Chapter 222 Weapon System Online
Chapter 222 Weapon System Online (asking for monthly ticket)
The original altar.
Qi Sheng saw everything that happened to the God King.
In fact, he had thought about the problem of how players could escape when they were imprisoned a long time ago.
In fact, the solution is very simple.
There is no need to even build additional functionality, the existing Challenger system can solve this problem.
All you need to do is let the guiding clone destroy the player's body structure, and then be extracted to the Tezuka Village through super-dimensionization in the form of death to be reshaped into flesh and blood.
The reason why it was not opened in the early stage was that there were no similar cases.
Seeing the God King imprisoned this time, he considered opening this function to players.
Although the "positioning teleportation" exchanged for the enlightenment information ball can also allow you to escape at any time, the price is there.
An Enlightenment Orb is now sold at the Trade Bank for 2 points of Sacrifice.
It costs 2000 points of sacrifice power to teleport back to the city once.
It is nothing to the God King. He is willing to spend 20,000 sacrificial powers to escape.
For ordinary players, this expense is really expensive.
But the exact opening date has not yet been determined.
What the players see as a crisis is, in Qi Sheng's eyes, a problem that can be solved with just an idea.
What he cares more about now is the launch of the weapon system.
Just now, he received a super-dimensional connection, indicating that the weapon system had been officially connected to the Challenger system.
As usual, he directly opens all new features to players, without accumulating a large number of function settings and releasing them all at once when the version is updated.
A few minutes later, the channel-wide update notification sounded in the players' minds.
The updated content is also updated synchronously in the forum in the form of official posts, attracting a large number of forum players to participate in the discussion.
[Challenger Tips (All Channels): The game is about to undergo a content update. After this update, a new functional building will be launched in the Imperial Village: the Weapon Forging Room. 】
Posted by: Guidance (certified official)
Contents:
Update 1: Weapon forging room.
Functional building coordinates: Dizuka Village-East District (marked with a "Warhammer" on the map).
Functional building introduction:
Weapon Forging: Provides customized weapon services, players can automatically assemble weapon types and create exclusive weapons.
Weapon Enhancement: You can spend your power to enhance and upgrade your customized weapons (Note: There is no failure rate for enhancement, and it is 100% successful).
Repair of damaged weapons: Spend sacrifice power to repair weapons damaged in battle and restore them to their best condition (the repair stone in the mall can only repair template weapons, not rule-customized weapons).
Weapon enchantment: It needs to be done during the weapon forging process to provide the weapon with additional characteristic attributes.
Update 2: Random hidden tasks.
Update introduction: When players explore the Pale Continent area, there will be a chance to randomly trigger a hidden resource mission, and completing the mission will receive hidden resource rewards.
Update 3: Weapon Forging Competition.
Update introduction: After the update, a 72-hour weapon forging competition will be launched. Players can participate in the event challenge by forging weapons. For specific details, please enter the forging competition space to learn more.
……
After the update notification, Tezuka Village shook.
In the East District, a brand new building rises from the ground.
At this moment, as the night was approaching in the library, he immediately put down the book in his hand and called up the map function.
On the map of Teizuka Village, there was a new warhammer-shaped logo in the east area, with a line of golden text "Weapon Forging Room" printed on it.
"There's more to play with."
He immediately stood up, left the library and went straight to the weapon forging room.
Soon, he arrived at the eastern area of Dizhong Village, the location marked on the map.
What appears before your eyes is a towering building.
Huge black beams crisscross like the bones of a giant, supporting the backbone of the weapon forging room building.
The joints between the beams are dotted with rivets as densely as stars.
The roof of the building is sloping and covered with thick iron sheets, with a huge war hammer standing tall in the center.
It was like a divine weapon falling from the sky, smashing into the roof and merging with it.
The exterior walls of the building are made of thick black stone, which is covered with cracks and traces of smoke, giving it a rough and tough style.
The main entrance is a heavy iron door that opens inwards. On both sides stand statues of blacksmiths holding hammers high. Their muscles are taut, as if they will swing their hammers down at any time.
There was an iron plate hanging above the door lintel, with five large golden characters "Weapons Forging Room" engraved on it in strong and powerful handwriting.
As he got closer, he could vaguely hear the "ding-dong-dong" sound of a hammer colliding with metal.
The crackling of flames was interspersed with the sound of a raging fire.
You can also hear the "hissing" sound of water vapor evaporating, as if hot metal is immersed in cold water and steam rises instantly.
