced, the future development of the small world will be jointly supervised by hundreds of guilds, which is actually an endorsement by force.
Ensure that the development of the small world is not interfered with by external forces.
……
Qi Sheng watched the players' entire discussion on the future of the small world and the various plans that were formulated.
From the debate on divinity and devilry that arose from the initial concept of camp confrontation, to the subsequent dispute over incense... the discussion process can be described as wonderful.
He originally thought that the player army would choose to grab a wave of players in the small world and leave.
In fact, this is also the idea of most players.
However, some players proposed a new concept in the forum, and then some other players came up with new ideas about this concept.
Starting from the initial concept, players continued to expand the content, branch out, and finally designed a nearly perfect system of rotating gods.
There is even a "God Calendar" designed to coordinate with the operation of the God rotation system.
After watching the whole process, Qi Sheng applauded in his heart.
This is the kind of player he wants, someone who has both martial arts and imagination, and can always bring out new and eye-catching ideas.
(End of this chapter)