Chapter 223 Monster Legion Challenge
Chapter 223 Monster Legion Challenge (asking for monthly ticket)
After the weapon system goes online.
A large number of players participated in the evaluation, and strategy posts continued to emerge in the forum.
But there are still many players waiting for the review and strategy post of Dark Night.
This has become a habit for many old players every time a new function is launched. They will wait for the guide to Darkness to come out and then use the new function according to the guide content to avoid wasting energy or mismatching.
Five hours after the weapon system was launched, a review and strategy post for Dark Night finally appeared on the forum.
It then rose to the top of the forum's popularity list at the speed of a rocket.
[Sorry for the long wait. I tested the new features for a while to understand them. Now, please read the detailed explanation of the updated content. ]:
Posted by: The night is coming
Contents:
No more nonsense, straight to the point.
This updated weapon system is divided into two parts.
They are the main material and the weapon's enchantment particles.
Among them, the characteristic effects attached to the main material of the weapon cannot be changed after selection.
For example, if the main material you choose is "Ghost Steel", then the weapon enhancement upgrade can only increase the bonus on the reduction of mental power consumption, and cannot incorporate the attributes attached to other main materials.
Enchanted particles can be understood as additional strengthening accessories for weapons.
Each time you upgrade the weapon body, you can incorporate more enchantment particles, and the effects of the enchantment particles can be infinitely stacked.
Assuming your weapon is level 100, you can have 506 enchantment sockets (initial 11 sockets), and if you enchant all of them with armor-piercing particles, you can get an armor-piercing weapon with an armor-piercing effect of 2530.
Therefore, the enhancement of the weapon system can be divided into two parts: main body enhancement and enchantment enhancement.
But this is not the point.
The point is that enchanted particles can be combined in different ways to produce resonant characteristic effects.
Next, I will show you the resonance effect I tested:
Corruption Particles (15+) + Ruined Particles (20+) + Dark Particles (15+) = Touch of Decay (Resonance Property)
The effect of this enchantment combination is that it can cause a decomposition effect on the substances it touches while maintaining the original damage performance of the enchantment characteristics.
When I used a weapon resonating with the Touch of Decay to come into contact with the dummy's weapon in the simulation scene, I found that its weapon would be quickly dissolved (video attachment.)
Bloodthirsty Particles (37+) + Toxic Particles (35+) = Blood-Poison Symbiosis (Resonance Property)
Resonance effect: Bloodthirsty particles will absorb the target's life energy after causing damage, and toxic particles will convert part of the energy into toxins and feed them back to the target. Each attack will absorb a small amount of health and inject toxins into the target, causing additional damage.
Strong Elemental Resonance: 12 kinds of elemental energies, each with 35+ enchantment particles.
Resonance Effect: All enchanted elemental damage effects are amplified by 10 times.
Flame Particles (10) + Wind Particles (5) = Blazing Storm (Resonance Effect)
Resonance effect: The high temperature of the flame particles combined with the wind pressure field of the wind particles causes the weapon to produce a hot flame whirlwind when attacking. Each attack will cause fire damage to the target and surrounding enemies, and the range of the flame whirlwind will expand as the attack speed increases.
……
In this test, I combined a total of 39 resonance effects.
The various combinations of enchanted particles are very interesting. I was so addicted to the game that I almost forgot to post a review and guide.
The most interesting are the many functional enchantment resonances.
For example, tenacity particle + wind particle + free particle = spirit wind shield (weapon resonance)
Taking the shield as an example, the resonance effect of the Spirit Wind Shield is to use the wind pressure field to form an airflow barrier on the surface of the shield, which can deflect long-range attacks and reduce the impact of melee attacks. At the same time, the weight of the shield is very light and will not affect the user's movement speed.
This set of resonance characteristics is very suitable for lone wolf magic players, which is equivalent to having a built-in protection for a damage-bearing player.
One thing that must be mentioned here is that the most critical particle of all particles is: the infusion particle.
It allows players to input their own energy and mental power into weapons, and then release them after combining them with the characteristics of the weapons.
For example, my Ink Flame Fireball can have multiple elemental enchanted particle damage.
The above is the preliminary strategy for this evaluation. If there are new findings later, I will continue to add explanations in the post.
What is certain is that there are far more than the 39 combinations of weapon resonance that I have tested, and other gameplays are yet to be developed. I recommend that everyone try it, it's very fun.