Various sounds interweave to form a powerful symphony, which makes one imagine the fiery scene in the forging room as night approaches.
The craftsmen worked shirtless, their faces red from the fire and sweat running down their backs.
He raised the hammer in his hand high and then smashed it down continuously. The hot metal was repeatedly forged on the anvil, sparks flew, and the outline of the weapon gradually took shape.
As he passed through the gate, a challenger reminder sounded in his mind:
[Challenger's prompt: Do you want to spend 1 point of sacrifice power to enter the forging room space? ]
After paying 1 point of sacrifice power, a brief feeling of weightlessness came over me.
What then appeared before his eyes was a forging room scene.
The heat was overwhelming. A huge metal furnace was located in the center of the room, and smoke billowed from the chimney above, rising into the darkness of the roof.
On the large forging table in front are placed anvils, hammers, tongs, molds and other tools.
The walls were covered with all kinds of weapons: daggers, short swords, hand axes, knives, swords... arranged in order.
Behind the forging table stood a burly blacksmith.
He was nearly two meters tall, with a naked upper body full of muscles and an explosive sense of power and beauty.
The skin has a bronze texture due to long-term exposure to high temperatures. The details are set very perfectly, giving a very immersive feel.
Taking a quick look around the forging room, one can confirm that this is another independent simulation space.
Night is Coming. I took two steps forward and stood still in the light circle in front of the forging table. The NPC standing behind the forging table immediately grinned:
"Welcome to the weapon forging room, what can I do for you?"
jingle!
As the NPC finished speaking, the forging interface appeared before his eyes like a drawn curtain, with a circle of metal rings hanging on the edge of the interface.
【Weapon Forging Shop】:
Function introduction: Players can select weapon modules in the forging shop and freely assemble a unique weapon shape according to their needs. All weapon accessories are initial accessories and their effects can only be enhanced through strengthening.
Weapon settings:
Weapon parts are composed of two parts: main material and enchantment particles.
Product list:
Meteorite (main material):
Features: A spiritual ore that is a specialty of the Starfall region in the Monster World, containing the power of the stars.
Attributes: The attack is accompanied by the power of falling stars (the damage value increases with the weapon enhancement level, without the player's own attribute bonus).
Recommended use: Suitable for players who pursue high output.
Ghost Steel (Main Material)
Features: This ore is a specialty of the Nether Canyon in the Monster World. After being constructed into the main material, it can autonomously absorb free energy particles in the air and reduce the mental energy consumed each time an ability is released.
Attribute: Reduces mental power consumption (the reduced consumption is affected by the weapon's enhancement level)
Recommended use: Suitable for magic output players and functional auxiliary players.
Frost Silver (Main Material)
Features: Rare minerals unique to extremely cold environments such as the Frost Forest and Winter Snowfield in the Monster World. All attacks come with a weak frost effect.
Attributes: Comes with frost restriction effect (the specific effect is affected by the weapon enhancement level)
Recommended use: Suitable for all system players.
Dragon Blood Gold (Main Material)
Features: Made from the fusion of blood and metal of ancient creatures.
Attributes: Attacks have a blood-sucking effect (the blood-sucking value is not affected by the player's attributes, but only by the weapon enhancement level and the target's defense)
Recommended use: Suitable for melee physical output players. The blood-sucking effect will only take effect when the weapon comes into contact with the target's blood. There is a certain loss when converting one's own blood to restore it.
Bone steel stone (main material)
Features: A rare ore produced in areas such as the Skeleton Wasteland in Monster World. It is naturally evolved from the fusion of ancient giant bones buried deep underground and metal.
Attributes: High hardness and toughness (the specific effect is affected by the weapon level)
Recommended use: Suitable for players who want to take damage.
……
After reading the introduction of the main material interface, Night is Coming has a clearer understanding of the weapon forging function.
Weapons can be thought of as additional enchantments for the player.
Each enhancement can be improved according to the weapon's enhancement level.
Among hundreds of main materials, his favorite is ghost steel, which can actually reduce the mental energy consumption of casting spells.
It is simply the perfect weapon for magic players.
But he did not rush to start forging, and his consciousness touched the category column on the weapon store interface: Enchanting Particles.
Suddenly, enchanted products were laid out before him.
Armor-piercing particles: Features: Sharpness +5
Introduction: Armor-piercing particles are imprinted with the Enlightenment property, and can form a microscopic serrated structure on the surface of the weapon body, thus enhancing the weapon's penetration.