Comment area:
Jasmine Milk Green: The weapon system is very interesting. I read the strategy of the previous brother. By integrating free particles into the weapon body, the shape of the weapon can be changed at any time. This is awesome. You can switch to any weapon shape you want at any time.
Extra Spicy Sea Surface: I tested out a very cool combination of enchantment particles..., the resonance effect is "Dance of Light and Darkness". When attacking, one sword attacks with light attributes, and the other attacks with dark attributes. After the opponent suffers damage from the two opposite attributes, he will also suffer damage from the conflict of elements. The output effect is explosive, and you can become a magic warrior in close combat without wasting the star vein slot.
The Antarctic Bear who wants to go to the North Pole: Everything is good, but the weapons are so expensive, and the price of upgrading is also very expensive, especially the space particles, which cost 30,000 points of sacrifice power each. Why not grab them? I feel that the weapon system is more suitable for the star vein slots that have been opened a lot. I don’t have the sacrifice power to open new star vein slots for the time being, so I can continue to improve my strength through the weapon system.
When I was 18, my pee was higher than the sky: I decided that I would get a Warhammer weapon so that the enemy would think I was a berserker at a glance and would not dare to approach me. But in fact, I was a mage, so I would be the number one Warhammer mage in the whole server.
Lan Qiu 27: The weapon system is so complicated, why don’t you give me an enchantment resonance illustration for me to choose from? My brain cells are almost burned out. I’d better wait for the big guys on the forum to come up with detailed templates. A lazy person like me is more suitable to just copy the ready-made templates. I can’t study anything. I have already stockpiled 30,000 sacrifice power and plan to spend it all on the weapon system at once. I want to create a magical artifact for this version!
……
The popularity of the weapon system continues to grow in the forum.
Various combinations of enchantment particles have also emerged one after another, and players from different schools are discussing the enchantment combinations of weapons and the choice of main materials.
the other side.
Weapon forging room space.
The night is approaching after posting the strategy analysis post, and the activity interface is called out at this time.
After the weapon system was launched, a "Weapon Forging Competition" event was also launched.
The event is divided into three lists.
They are the repel list, the guard list, and the function list.
The way to get on the list is very simple. Use the forged weapons you made to protect the village in the virtual scene.
There will be waves of monsters coming, and the strength of the monsters will continue to increase over time.
Every time you repel a round of monster attacks, you will enter the challenge of the next round of monster attacks.
At this time, the player who is ranked first on the repulse list has a data of 7% in 87.8 rounds.
In other words, the player currently ranked first failed to defend the village when the seventh round of monsters attacked.
The ranking method of the Guardian List is different. The monster's attacks will be transferred to the players, and they will be ranked according to the damage value.
The first-ranked player's damage data is: 192423 points.
The function list is a new way to play.
Players are required to fight alongside an army to protect the village. During this period, players need to assist the army soldiers through the characteristics of their weapons and rank based on contribution points.
There are three ways to obtain contribution points.
Players need to use weapon characteristics to provide teammates with treatment, damage resistance, status enhancement, and other non-direct combat methods to obtain them.
Output cannot be calculated into contribution points until all friendly forces are killed and the challenge ends.
The attributes of the player characters in the event are the same and cannot be modified.
The weapon level is set at 100, and the enchantment particles incorporated into the weapon cannot exceed one million sacrificial power.
The top 100 players on each leaderboard can receive event rewards.
The top three players on each list will receive a weapon forging voucher worth 30,000 sacrificial power, which can be used directly in the forging room.
Players in other rankings will receive the same 10,000 points of sacrifice power reward.
Jump to the scene through the activity page.
After a brief feeling of weightlessness, what appeared before our eyes as night was approaching was a vast wasteland. There were no green plants in sight, only dry and cracked land.
Behind him was a small village, and he was standing at the exit of the village.
Immediately afterwards, the challenge panel floated in front of him, and below it were the weapon templates stored in the forging room.
Among the 39 saved templates, he chose the "Path of Blazing Flame" resonance with the highest output, and the weapon was set at level 100.
Before participating in the event, he had already adjusted the number of enchantment particles.
The weapon shape is still a glove.
But as soon as he clicked OK, a challenger prompt popped up in his mind:
[Challenger Tip: This weapon template has been used. Please switch to a weapon template that has not been used in the challenge activity. ]
(Note: In this challenge, the player who first uses weapon resonance will be bound to the resonance feature and cannot be used by other players. It is limited to the activity space)
"Depend on!"
Realizing that the combination he posted on the forum was used by other players, he had to change the resonance feature.
After some selection, he finally chose the weapon template that resonated with "Death Conduction".
This time there was no prompt for it being used.
The first thing he tried was to "repel the challenge", and his consciousness was confirmed, and the earth shook.
[The repel challenge begins, the first round of attacking monsters: the Goblin Army. ]
Looking into the distance, there is smoke and dust billowing at the end of the wasteland.
A group of goblin-like monsters rushed towards the village.
Leading the group was a gigantic creature with the words "Goblin Chieftain" written on its head. It was more than five meters tall and wielded a thick mace in its hand. The ground shook with every step it took.
Behind it, dense crowds of goblin infantrymen armed with crude weapons gathered into a green wave that swept across the earth.
As night approaches, the glove on his right hand bursts with bright light and is suddenly raised up.
Immediately the weapon's properties were activated, and several balls of black energy flew into the sky and landed among the goblin army.
Suddenly, groups of goblins were quickly dissolved and turned into a pool of black water.
The characteristics of death conduction resonance were activated at this time, causing a chain reaction among the goblin army.
Just like a virus spreading rapidly, groups of goblins were infected and fell down, and were also melted into a pool of black water. Before they even approached the village, the goblin army had been completely melted.
[Challenger Tips: The first round of challenge is successful, the challenge continues after defeating it, the second round of attacking monsters: Shadow Wolves and Corrupted Treemen]
With the destruction of the first round of goblin army, the wasteland scene automatically initialized and returned to its original state. A low wolf howl came from the end of the horizon, and then pairs of dark green eyes appeared densely, roaring and running towards him.
Behind the Shadow Wolves, huge corrupted tree men rose from the ground and followed the Shadow Wolves to attack.
This round is not difficult at all.
The level of the gloves in his hand is 100, and the main price is 50.5.
The enchanted features of the equipment are more expensive, and the total price adds up to 148.93 million, making it effortless to kill low-hunting-level monsters.
After the ability is released, the resonance effect of death conduction is activated again.
Large groups of Shadow Wolves and Corrupted Treemen fell down, and the battle ended without even having to release them a second time.
[The challenge continues, the third round of monsters: Fire Trolls and Lava Worms. ]
The wreckage of the second round of monsters had not yet completely dissipated when the sky was suddenly dyed red.
On the horizon, countless huge fire trolls appeared.
Their bodies are made of red-hot magma, and every step they take leaves a burning footprint on the ground.
The difficulty of this challenge has been significantly increased. The Fire Troll is described in the panel on the right side of the view as having long-range attack capabilities and can condense fireballs to cause large-scale fire damage.
It needs to be killed within a certain distance, otherwise the village will be destroyed.
Behind the fire troll, the ground cracked and lava worms emerged from the ground.
The monsters that attacked this time had significantly increased their ability to withstand damage, and after being affected by the resonance effect of death conduction, they persisted for a long time before dying.
The strongest transmission factor of death is its ability to spread quickly.
Even with dense monsters attacking, he could quickly pass through the entire army, but he still completed the challenge in a very easy way.
[The challenge continues, the fourth round of monsters: Frost Giants and Ice Spiders. ]
The heat wave brought by the third round of monsters had not yet subsided when the sky suddenly became gloomy and a cold wind howled.
Frost Giants emerged from the glacier at the end of the horizon.
Their bodies are made of solid ice, and they hold huge ice crystal hammers in their hands. Every step they take will leave spreading frost marks on the ground.
Under the feet of the frost giant, dense swarms of ice spiders followed.
The spider's body is as transparent as ice and moves very quickly, becoming clear in the field of vision at a speed visible to the naked eye.
Then came the fifth round, the sixth round... Relying on the infectious effect of the death conduction resonance, he successfully reached the highest level on the list: the seventh round.
[The challenge continues, the seventh round of monsters: the Undead Legion and the Death Knight. ]
The sky in the distance suddenly became dim, and thick black fog appeared at the end of the earth.
The neighing of a war horse broke the silence.
The Undead Legion, consisting of skeletons, zombies, and ghosts, emerged from the black fog in huge numbers.
At the forefront of the monster army, the Death Knight charged on his burning warhorse.
This round of challenge failed due to the approaching night, and the village behind was completely destroyed by the army of undead. The progress of the challenge was fixed at: 7% in the 18.72th round.
The lethality of the death conduction resonance is not strong, but its strong infectious effect is.