Flame Particles:
Features: Additional 5 points of fire damage.
Introduction: The flame particles are imprinted with the characteristics of the enlightenment rules, and can form a layer of hot energy film on the surface of the weapon, causing flame burning damage to the attacked target.
Wind Particles:
Features: Attack Speed +5
Introduction: It is a replica of the "Wind" characteristic of the Inspiration Rule. After being integrated with the weapon body, it can form a wind pressure field on the surface of the weapon. When attacking, the wind particles automatically guide the airflow, reduce air resistance, and increase the weapon's swing speed, thereby achieving a faster attack frequency. After the level is upgraded, it can be accompanied by a Wind boost effect, further increasing the weapon's attack speed.
Infuse Particles:
Features: Can absorb the player's elemental energy or blood energy and release it with the main weapon. The additional bonus is affected by the weapon, enchantment particles, and player attributes.
Free Particles:
Features: The weapon's shape can be freely adjusted according to the player's will and can be changed at any time.
Tough particles, bloodthirsty particles, toxic particles, ruined particles, corrosive particles...
……
There are more than 1300 kinds of enchantment particles to choose from.
According to the weapon shop, enchantment particles can be used in combination.
In other words, a weapon can have multiple enchantment bonuses, and the specific number of enchantments is affected by the level of the weapon itself.
Clarify the settings for weapon forging and enter the forging mode when Night is Coming.
Suddenly, a forging furnace appeared in front of him, and on the left were the weapon main materials and enchantment particle modules that could be dragged.
As a magic player, his preferred main material is ghost steel, which can reduce the consumption of mental energy.
"Okay, I'll satisfy your needs."
After dragging the main material into the forging furnace, the burly blacksmith standing in front took out a piece of dark blue metal from somewhere and placed it on the forging table.
Next comes the choice of weapon shape.
In addition to the design templates of traditional weapons such as knives, guns, swords, axes, etc., you can also make any changes at will through the customization on the right.
He chose custom mode.
Suddenly, the ghost steel that had just been selected appeared in front of him in the form of a 3D projection.
Countless draggable structural particles appear on the metal block, making it very convenient to change the shape of the weapon.
In order to make the customization function easier, there are auxiliary functions for custom weapon design below, which can adjust the length, thickness and other values of specific positions of the weapon through parameters.
Even more convenient is the painting generation function.
In order to satisfy players who do not have the ability to customize but can also create the weapon shape they want, they can use the painting function to roughly outline the weapon shape, then generate it with one click, and then make detailed adjustments.
Originally, Night is Coming wanted to make a weapon in the shape of a staff.
But if you think about it carefully, it is really troublesome to output while holding the staff, so the weapon is designed to look like a boxing glove.
After a while, a dark blue boxing-shaped weapon appeared.
After simulating the wearing, he made several adjustments before he was satisfied.
After analyzing and scanning, the weapon information appeared in his mind:
[Unnamed (Weapon)]:
Rating: 1
Enchanted particles that can be fused: 11 holes (after the weapon enhancement level is increased, it can carry and fuse more enchanted particles)
Main attribute of weapon: Each time the soul characteristic is released, the consumption of mental energy is reduced.
……
A level 1 main weapon can only incorporate 11 enchantment particles.
黑夜将至的选择是:灌注粒子(1)、剧毒粒子(2)、烈焰粒子(2)、冰霜粒子(2)、雷电粒子(2)、暗影粒子(2)。
Then comes the choice of weapon color….
After the initial setting of the weapon was completed, the blacksmith standing in front swung the hammer and began to strike, sparks flying.
After a while, the boxing weapon was generated and automatically put on.
As the night was approaching, I raised my right hand and saw that the surface of the glove combined with my palm was covered with translucent silver metal, with starlight flowing inside, as if it was compressed from the starry sky.
A gem is embedded in the center of the back of the hand, with blue and white light flowing inside like a galaxy, surrounded by shimmering enchanted starlight, connected by energy threads.
There is no discomfort after wearing it, and it fits the skin very well.
He clenched his fist suddenly, and the starlight lit up, activating the weapon's energy net, with a floating star ring phantom surrounding his wrist.
He then entered the test scene and generated a dummy for combat testing.
After the mental power was quickly consumed, energy poured into the boxing gloves and a dark fireball ignited in the palm of the hand. The fireball also contained five elemental energy particles: flame, ice, lightning, shadow, and poison.
He threw the skill at the dummy, and the damage value was fed back into his mind.