It has a super high killing efficiency against monsters with lower strength and can destroy the entire monster army with one blow.
However, in front of the monster army with significantly improved defense strength, it seems very weak and the killing efficiency is too low.
Call up the challenge list interface.
I found myself not even in the top 100 of the withdrawal list.
The player who ranked first on the list also changed.
First place: Seals Don’t Read Newspapers (Weapon Resonance: Blazing Path)
Challenge progress: Round 9 39.83%
This player used the resonance combination that he mentioned when he posted the message.
Click on the player's name and a video of the challenge process will pop up on the interface.
The resonance combination composed of flame particles + wind particles and other enchanted particles has explosive output efficiency.
Every time the player in the video swings the sword, a fire tornado is generated that sweeps forward, engulfing the monsters along the way in flames.
In the first few rounds of challenges, you can basically end the battle by swinging three swords and generating three fire tornadoes.
It was not until the ninth round that the Hell Legion appeared, the output of the Blazing Path began to weaken, and eventually the village was swallowed up by the Hell Legion.
Just as he was about to check the information of other players on the list, the position of the first place in the repulse list suddenly changed.
First place: Happy Rice Noodle Roll (Weapon Resonance: Shadow Chain, Eternal Core)
Challenge progress: 12 rounds 89.83%
The weapon used by this player is a combination of two sets of weapon resonances.
In this regard, I don’t find it strange that night is coming.
There are no limitations to the weapon resonance feature.
As long as the level of the weapon is high enough, in theory, countless resonance effects can be stacked.
But most players basically choose a weapon resonance effect and develop the effect of this resonance to the maximum.
For example, his latest discovery is “weak element resonance”.
By continuing to add elemental enchantment particles, it can be upgraded to large element resonance, strong element resonance, and so on.
Therefore, if you specialize in a weapon with a resonance effect, the strength of that single resonance will be higher.
With curiosity, Night is Coming click on the player's name.
In the picture presented, a female player holding a staff was standing in front of the village.
After the challenge began, the combined effect of the two resonances, Chain of Shadows and the Core of Eternity, made the Night Come amazing.
During the battle, you can see dense black arcs dancing among the monster army. This is also the resonance of output weapons with conduction effect.
Although the transmission effect is far inferior to the death conduction he used, the output intensity is more than one level higher.
The female player who was currently ranked first almost passed the 12th round of challenges, but ultimately fell to the dragon army that attacked in the twelfth round due to insufficient output.
After watching, he then checked the Rune Resonance combinations of other players on the list.
Most weapon resonances are actually not suitable for players to use in the early stages, and the embedded characteristic particles are really too expensive.
But there is a set of resonance combinations among them, which he thinks is very suitable for players to overuse in the early stage. The name of the weapon resonance is: Wings of the Void.
The effect of this enchantment combination is that it can significantly extend the attack distance.
Standing at the entrance of the village, you can attack the target at the end of your sight, hit the attacking monster army from a distance, and it also has the effect of void erosion, and the output performance is also very good.
There are still two days left before the end of the event, and he can foresee that more powerful weapon resonances will appear in the future.
After roughly looking through the repulse list, he checked the protection list and the function list.
The resonant groups that made it onto the list all performed very well.
He saw many wonderful resonant combinations.
As the night approaches, the desire to hit the rankings rises in my heart.
After exiting the event scene, he returned to the forge scene.
Next, he would try to incorporate more enchantment particles into the main weapon and look for a more powerful weapon resonance combination.
……
The original altar.
The latest player output information kept flashing through Qi Sheng’s mind.
The weapon system has officially been launched.
This functional system incorporates various characteristic effects from the Enlightenment Store.
But unlike the "limited time" rule features in the Enlightenment Store, the features he replicated with sacrificial power were eternal.
Because the permanent effect of a single characteristic is too expensive, it is simply not affordable for players.
So he divided it into enchantment particles and let players collect and purchase them bit by bit.
On the basis of the eternal characteristics, the knowledge system of the Four Gods was integrated to create a weapon system that can be freely matched.
Weapons are no longer just weapons, but can also have a variety of very interesting gameplay.
After browsing the forum for a long time, Qi Sheng looked at the remaining power.
Next, he decided to start a new round of recruitment as soon as possible.
This time he plans to issue 500,000 player qualifications.
Secondly, he also needs to open up a new space node to accommodate new players and help them grow quickly.
(End of this chapter)