Then I continued to try other soul characteristics and combined them with the performance effects of weapons.
The conclusion is that the mental energy consumption reduced by weapons made of ghost steel is a fixed 13 points, not a percentage reduction.
But this effect can be improved by strengthening weapons.
Theoretically, when the weapon level is high enough and the soul level is low enough, the ability can be released with almost no consumption.
Ghost Steel will automatically absorb the energy in the air and release it accordingly.
For example, when he wanted to release the ink flame, the weapon seemed to have received an instruction, automatically absorbing the required elemental energy from the air, and then combining with the rules of the soul to generate an ink flame fireball.
Secondly, the damage of the enchanted elements integrated into the weapon body is also a fixed value and needs to be enhanced by stacking enchantment particles.
The test results made Dark Night very satisfied.
After the weapon system was launched, it indirectly enhanced the diversity of the player's legion system.
But there was one thing that puzzled him.
If you just spend the sacrifice power to improve the strength of the weapon, thereby improving the player's combat effectiveness, this does not seem to be much different from directly consuming the sacrifice power to improve combat effectiveness.
It seems like there is just one more weapon item.
Speaking of practicality, it seems to be only aimed at melee players.
After all, melee players often have to use various weapons to increase output distance and even output efficiency.
However, it is better for magic players to cast spells by just clapping their hands, and using weapons is unnecessary.
To find out what was going on, he began to conduct more detailed test simulations.
The conclusion he came to made him even more confused.
The weapon system is expensive. The starting price of the main body of the weapon is 1 sacrificial power, and the price of a single enchantment particle is between 1000 and 10.
However, the conversion rate of combat power increase is not much different from that of directly increasing combat power by spending sacrifice power.
The only advantage is that the weapon system comes with some characteristic effects that are not available in the existing player system, such as mental consumption reduction, elemental damage addition, and so on.
I've been playing Monster World for almost a year.
The game has never introduced any decorative functions, and every updated content will allow the player's combat power system to develop in a diversified way.
Out of curiosity, he decided to strengthen and upgrade the weapon.
Switch to the enhancement panel, a forge will appear in the interface, and the weapon will automatically enter the center of the forge.
Below is the "Strengthen" option, and the amount of sacrifice power required for this enhancement is also marked on the right.
The price for the initial enhancement is 5000 points of sacrifice power.
Consciousness strikes strengthen.
Ding!
The sound of hammer forging rang out, and the flames in the interface furnace suddenly rose.
The gloves were suspended in the center of the furnace, wrapped in golden energy. Tiny cracks then appeared on the surface, absorbing all the golden energy.
[Challenger Tips (Simulation): Strengthening completed, the unnamed weapon is upgraded to level 2, and an additional enchantment socket is obtained: 5. ]
After the direct weapon is enhanced to level 10, the number of enchantment sockets reaches 56.
Each enhancement can fuse five more enchantment particles.
At this time, the surface of the gloves is shining, and the shape becomes even cooler. As night is approaching, you can imagine how cool it would be to walk in the village with these gloves.
Back to the forging interface, he continued to integrate the enchantment particles.
Just as he was integrating the 47 enchanted particles, a bright light suddenly burst out from the surface of the gloves.
This made him suddenly confused.
After analyzing and scanning, there was an extra line of text introduction on the gloves.
[Unnamed (Weapon)]:
Weapon Level: Level 10
Fusible enchantment particles: 47/51.
Enchant Resonance: Weak Elemental Resonance (Level 1)
Resonance requirements: Inlay 4 kinds of elemental enchantment particles, and the number of each kind of enchantment particles reaches 10. An elemental resonance field will be automatically generated inside the weapon to amplify the energy intensity of each kind of elemental enchantment particle.
Resonance property: The elemental damage of weapon enchantments is doubled.
镶嵌附魔粒子:灌注粒子(1)、剧毒粒子(10)、烈焰粒子(10)、冰霜粒子(10)、雷电粒子(10)、暗影粒子(6)。
……
"Fuck!"
Seeing the additional resonance characteristics in the analysis information, he immediately understood what the core of the weapon system was.
When different enchantment particles are combined, additional characteristic bonuses can be obtained.
Generates an additional effect of 1+1 greater than 2.
For example, after the combination effect of weak element resonance is achieved, the damage effect of the embedded elemental enchantment particles can be doubled.
So, in addition to elemental resonance, can other enchantment particles generate different resonance effects when combined?
He immediately became interested and started testing.
(End of this chapter)